Added view distance configuration

Former-commit-id: b3c7a21631ce0c6b058f25aede0e3e2895a16f81
This commit is contained in:
Joshua Barretto 2019-05-19 01:45:02 +01:00
parent 0349461533
commit 3508e4afcb
13 changed files with 65 additions and 39 deletions

1
.gitignore vendored
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@ -17,6 +17,7 @@
# Veloren
voxygen/keybinds.toml
settings.toml
voxygen/settings/
*.rar
*.log
run.sh

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@ -44,7 +44,7 @@ pub struct Client {
tick: u64,
state: State,
entity: EcsEntity,
view_distance: u64,
view_distance: Option<u32>,
pending_chunks: HashMap<Vec2<i32>, Instant>,
}
@ -52,7 +52,7 @@ pub struct Client {
impl Client {
/// Create a new `Client`.
#[allow(dead_code)]
pub fn new<A: Into<SocketAddr>>(addr: A, view_distance: u64) -> Result<Self, Error> {
pub fn new<A: Into<SocketAddr>>(addr: A, view_distance: Option<u32>) -> Result<Self, Error> {
let mut client_state = Some(ClientState::Connected);
let mut postbox = PostBox::to(addr)?;
@ -94,6 +94,12 @@ impl Client {
self.postbox.send_message(ClientMsg::Register { player });
}
pub fn set_view_distance(&mut self, view_distance: u32) {
self.view_distance = Some(view_distance.max(5).min(25));
self.postbox
.send_message(ClientMsg::SetViewDistance(self.view_distance.unwrap())); // Can't fail
}
/// Get a reference to the client's worker thread pool. This pool should be used for any
/// computationally expensive operations that run outside of the main thread (i.e., threads that
/// block on I/O operations are exempt).
@ -198,16 +204,16 @@ impl Client {
.read_storage::<comp::phys::Pos>()
.get(self.entity)
.cloned();
if let Some(pos) = pos {
if let (Some(pos), Some(view_distance)) = (pos, self.view_distance) {
let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
// Remove chunks that are too far from the player.
let mut chunks_to_remove = Vec::new();
self.state.terrain().iter().for_each(|(key, _)| {
if (Vec2::from(chunk_pos) - Vec2::from(key))
.map(|e: i32| e.abs())
.map(|e: i32| e.abs() as u32)
.reduce_max()
> 10
> view_distance
{
chunks_to_remove.push(key);
}
@ -218,7 +224,7 @@ impl Client {
// Request chunks from the server.
// TODO: This is really inefficient.
'outer: for dist in 0..10 {
'outer: for dist in 0..view_distance as i32 {
for i in chunk_pos.x - dist..chunk_pos.x + dist + 1 {
for j in chunk_pos.y - dist..chunk_pos.y + dist + 1 {
let key = Vec2::new(i, j);

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@ -3,11 +3,15 @@ use specs::{Component, FlaggedStorage, VecStorage};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Player {
pub alias: String,
pub view_distance: Option<u32>,
}
impl Player {
pub fn new(alias: String) -> Self {
Self { alias }
pub fn new(alias: String, view_distance: Option<u32>) -> Self {
Self {
alias,
view_distance,
}
}
}

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@ -12,6 +12,7 @@ pub enum ClientMsg {
body: comp::Body,
},
RequestState(ClientState),
SetViewDistance(u32),
Ping,
Pong,
Chat(String),

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@ -135,9 +135,14 @@ fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => server
.state
.write_component(entity, comp::player::Player { alias }),
Some(alias) => {
server
.state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(entity)
.map(|player| player.alias = alias);
}
None => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),

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@ -198,9 +198,9 @@ impl Server {
let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
let dist = (Vec2::from(chunk_pos) - Vec2::from(key))
.map(|e: i32| e.abs())
.reduce_max();
.reduce_max() as u32;
if dist < 10 {
if player.view_distance.map(|vd| dist < vd).unwrap_or(false) {
self.clients.notify(
entity,
ServerMsg::TerrainChunkUpdate {
@ -218,10 +218,10 @@ impl Server {
// Remove chunks that are too far from players.
let mut chunks_to_remove = Vec::new();
self.state.terrain().iter().for_each(|(key, _)| {
let mut min_dist = i32::MAX;
let mut should_drop = true;
// For each player with a position, calculate the distance.
for (_, pos) in (
for (player, pos) in (
&self.state.ecs().read_storage::<comp::Player>(),
&self.state.ecs().read_storage::<comp::phys::Pos>(),
)
@ -229,12 +229,15 @@ impl Server {
{
let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
let dist = Vec2::from(chunk_pos - key)
.map(|e: i32| e.abs())
.map(|e: i32| e.abs() as u32)
.reduce_max();
min_dist = min_dist.min(dist);
if player.view_distance.map(|vd| dist <= vd).unwrap_or(false) {
should_drop = false;
}
}
if min_dist > 10 {
if should_drop {
chunks_to_remove.push(key);
}
});
@ -340,6 +343,16 @@ impl Server {
// Use RequestState instead (No need to send `player` again).
_ => client.error_state(RequestStateError::Impossible),
},
ClientMsg::SetViewDistance(view_distance) => match client.client_state {
ClientState::Character { .. } => {
state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(entity)
.map(|player| player.view_distance = Some(view_distance));
}
_ => {}
},
ClientMsg::Character { name, body } => match client.client_state {
// Become Registered first.
ClientState::Connected => {

