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Better LoD giant trees
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assets/voxygen/lod/giant_tree.obj
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BIN
assets/voxygen/lod/giant_tree.obj
(Stored with Git LFS)
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@ -26,6 +26,7 @@ layout(location = 4) flat in uint f_flags;
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const uint FLAG_SNOW_COVERED = 1;
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const uint FLAG_IS_BUILDING = 2;
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const uint FLAG_IS_GIANT_TREE = 4;
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layout(location = 0) out vec4 tgt_color;
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layout(location = 1) out uvec4 tgt_mat;
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@ -76,7 +77,11 @@ void main() {
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vec3 k_s = vec3(R_s);
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// Tree trunks
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if ((f_flags & FLAG_IS_GIANT_TREE) > 0u) {
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if (dot(abs(model_pos.xyz) * vec3(1.0, 1.0, 2.0), vec3(1)) < 430.0) { surf_color = vec3(0.05, 0.02, 0.0); }
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} else {
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if (model_pos.z < 25.0 && dot(abs(model_pos.xy), vec2(1)) < 6.0) { surf_color = vec3(0.05, 0.02, 0.0); }
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}
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vec3 voxel_norm = f_norm;
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float my_alt = f_pos.z + focus_off.z;
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@ -11,6 +11,7 @@ bitflags::bitflags! {
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pub struct Flags: u8 {
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const SNOW_COVERED = 0b00000001;
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const IS_BUILDING = 0b00000010;
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const IS_GIANT_TREE = 0b00000100;
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}
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}
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@ -678,6 +678,7 @@ impl World {
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.with_z(self.sim().get_alt_approx(wpos2d).unwrap_or(0.0) as i16)
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},
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flags: lod::Flags::empty()
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| lod::Flags::IS_GIANT_TREE
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| if col.snow_cover {
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lod::Flags::SNOW_COVERED
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} else {
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