mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Icons
This commit is contained in:
parent
a4bfa1d242
commit
30bafec247
BIN
assets/voxygen/element/skills/axe/adrenaline_rush.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/adrenaline_rush.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/berserk.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/berserk.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/bloodfeast.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/bloodfeast.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/brutal_swing.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/brutal_swing.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/bulkhead.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/bulkhead.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/capsize.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/capsize.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/cleave.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/cleave.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/defiance.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/defiance.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/execute.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/execute.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/fierce_raze.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/fierce_raze.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/fracture.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/fracture.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/furor.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/furor.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/keelhaul.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/keelhaul.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/lacerate.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/lacerate.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/maelstrom.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/maelstrom.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/plunder.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/plunder.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/rake.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/rake.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/riptide.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/riptide.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/rising_tide.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/rising_tide.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/savage_sense.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/savage_sense.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/skull_bash.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/skull_bash.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/sunder.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/sunder.png
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/element/skills/axe/triple_chop.png
(Stored with Git LFS)
BIN
assets/voxygen/element/skills/axe/triple_chop.png
(Stored with Git LFS)
Binary file not shown.
@ -51,8 +51,6 @@ use std::borrow::Cow;
|
||||
use vek::*;
|
||||
const ART_SIZE: [f64; 2] = [320.0, 320.0];
|
||||
|
||||
use inline_tweak::*;
|
||||
|
||||
widget_ids! {
|
||||
pub struct Ids {
|
||||
frame,
|
||||
@ -1750,107 +1748,107 @@ impl<'a> Diary<'a> {
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::BrutalSwing),
|
||||
ability_id: "common.abilities.axe.brutal_swing",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(387.0), tweak!(419.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 387.0, 424.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Berserk),
|
||||
ability_id: "common.abilities.axe.berserk",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(369.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 374.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::RisingTide),
|
||||
ability_id: "common.abilities.axe.rising_tide",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(469.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 474.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::SavageSense),
|
||||
ability_id: "common.abilities.axe.savage_sense",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(187.0), tweak!(319.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 187.0, 324.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::AdrenalineRush),
|
||||
ability_id: "common.abilities.axe.adrenaline_rush",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(187.0), tweak!(519.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 187.0, 524.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Execute),
|
||||
ability_id: "common.abilities.axe.execute",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(187.0), tweak!(419.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 187.0, 424.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Maelstrom),
|
||||
ability_id: "common.abilities.axe.maelstrom",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(4.0), tweak!(419.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 4.0, 424.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Rake),
|
||||
ability_id: "common.abilities.axe.rake",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(507.0), tweak!(319.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 507.0, 325.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Bloodfeast),
|
||||
ability_id: "common.abilities.axe.bloodfeast",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(387.0), tweak!(69.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 387.0, 74.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::FierceRaze),
|
||||
ability_id: "common.abilities.axe.fierce_raze",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(387.0), tweak!(169.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 387.0, 174.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Furor),
|
||||
ability_id: "common.abilities.axe.furor",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(19.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 24.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Fracture),
|
||||
ability_id: "common.abilities.axe.fracture",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(219.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 224.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Lacerate),
|
||||
ability_id: "common.abilities.axe.lacerate",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(119.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 124.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Riptide),
|
||||
ability_id: "common.abilities.axe.riptide",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(104.0), tweak!(119.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 104.0, 124.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::SkullBash),
|
||||
ability_id: "common.abilities.axe.skull_bash",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(507.0), tweak!(524.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 507.0, 523.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Sunder),
|
||||
ability_id: "common.abilities.axe.sunder",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(387.0), tweak!(668.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 387.0, 674.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Plunder),
|
||||
ability_id: "common.abilities.axe.plunder",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(387.0), tweak!(768.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 387.0, 774.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Defiance),
|
||||
ability_id: "common.abilities.axe.defiance",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(618.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 624.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Keelhaul),
|
||||
ability_id: "common.abilities.axe.keelhaul",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(818.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 824.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Bulkhead),
|
||||
ability_id: "common.abilities.axe.bulkhead",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(287.0), tweak!(718.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 287.0, 724.0),
|
||||
},
|
||||
SkillIcon::Ability {
|
||||
skill: Skill::Axe(AxeSkill::Capsize),
|
||||
ability_id: "common.abilities.axe.capsize",
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, tweak!(104.0), tweak!(718.0)),
|
||||
position: TopLeftWithMarginsOn(state.ids.axe_bg, 104.0, 724.0),
|
||||
},
|
||||
];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user