Adjusted static lighting

This commit is contained in:
Joshua Barretto 2021-02-28 12:19:18 +00:00
parent 95af1536be
commit 331375fd8f
2 changed files with 2 additions and 3 deletions

View File

@ -45,7 +45,7 @@ const float UNDERWATER_MIST_DIST = 100.0;
const float PERSISTENT_AMBIANCE = 1.0 / 32.0;// 1.0 / 80; // 1.0 / 512; // 0.00125 // 0.1;// 0.025; // 0.1;
// Allowed to be > 1 due to HDR
const vec3 GLOW_COLOR = vec3(2, 1.30, 0.1);
const vec3 GLOW_COLOR = vec3(3.0, 0.9, 0.05);
//vec3 get_sun_dir(float time_of_day) {
// const float TIME_FACTOR = (PI * 2.0) / (3600.0 * 24.0);

View File

@ -266,8 +266,7 @@ void main() {
max_light *= f_light;
// TODO: Apply AO after this
vec3 glow = GLOW_COLOR * (pow(f_glow, 6) * 8 + pow(f_glow, 1.5) * 1.0);
emitted_light += glow;
vec3 glow = GLOW_COLOR * (pow(f_glow, 6) * 5 + pow(f_glow, 1.5) * 2);
reflected_light += glow;
max_light += lights_at(f_pos, f_norm, view_dir, mu, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light);