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Logging to identify issue where the server gets in a state where the character list doesn't load for new clients
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4e4c35f936
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@ -10,7 +10,7 @@ use common::{
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use crossbeam_channel::{self, TryIter};
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use rusqlite::Connection;
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use std::sync::{Arc, RwLock};
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use tracing::error;
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use tracing::{debug, error};
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pub(crate) type CharacterListResult = Result<Vec<CharacterItem>, PersistenceError>;
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pub(crate) type CharacterCreationResult =
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@ -101,9 +101,11 @@ impl CharacterLoader {
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conn.update_log_mode(&settings);
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let response = CharacterLoader::process_request(request, &conn);
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debug!("Processing complete");
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if let Err(e) = internal_tx.send(response) {
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error!(?e, "Could not send character loader response");
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}
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debug!("Sent character loader response");
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}
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})
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.unwrap();
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@ -126,6 +128,7 @@ impl CharacterLoader {
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target_entity: entity,
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response_kind: match kind {
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CharacterLoaderRequestKind::LoadCharacterList { player_uuid } => {
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debug!(?player_uuid, "Loading character list");
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CharacterScreenResponseKind::CharacterList(load_character_list(
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&player_uuid,
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connection,
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@ -135,6 +138,7 @@ impl CharacterLoader {
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player_uuid,
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character_id,
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} => {
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debug!(?player_uuid, ?character_id, "Loading character data");
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let result = load_character_data(player_uuid, character_id, connection);
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if result.is_err() {
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error!(
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@ -151,6 +155,7 @@ impl CharacterLoader {
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/// Loads a list of characters belonging to the player identified by
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/// `player_uuid`
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pub fn load_character_list(&self, entity: specs::Entity, player_uuid: String) {
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debug!(?player_uuid, "Requesting character list");
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if let Err(e) = self
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.update_tx
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.send((entity, CharacterLoaderRequestKind::LoadCharacterList {
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@ -168,6 +173,7 @@ impl CharacterLoader {
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player_uuid: String,
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character_id: CharacterId,
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) {
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debug!(?character_id, ?player_uuid, "Requesting character data");
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if let Err(e) =
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self.update_tx
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.send((entity, CharacterLoaderRequestKind::LoadCharacterData {
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