mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
cursekeeper_tweaks
This commit is contained in:
parent
ef5a9663ba
commit
327c195374
@ -1040,6 +1040,7 @@
|
|||||||
Simple(None, "common.abilities.custom.cursekeeper.summonshamanicspirit"),
|
Simple(None, "common.abilities.custom.cursekeeper.summonshamanicspirit"),
|
||||||
Simple(None, "common.abilities.custom.cursekeeper.summonjiangshi"),
|
Simple(None, "common.abilities.custom.cursekeeper.summonjiangshi"),
|
||||||
Simple(None, "common.abilities.custom.cursekeeper.teleport"),
|
Simple(None, "common.abilities.custom.cursekeeper.teleport"),
|
||||||
|
Simple(None, "common.abilities.custom.cursekeeper.poisonbomb"),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Custom("CursekeeperFake"): (
|
Custom("CursekeeperFake"): (
|
||||||
|
@ -5,6 +5,7 @@ BasicRanged(
|
|||||||
projectile: Poisonball(
|
projectile: Poisonball(
|
||||||
damage: 58.0,
|
damage: 58.0,
|
||||||
radius: 3.5,
|
radius: 3.5,
|
||||||
|
knockback: 1.0,
|
||||||
energy_regen: 0,
|
energy_regen: 0,
|
||||||
min_falloff: 0.2,
|
min_falloff: 0.2,
|
||||||
),
|
),
|
||||||
|
18
assets/common/abilities/custom/cursekeeper/poisonbomb.ron
Normal file
18
assets/common/abilities/custom/cursekeeper/poisonbomb.ron
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
BasicRanged(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.3,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
projectile: Poisonball(
|
||||||
|
damage: 32.0,
|
||||||
|
knockback: 10.0,
|
||||||
|
radius: 6.0,
|
||||||
|
energy_regen: 5.0,
|
||||||
|
min_falloff: 0.1,
|
||||||
|
),
|
||||||
|
projectile_body: Object(SpitPoison),
|
||||||
|
projectile_light: None,
|
||||||
|
projectile_speed: 25.0,
|
||||||
|
num_projectiles: 2,
|
||||||
|
projectile_spread: 0.1,
|
||||||
|
move_efficiency: 0.3,
|
||||||
|
)
|
@ -7,7 +7,7 @@ BasicBeam(
|
|||||||
range: 30.0,
|
range: 30.0,
|
||||||
max_angle: 15.0,
|
max_angle: 15.0,
|
||||||
damage_effect: Some(Buff((
|
damage_effect: Some(Buff((
|
||||||
kind: Burning,
|
kind: Wet,
|
||||||
dur_secs: 3.0,
|
dur_secs: 3.0,
|
||||||
strength: Value(0.2),
|
strength: Value(0.2),
|
||||||
chance: 0.1,
|
chance: 0.1,
|
||||||
|
@ -5,6 +5,7 @@ BasicRanged(
|
|||||||
projectile: Poisonball(
|
projectile: Poisonball(
|
||||||
damage: 32.0,
|
damage: 32.0,
|
||||||
radius: 5.0,
|
radius: 5.0,
|
||||||
|
knockback: 10.0,
|
||||||
energy_regen: 5.0,
|
energy_regen: 5.0,
|
||||||
min_falloff: 0.1,
|
min_falloff: 0.1,
|
||||||
),
|
),
|
||||||
|
@ -1053,7 +1053,7 @@
|
|||||||
),
|
),
|
||||||
TerracottaStatue: (
|
TerracottaStatue: (
|
||||||
bone0: (
|
bone0: (
|
||||||
offset: (-28.0, -28.0, -0.0),
|
offset: (-21.0, -19.0, -0.0),
|
||||||
central: ("sprite.furniture.terracotta_statue_4"),
|
central: ("sprite.furniture.terracotta_statue_4"),
|
||||||
),
|
),
|
||||||
bone1: (
|
bone1: (
|
||||||
|
BIN
assets/voxygen/voxel/sprite/furniture/terracotta_statue_4.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/sprite/furniture/terracotta_statue_4.vox
(Stored with Git LFS)
Binary file not shown.
