Fix iteration area.

I'm pretty sure this bug already existed on master, so if the
performance degradation is unacceptable, we can revert.
This commit is contained in:
Joshua Yanovski 2022-07-05 23:00:05 -07:00
parent c2410c6303
commit 32fdcc1c1c
2 changed files with 16 additions and 6 deletions

View File

@ -305,8 +305,8 @@ fn dungeon(c: &mut Criterion) {
// let chunk_pos = Vec2::new(842, 839);
// let chunk_pos = Vec2::new(24507/32, 20682/32);
// let chunk_pos = Vec2::new(19638/32, 19621/32);
let chunk_pos = Vec2::new(21488/32, 13584/32);
// let chunk_pos = Vec2::new(21488/32 + 5, 13584/32 + 5);
// let chunk_pos = Vec2::new(21488/32, 13584/32);
let chunk_pos = Vec2::new(21488/32 + 5, 13584/32 + 5);
b.iter(|| {
black_box(world.generate_chunk(index.as_index_ref(), chunk_pos, || false, None));
});
@ -319,8 +319,8 @@ fn dungeon(c: &mut Criterion) {
// let chunk_pos = Vec2::new(842, 839);
// let chunk_pos = Vec2::new(24507/32, 20682/32);
// let chunk_pos = Vec2::new(19638/32, 19621/32);
let chunk_pos = Vec2::new(21488/32, 13584/32);
// let chunk_pos = Vec2::new(21488/32 + 5, 13584/32 + 5);
// let chunk_pos = Vec2::new(21488/32, 13584/32);
let chunk_pos = Vec2::new(21488/32 + 5, 13584/32 + 5);
let chunk = world.generate_chunk(index.as_index_ref(), chunk_pos, || false, None).unwrap().0;
/* println!("{:?}", chunk.sub_chunks_len());
let chunk = chunk.sub_chunks().next().unwrap(); */

View File

@ -122,17 +122,27 @@ pub fn apply_trees_to(
let calendar = info.calendar();
/* let mut tree_cache = StructureGenCache::new(info.chunks().gen_ctx.structure_gen.clone()); */
let area_size = Vec2::from(info.area().size().map(|e| e as i32));
// Get all the trees in range.
let render_area = Aabr {
min: info.wpos(),
max: info.wpos() + Vec2::from(info.area().size().map(|e| e as i32)),
max: info.wpos() + area_size,
};
// Maximum area we have to check for tree origins.
let witness_area = Aabr {
min: info.wpos() - area_size,
max: info.wpos() + Vec2::from(info.area().size().map(|e| e as i32)) + area_size,
};
let mut arena = bumpalo::Bump::new();
/*canvas.foreach_col(|canvas, wpos2d, col| {*/
info.chunks()
.get_area_trees(render_area.min + 15, render_area.max + 16)
// TODO: These should be in terms of some combination of frequency and chunk size.
.get_area_trees(render_area.min - 8, render_area.max + 16)
.filter(|attr| witness_area.contains_point(attr.pos))
.filter_map(|attr| {
info.col_or_gen(attr.pos)
.filter(|col| tree_valid_at(col, attr.seed))