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Added biomes to ron
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@ -1,11 +1,11 @@
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// TODO: Add an ambient-soundtrack that runs independently from the musical soundtrack
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// Times: Some(Day), Some(Night), None [both]
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// Biomes: Grassland, Forest, Desert, Snowland, Lake, Mountain, Ocean, Jungle
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// planned biomes: Savannah, Swamp
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// Biomes: Grassland, Forest, Desert, Snowland, Lake, Mountain, Ocean, Jungle, Savannah, Taiga
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// planned biomes: Swamp
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// Number after biome indicates weighting
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// Sites: Some(Settlement), Some(Cave), Some(Dungeon), Some(Void) [none]
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// Music states: Activity(Explore), Activity(Combat)
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// Combat music is looped. Needs three files: start, loop, and end. Start also contains one run of the loop.
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// Combat music is looped. Needs three files: start, loop, and end. Start contains leadup to the loop.
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(
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tracks: [
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@ -35,7 +35,8 @@
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length: 120.0,
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timing: Some(Night),
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biomes: [
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(Desert, 1)
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(Desert, 1),
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(Savannah, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -107,7 +108,7 @@
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length: 101.0,
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timing: Some(Day),
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biomes: [
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(Mountain, 1)
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(Mountain, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -221,6 +222,7 @@
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timing: Some(Day),
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biomes: [
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(Desert, 1),
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(Savannah, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -245,6 +247,7 @@
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timing: Some(Night),
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biomes: [
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(Grassland, 1),
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(Savannah, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -270,6 +273,7 @@
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timing: Some(Day),
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biomes: [
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(Snowland, 1),
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(Taiga, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -358,6 +362,7 @@
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timing: Some(Day),
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biomes: [
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(Snowland, 1),
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(Taiga, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -380,6 +385,7 @@
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timing: Some(Night),
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biomes: [
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(Snowland, 1),
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(Taiga, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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