@ -80,6 +80,7 @@ pub enum ProjectileConstructor {
|
|||||||
Poisonball {
|
Poisonball {
|
||||||
damage: f32,
|
damage: f32,
|
||||||
radius: f32,
|
radius: f32,
|
||||||
|
knockback: f32,
|
||||||
min_falloff: f32,
|
min_falloff: f32,
|
||||||
},
|
},
|
||||||
NecroticSphere {
|
NecroticSphere {
|
||||||
@ -400,8 +401,18 @@ impl ProjectileConstructor {
|
|||||||
Poisonball {
|
Poisonball {
|
||||||
damage,
|
damage,
|
||||||
radius,
|
radius,
|
||||||
|
knockback,
|
||||||
min_falloff,
|
min_falloff,
|
||||||
} => {
|
} => {
|
||||||
|
let knockback = AttackEffect::new(
|
||||||
|
Some(GroupTarget::OutOfGroup),
|
||||||
|
CombatEffect::Knockback(Knockback {
|
||||||
|
strength: knockback,
|
||||||
|
direction: KnockbackDir::Away,
|
||||||
|
})
|
||||||
|
.adjusted_by_stats(tool_stats),
|
||||||
|
)
|
||||||
|
.with_requirement(CombatRequirement::AnyDamage);
|
||||||
let buff = AttackEffect::new(
|
let buff = AttackEffect::new(
|
||||||
Some(GroupTarget::OutOfGroup),
|
Some(GroupTarget::OutOfGroup),
|
||||||
CombatEffect::Buff(CombatBuff {
|
CombatEffect::Buff(CombatBuff {
|
||||||
@ -425,6 +436,7 @@ impl ProjectileConstructor {
|
|||||||
let attack = Attack::default()
|
let attack = Attack::default()
|
||||||
.with_damage(damage)
|
.with_damage(damage)
|
||||||
.with_precision(precision_mult)
|
.with_precision(precision_mult)
|
||||||
|
.with_effect(knockback)
|
||||||
.with_effect(buff);
|
.with_effect(buff);
|
||||||
let explosion = Explosion {
|
let explosion = Explosion {
|
||||||
effects: vec![
|
effects: vec![
|
||||||
|
@ -432,7 +432,7 @@ impl SpriteKind {
|
|||||||
SpriteKind::HaniwaUrn => 1.09,
|
SpriteKind::HaniwaUrn => 1.09,
|
||||||
SpriteKind::TerracottaChest => 1.09,
|
SpriteKind::TerracottaChest => 1.09,
|
||||||
SpriteKind::TerracottaStatue => 5.29,
|
SpriteKind::TerracottaStatue => 5.29,
|
||||||
SpriteKind::TerracottaBlock => 1.09,
|
SpriteKind::TerracottaBlock => 1.00,
|
||||||
SpriteKind::SeaDecorChain => 1.09,
|
SpriteKind::SeaDecorChain => 1.09,
|
||||||
SpriteKind::SeaDecorBlock => 1.00,
|
SpriteKind::SeaDecorBlock => 1.00,
|
||||||
SpriteKind::SeaDecorWindowHor => 0.55,
|
SpriteKind::SeaDecorWindowHor => 0.55,
|
||||||
|
@ -1587,9 +1587,14 @@ impl<'a> AgentData<'a> {
|
|||||||
read_data,
|
read_data,
|
||||||
rng,
|
rng,
|
||||||
),
|
),
|
||||||
Tactic::Cursekeeper => {
|
Tactic::Cursekeeper => self.handle_cursekeeper_attack(
|
||||||
self.handle_cursekeeper_attack(agent, controller, tgt_data, read_data, rng)
|
agent,
|
||||||
},
|
controller,
|
||||||
|
&attack_data,
|
||||||
|
tgt_data,
|
||||||
|
read_data,
|
||||||
|
rng,
|
||||||
|
),
|
||||||
Tactic::CursekeeperFake => {
|
Tactic::CursekeeperFake => {
|
||||||
self.handle_cursekeeper_fake_attack(agent, controller, &attack_data)
|
self.handle_cursekeeper_fake_attack(agent, controller, &attack_data)
|
||||||
},
|
},
|
||||||
|
@ -4813,6 +4813,7 @@ impl<'a> AgentData<'a> {
|
|||||||
&self,
|
&self,
|
||||||
agent: &mut Agent,
|
agent: &mut Agent,
