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Add orientation to debug text
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@ -143,6 +143,7 @@ widget_ids! {
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ping,
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coordinates,
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velocity,
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orientation,
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loaded_distance,
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time,
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entity_count,
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@ -196,6 +197,7 @@ pub struct DebugInfo {
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pub ping_ms: f64,
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pub coordinates: Option<comp::Pos>,
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pub velocity: Option<comp::Vel>,
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pub ori: Option<comp::Ori>,
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pub num_chunks: u32,
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pub num_visible_chunks: u32,
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pub num_figures: u32,
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@ -1449,6 +1451,20 @@ impl Hud {
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.velocity, ui_widgets);
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// Player's orientation vector
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let orientation_text = match debug_info.ori {
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Some(ori) => format!(
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"Orientation: ({:.1}, {:.1}, {:.1})",
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ori.0.x, ori.0.y, ori.0.z,
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),
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None => "Player has no Ori component".to_owned(),
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};
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Text::new(&orientation_text)
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.color(TEXT_COLOR)
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.down_from(self.ids.velocity, 5.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.orientation, ui_widgets);
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// Loaded distance
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Text::new(&format!(
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"View distance: {:.2} blocks ({:.2} chunks)",
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@ -1456,7 +1472,7 @@ impl Hud {
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client.loaded_distance() / TerrainChunk::RECT_SIZE.x as f32,
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))
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.color(TEXT_COLOR)
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.down_from(self.ids.velocity, 5.0)
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.down_from(self.ids.orientation, 5.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.loaded_distance, ui_widgets);
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@ -497,6 +497,14 @@ impl PlayState for SessionState {
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.read_storage::<Vel>()
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.get(self.client.borrow().entity())
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.cloned(),
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ori: self
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.client
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.borrow()
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.state()
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.ecs()
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.read_storage::<comp::Ori>()
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.get(self.client.borrow().entity())
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.cloned(),
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num_chunks: self.scene.terrain().chunk_count() as u32,
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num_visible_chunks: self.scene.terrain().visible_chunk_count() as u32,
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num_figures: self.scene.figure_mgr().figure_count() as u32,
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