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Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files
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@ -19,7 +19,6 @@ use vek::*;
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const CHARGE_COST: i32 = 200;
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const ROLL_COST: i32 = 30;
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/// # Controller System
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/// #### Responsible for validating controller inputs and setting new Character
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/// States ----
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@ -570,15 +569,15 @@ impl<'a> System<'a> for Sys {
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}
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// Try to climb
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if let (true, Some(_wall_dir)) = (
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if let (true, Some(_wall_dir)) = (
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(inputs.climb.is_pressed() | inputs.climb_down.is_pressed())
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&& can_climb(body),
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physics.on_wall,)
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{
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character.movement = Climb;
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continue;
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}
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physics.on_wall,
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) {
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character.movement = Climb;
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continue;
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}
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// Try to swim
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if !physics.on_ground {
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@ -607,7 +606,6 @@ impl<'a> System<'a> for Sys {
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character.action = Charge {
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time_left: Duration::from_millis(250),
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};
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}
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continue;
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}
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@ -622,10 +620,10 @@ impl<'a> System<'a> for Sys {
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.try_change_by(-ROLL_COST, EnergySource::Roll)
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.is_ok()
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{
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character.action = Roll {
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time_left: ROLL_DURATION,
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was_wielding: character.action.is_wield(),
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};
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character.action = Roll {
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time_left: ROLL_DURATION,
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was_wielding: character.action.is_wield(),
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};
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}
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continue;
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}
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@ -1,8 +1,8 @@
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use super::phys::GRAVITY;
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use crate::{
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comp::{
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ActionState, CharacterState, Controller, Mounting, MovementState::*, Ori, PhysicsState,
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Pos, Stats, Vel, Energy, EnergySource
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ActionState, CharacterState, Controller, Energy, EnergySource, Mounting, MovementState::*,
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Ori, PhysicsState, Pos, Stats, Vel,
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},
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event::{EventBus, ServerEvent},
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state::DeltaTime,
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@ -232,20 +232,22 @@ impl<'a> System<'a> for Sys {
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character.movement == Climb && vel.0.z <= CLIMB_SPEED,
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physics.on_wall,
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) {
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if inputs.climb_down.is_pressed() && !inputs.climb.is_pressed() && energy
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.get_mut_unchecked()
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.try_change_by(-CLIMB_COST, EnergySource::Climb)
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.is_ok()
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{
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vel.0 -= dt.0 * vel.0.map(|e| e.abs().powf(1.5) * e.signum() * 6.0);
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}
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} else if inputs.climb.is_pressed() && !inputs.climb_down.is_pressed() && energy
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if inputs.climb_down.is_pressed() && !inputs.climb.is_pressed() {
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if energy
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.get_mut_unchecked()
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.try_change_by(-CLIMB_COST, EnergySource::Climb)
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.is_ok()
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{
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{
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vel.0 -= dt.0 * vel.0.map(|e| e.abs().powf(1.5) * e.signum() * 6.0);
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}
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} else if inputs.climb.is_pressed() && !inputs.climb_down.is_pressed() {
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if energy
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.get_mut_unchecked()
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.try_change_by(-CLIMB_COST, EnergySource::Climb)
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.is_ok()
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{
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vel.0.z = (vel.0.z + dt.0 * GRAVITY * 1.25).min(CLIMB_SPEED).max(0.0);
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}
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} else {
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vel.0.z = (vel.0.z - dt.0 * GRAVITY * 0.01).min(CLIMB_SPEED);
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}
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