|
||||||
controller: &mut Controller,
|
controller: &mut Controller,
|
||||||
|
attack_data: &AttackData,
|
||||||
tgt_data: &TargetData,
|
tgt_data: &TargetData,
|
||||||
read_data: &ReadData,
|
read_data: &ReadData,
|
||||||
rng: &mut impl Rng,
|
rng: &mut impl Rng,
|
||||||
@ -4844,7 +4845,7 @@ impl<'a> AgentData<'a> {
|
|||||||
.copied(),
|
.copied(),
|
||||||
select_pos: None,
|
select_pos: None,
|
||||||
});
|
});
|
||||||
} else if agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] > 10.0 {
|
} else if agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] > 12.0 {
|
||||||
agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] = 0.0;
|
agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] = 0.0;
|
||||||
} else {
|
} else {
|
||||||
agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] += read_data.dt.0;
|
agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] += read_data.dt.0;
|
||||||
@ -4860,7 +4861,7 @@ impl<'a> AgentData<'a> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if line_of_sight_with_target() {
|
if line_of_sight_with_target() {
|
||||||
if agent.combat_state.timers[ActionStateTimers::TimerSummon as usize] > 45.0 {
|
if agent.combat_state.timers[ActionStateTimers::TimerSummon as usize] > 32.0 {
|
||||||
match agent.combat_state.timers[ActionStateTimers::SelectSummon as usize] as i32 {
|
match agent.combat_state.timers[ActionStateTimers::SelectSummon as usize] as i32 {
|
||||||
0 => controller.push_basic_input(InputKind::Ability(0)),
|
0 => controller.push_basic_input(InputKind::Ability(0)),
|
||||||
1 => controller.push_basic_input(InputKind::Ability(1)),
|
1 => controller.push_basic_input(InputKind::Ability(1)),
|
||||||
@ -4869,19 +4870,23 @@ impl<'a> AgentData<'a> {
|
|||||||
_ => controller.push_basic_input(InputKind::Ability(4)),
|
_ => controller.push_basic_input(InputKind::Ability(4)),
|
||||||
}
|
}
|
||||||
} else if agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] < 6.0 {
|
} else if agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] < 6.0 {
|
||||||
|
controller.push_basic_input(InputKind::Ability(6));
|
||||||
|
} else if agent.combat_state.timers[ActionStateTimers::TimerBeam as usize] < 9.0 {
|
||||||
controller.push_basic_input(InputKind::Primary);
|
controller.push_basic_input(InputKind::Primary);
|
||||||
} else {
|
} else {
|
||||||
controller.push_basic_input(InputKind::Secondary);
|
controller.push_basic_input(InputKind::Secondary);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.path_toward_target(
|
if attack_data.dist_sqrd > 10_f32.powi(2) {
|
||||||
agent,
|
self.path_toward_target(
|
||||||
controller,
|
agent,
|
||||||
tgt_data.pos.0,
|
controller,
|
||||||
read_data,
|
tgt_data.pos.0,
|
||||||
Path::Partial,
|
read_data,
|
||||||
None,
|
Path::Full,
|
||||||
);
|
None,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handle_shamanic_spirit_attack(
|
pub fn handle_shamanic_spirit_attack(
|
||||||
