Merge branch 'gliding-energy-cost' into 'master'

Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
This commit is contained in:
Justin Shipsey 2020-12-18 21:18:32 +00:00
commit 3466d638fe
5 changed files with 28 additions and 17 deletions

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@ -21,6 +21,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- Doubled range of ScaleMode slider when set to Custom
- Glider can now be deployed even when not on the ground
- Gliding now has an energy cost for strenuous maneuvers based on lift
### Removed

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@ -14,6 +14,7 @@ pub struct Energy {
pub enum EnergySource {
Ability,
Climb,
Glide,
LevelUp,
HitEnemy,
Regen,

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@ -1,6 +1,6 @@
use super::utils::handle_climb;
use crate::{
comp::{CharacterState, StateUpdate},
comp::{CharacterState, EnergySource, StateUpdate},
states::behavior::{CharacterBehavior, JoinData},
util::Dir,
};
@ -48,19 +48,28 @@ impl CharacterBehavior for Data {
};
// Determine orientation vector from movement direction vector
let ori_dir = Vec2::from(update.vel.0);
update.ori.0 = Dir::slerp_to_vec3(update.ori.0, ori_dir.into(), 2.0 * data.dt.0);
let horiz_vel = Vec2::from(update.vel.0);
update.ori.0 = Dir::slerp_to_vec3(update.ori.0, horiz_vel.into(), 2.0 * data.dt.0);
// Apply Glide antigrav lift
if Vec2::<f32>::from(update.vel.0).magnitude_squared() < GLIDE_SPEED.powi(2)
&& update.vel.0.z < 0.0
{
let lift = GLIDE_ANTIGRAV + update.vel.0.z.abs().powi(2) * 0.15;
update.vel.0.z += data.dt.0
* lift
* (Vec2::<f32>::from(update.vel.0).magnitude() * 0.075)
.min(1.0)
.max(0.2);
let horiz_speed_sq = horiz_vel.magnitude_squared();
if horiz_speed_sq < GLIDE_SPEED.powi(2) && update.vel.0.z < 0.0 {
let lift = (GLIDE_ANTIGRAV + update.vel.0.z.powi(2) * 0.15)
* (horiz_speed_sq * f32::powf(0.075, 2.0)).clamp(0.2, 1.0)
* data.dt.0;
update.vel.0.z += lift;
// Expend energy during strenuous maneuvers.
// Cost increases with lift exceeding that of calmly gliding.
let energy_cost = (10.0 * (lift - GLIDE_ANTIGRAV * data.dt.0)).max(0.0) as i32;
if update
.energy
.try_change_by(-energy_cost, EnergySource::Glide)
.is_err()
{
update.character = CharacterState::Idle {};
}
}
update

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@ -348,8 +348,7 @@ pub fn attempt_swap_loadout(data: &JoinData, update: &mut StateUpdate) {
/// Checks that player can wield the glider and updates `CharacterState` if so
pub fn attempt_glide_wield(data: &JoinData, update: &mut StateUpdate) {
if data.physics.on_ground
&& data.loadout.glider.is_some()
if data.loadout.glider.is_some()
&& !data
.physics
.in_liquid

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@ -100,7 +100,6 @@ impl<'a> System<'a> for Sys {
| CharacterState::Sit { .. }
| CharacterState::Dance { .. }
| CharacterState::Sneak { .. }
| CharacterState::Glide { .. }
| CharacterState::GlideWield { .. }
| CharacterState::Wielding { .. }
| CharacterState::Equipping { .. }
@ -123,8 +122,9 @@ impl<'a> System<'a> for Sys {
(energy.regen_rate + ENERGY_REGEN_ACCEL * dt.0).min(100.0);
}
},
// Ability use does not regen and sets the rate back to zero.
CharacterState::BasicMelee { .. }
// Ability and glider use does not regen and sets the rate back to zero.
CharacterState::Glide { .. }
| CharacterState::BasicMelee { .. }
| CharacterState::DashMelee { .. }
| CharacterState::LeapMelee { .. }
| CharacterState::SpinMelee { .. }