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@ -90,7 +90,7 @@ font_ids! {
pub enum Event {
SendMessage(String),
AdjustVd(u8),
AdjustViewDistance(u32),
Logout,
Quit,
}
@ -209,7 +209,7 @@ pub struct Hud {
settings: Settings,
force_ungrab: bool,
// TODO: move to settings
current_vd: u8,
current_vd: u32,
}
impl Hud {
@ -386,9 +386,9 @@ impl Hud {
}
settings_window::Event::ToggleDebug => self.show.debug = !self.show.debug,
settings_window::Event::Close => self.show.open_windows = Windows::None,
settings_window::Event::AdjustVd(new_vd) => {
self.current_vd = new_vd;
events.push(Event::AdjustVd(new_vd));
settings_window::Event::AdjustViewDistance(view_distance) => {
self.current_vd = view_distance;
events.push(Event::AdjustViewDistance(view_distance));
}
}
}

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@ -62,14 +62,14 @@ pub struct SettingsWindow<'a> {
imgs: &'a Imgs,
fonts: &'a Fonts,
current_vd: u8,
current_vd: u32,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> SettingsWindow<'a> {
pub fn new(show: &'a Show, imgs: &'a Imgs, fonts: &'a Fonts, current_vd: u8) -> Self {
pub fn new(show: &'a Show, imgs: &'a Imgs, fonts: &'a Fonts, current_vd: u32) -> Self {
Self {
show,
imgs,
@ -91,7 +91,7 @@ pub enum Event {
ToggleInventoryTestButton,
ToggleDebug,
Close,
AdjustVd(u8),
AdjustViewDistance(u32),
}
impl<'a> Widget for SettingsWindow<'a> {
@ -489,7 +489,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.pad_track((5.0, 5.0))
.set(state.ids.vd_slider, ui)
{
events.push(Event::AdjustVd(new_val));
events.push(Event::AdjustViewDistance(new_val as u32));
}
}
// 5 Sound

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@ -24,13 +24,8 @@ pub struct ClientInit {
rx: Receiver<Result<Client, Error>>,
}
impl ClientInit {
pub fn new(
connection_args: (String, u16, bool),
client_args: (comp::Player, u64),
wait: bool,
) -> Self {
pub fn new(connection_args: (String, u16, bool), player: comp::Player, wait: bool) -> Self {
let (server_address, default_port, prefer_ipv6) = connection_args;
let (player, view_distance) = client_args;
let (tx, rx) = channel();
@ -53,7 +48,7 @@ impl ClientInit {
let mut last_err = None;
for socket_addr in first_addrs.into_iter().chain(second_addrs) {
match Client::new(socket_addr, view_distance) {
match Client::new(socket_addr, player.view_distance) {
Ok(mut client) => {
client.register(player);
let _ = tx.send(Ok(client));

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@ -106,7 +106,7 @@ impl PlayState for MainMenuState {
// Don't try to connect if there is already a connection in progress.
client_init = client_init.or(Some(ClientInit::new(
(server_address, DEFAULT_PORT, false),
(comp::Player::new(username.clone()), 300),
comp::Player::new(username.clone(), Some(10)),
false,
)));
}

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@ -30,7 +30,7 @@ impl PlayState for StartSingleplayerState {
let client_init = ClientInit::new(
(server_address.clone(), self.sock.port(), false),
(comp::Player::new(username.clone()), 300),
comp::Player::new(username.clone(), Some(10)),
true,
);

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@ -190,9 +190,8 @@ impl PlayState for SessionState {
HudEvent::Quit => {
return PlayStateResult::Shutdown;
}
HudEvent::AdjustVd(new_vd) => {
println!("New VD is {}, TODO: Actually change VD", new_vd);
//self.client.borrow_mut().set_vd(new_vd);
HudEvent::AdjustViewDistance(view_distance) => {
self.client.borrow_mut().set_view_distance(view_distance)
}
}
}

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@ -216,6 +216,8 @@ pub enum Event {
KeyUp(Key),
/// Event that the ui uses.
Ui(ui::Event),
// The view distance has been changed
ViewDistanceChanged(u32),
/// Game settings have changed.
SettingsChanged,
}