@ -4926,7 +4931,7 @@ impl<'a> AgentData<'a> {
|
|||||||
enum Conditions {
|
enum Conditions {
|
||||||
AttackToggle = 0,
|
AttackToggle = 0,
|
||||||
}
|
}
|
||||||
if attack_data.dist_sqrd < 15_f32.powi(2) {
|
if attack_data.dist_sqrd < 25_f32.powi(2) {
|
||||||
if !agent.combat_state.conditions[Conditions::AttackToggle as usize] {
|
if !agent.combat_state.conditions[Conditions::AttackToggle as usize] {
|
||||||
controller.push_basic_input(InputKind::Primary);
|
controller.push_basic_input(InputKind::Primary);
|
||||||
if matches!(self.char_state, CharacterState::BasicSummon(c) if matches!(c.stage_section, StageSection::Recover))
|
if matches!(self.char_state, CharacterState::BasicSummon(c) if matches!(c.stage_section, StageSection::Recover))
|
||||||
|
@ -617,14 +617,13 @@ impl Structure for TerracottaPalace {
|
|||||||
// chamber rooms
|
// chamber rooms
|
||||||
for dir in CARDINALS {
|
for dir in CARDINALS {
|
||||||
let room_center = center + dir * ((room_size / 2) + 8);
|
let room_center = center + dir * ((room_size / 2) + 8);
|
||||||
// floor decor in chamber rooms
|
|
||||||
painter
|
painter
|
||||||
.cylinder(Aabb {
|
.cylinder(Aabb {
|
||||||
min: (room_center - 3).with_z(base - 24 - (room_size / 2) - (room_size / 16)),
|
min: (room_center - 3).with_z(base - 30 - (room_size / 2) - (room_size / 16)),
|
||||||
max: (room_center + 3).with_z(base - 6 - (room_size / 2) - (room_size / 16)),
|
max: (room_center + 3).with_z(base - 6 - (room_size / 2) - (room_size / 16)),
|
||||||
})
|
})
|
||||||
.clear();
|
.clear();
|
||||||
// npcs in chamber rooms
|
// cursekeeper in chamber rooms
|
||||||
let npc_pos = room_center.with_z(base - 24 - (room_size / 2) - (room_size / 16));
|
let npc_pos = room_center.with_z(base - 24 - (room_size / 2) - (room_size / 16));
|
||||||
let npc = chamber_npcs
|
let npc = chamber_npcs
|
||||||
.swap_remove(RandomField::new(0).get(npc_pos) as usize % chamber_npcs.len());
|
.swap_remove(RandomField::new(0).get(npc_pos) as usize % chamber_npcs.len());
|
||||||
@ -634,7 +633,7 @@ impl Structure for TerracottaPalace {
|
|||||||
// chamber_1
|
// chamber_1
|
||||||
painter
|
painter
|
||||||
.aabb(Aabb {
|
.aabb(Aabb {
|
||||||
min: Vec2::new(center.x - (room_size / 2), center.y - 5)
|
min: Vec2::new(center.x - (room_size / 2), center.y - 4)
|
||||||
.with_z(base - 10 - (room_size / 2)),
|
.with_z(base - 10 - (room_size / 2)),
|
||||||
max: Vec2::new(center.x - (room_size / 2) + 1, center.y + 5)
|
max: Vec2::new(center.x - (room_size / 2) + 1, center.y + 5)
|
||||||
.with_z(base - 10 - (room_size / 2) + 5),
|
.with_z(base - 10 - (room_size / 2) + 5),
|
||||||
@ -651,7 +650,7 @@ impl Structure for TerracottaPalace {
|
|||||||
// chamber_2
|
// chamber_2
|
||||||
painter
|
painter
|
||||||
.aabb(Aabb {
|
.aabb(Aabb {
|
||||||
min: Vec2::new(center.x + (room_size / 2) - 1, center.y - 5)
|
min: Vec2::new(center.x + (room_size / 2) - 1, center.y - 4)
|
||||||
.with_z(base - 10 - (room_size / 2)),
|
.with_z(base - 10 - (room_size / 2)),
|
||||||
max: Vec2::new(center.x + (room_size / 2), center.y + 5)
|
max: Vec2::new(center.x + (room_size / 2), center.y + 5)
|
||||||
.with_z(base - 10 - (room_size / 2) + 5),
|
.with_z(base - 10 - (room_size / 2) + 5),
|
||||||
@ -668,7 +667,7 @@ impl Structure for TerracottaPalace {
|
|||||||
// chamber_3
|
// chamber_3
|
||||||
painter
|
painter
|
||||||
.aabb(Aabb {
|
.aabb(Aabb {
|
||||||
min: Vec2::new(center.x - 5, center.y - (room_size / 2))
|
min: Vec2::new(center.x - 4, center.y - (room_size / 2))
|
||||||
.with_z(base - 10 - (room_size / 2)),
|
.with_z(base - 10 - (room_size / 2)),
|
||||||
max: Vec2::new(center.x + 5, center.y - (room_size / 2) + 1)
|
max: Vec2::new(center.x + 5, center.y - (room_size / 2) + 1)
|
||||||
.with_z(base - 10 - (room_size / 2) + 5),
|
.with_z(base - 10 - (room_size / 2) + 5),
|
||||||
@ -685,7 +684,7 @@ impl Structure for TerracottaPalace {
|
|||||||
// chamber_4
|
// chamber_4
|
||||||
painter
|
painter
|
||||||
.aabb(Aabb {
|
.aabb(Aabb {
|
||||||
min: Vec2::new(center.x - 5, center.y + (room_size / 2) - 1)
|
min: Vec2::new(center.x - 4, center.y + (room_size / 2) - 1)
|
||||||
.with_z(base - 10 - (room_size / 2)),
|
.with_z(base - 10 - (room_size / 2)),
|
||||||
max: Vec2::new(center.x + 5, center.y + (room_size / 2))
|
max: Vec2::new(center.x + 5, center.y + (room_size / 2))
|
||||||
.with_z(base - 10 - (room_size / 2) + 5),
|
.with_z(base - 10 - (room_size / 2) + 5),
|
||||||
@ -880,7 +879,6 @@ impl Structure for TerracottaPalace {
|
|||||||
|
|
||||||
spawn_random_entity(pillar_npc_pos, painter, 1..=1);
|
spawn_random_entity(pillar_npc_pos, painter, 1..=1);
|
||||||
|
|
||||||
// npcs in upper chamber rooms
|
|
||||||
let statue = statue_npcs
|
let statue = statue_npcs
|
||||||
.swap_remove(RandomField::new(0).get(statue_pos) as usize % statue_npcs.len());
|
.swap_remove(RandomField::new(0).get(statue_pos) as usize % statue_npcs.len());
|
||||||
painter.spawn(
|
painter.spawn(
|
||||||
@ -1031,7 +1029,7 @@ impl Structure for TerracottaPalace {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// npcs on top floor
|
// npcs on top floor
|
||||||
let npcs = 3.0_f32;
|
let npcs = 5.0_f32;
|
||||||
let radius_npcs = (room_size / 4) + 6;
|
let radius_npcs = (room_size / 4) + 6;
|
||||||
let phi_npcs = TAU / npcs;
|
let phi_npcs = TAU / npcs;
|
||||||
for n in 1..=npcs as i32 {
|
for n in 1..=npcs as i32 {
|
||||||
@ -1050,7 +1048,7 @@ impl Structure for TerracottaPalace {
|
|||||||
|
|
||||||
// main room npcs
|
// main room npcs
|
||||||
let radius_npcs_main = (room_size / 4) + 10;
|
let radius_npcs_main = (room_size / 4) + 10;
|
||||||
let npcs_main = 10.0_f32;
|
let npcs_main = 15.0_f32;
|
||||||
let phi_npcs_main = TAU / npcs_main;
|
let phi_npcs_main = TAU / npcs_main;
|
||||||
for n in 1..=npcs_main as i32 {
|
for n in 1..=npcs_main as i32 {
|
||||||
let pos = Vec2::new(
|
let pos = Vec2::new(
|
||||||
|
Loading…
Reference in New Issue
Block a user