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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Move rrt algorithm into its own function
This commit is contained in:
parent
9875a74640
commit
36884d6919
@ -673,16 +673,6 @@ where
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}
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// Enable when airbraking/sensible flight is a thing
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/// Attempts to find a path from a start to the end using an informed
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/// RRT-Connect algorithm. A point is sampled from a bounding spheroid
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/// between the start and end. Two separate rapidly exploring random
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/// trees extend toward the sampled point. Nodes are stored in k-d trees
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/// for quicker nearest node calculations. Points are sampled until the
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/// trees connect. A final path is then reconstructed from the nodes.
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/// This pathfinding algorithm is more appropriate for 3D pathfinding
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/// with wider gaps, such as flying through a forest than for terrain
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/// with narrow gaps, such as navigating a maze.
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/// Returns a path and whether that path is complete or not.
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#[cfg(rrt_pathfinding)]
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fn find_air_path<V>(
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vol: &V,
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@ -694,7 +684,6 @@ where
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V: BaseVol<Vox = Block> + ReadVol,
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{
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let radius = traversal_cfg.node_tolerance;
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let mut path = Vec::new();
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let mut connect = false;
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let total_dist_sqrd = startf.distance_squared(endf);
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// First check if a straight line path works
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@ -706,8 +695,10 @@ where
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.powi(2)
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>= total_dist_sqrd
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{
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let mut path = Vec::new();
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path.push(endf.map(|e| e.floor() as i32));
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connect = true;
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(Some(path.into_iter().collect()), connect)
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// Else use RRTs
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} else {
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let is_traversable = |start: &Vec3<f32>, end: &Vec3<f32>| {
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@ -720,216 +711,234 @@ where
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//vol.get(*pos).ok().copied().unwrap_or_else(Block::empty).
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// is_fluid();
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};
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let mut node_index1: usize = 0;
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let mut node_index2: usize = 0;
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informed_rrt_connect(start, end, is_traversable)
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}
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}
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// Each tree has a vector of nodes
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let mut nodes1 = Vec::new();
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let mut nodes2 = Vec::new();
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/// Attempts to find a path from a start to the end using an informed
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/// RRT-Connect algorithm. A point is sampled from a bounding spheroid
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/// between the start and end. Two separate rapidly exploring random
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/// trees extend toward the sampled point. Nodes are stored in k-d trees
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/// for quicker nearest node calculations. Points are sampled until the
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/// trees connect. A final path is then reconstructed from the nodes.
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/// This pathfinding algorithm is more appropriate for 3D pathfinding
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/// with wider gaps, such as flying through a forest than for terrain
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/// with narrow gaps, such as navigating a maze.
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/// Returns a path and whether that path is complete or not.
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#[cfg(rrt_pathfinding)]
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fn informed_rrt_connect(
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start: Vec3<f32>,
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end: Vec3<f32>,
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is_valid_edge: impl Fn(&Vec3<f32>, &Vec3<f32>) -> bool,
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) -> (Option<Path<Vec3<i32>>>, bool) {
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let mut path = Vec::new();
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// The parents hashmap stores nodes and their parent nodes as pairs to
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// retrace the complete path once the two RRTs connect
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let mut parents1 = HashMap::new();
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let mut parents2 = HashMap::new();
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// Each tree has a vector of nodes
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let mut node_index1: usize = 0;
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let mut node_index2: usize = 0;
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let mut nodes1 = Vec::new();
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let mut nodes2 = Vec::new();
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// The path vector stores the path from the appropriate terminal to the
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// connecting node or vice versa
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let mut path1 = Vec::new();
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let mut path2 = Vec::new();
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// The parents hashmap stores nodes and their parent nodes as pairs to
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// retrace the complete path once the two RRTs connect
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let mut parents1 = HashMap::new();
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let mut parents2 = HashMap::new();
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// K-d trees are used to find the closest nodes rapidly
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let mut kdtree1 = KdTree::new();
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let mut kdtree2 = KdTree::new();
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// The path vector stores the path from the appropriate terminal to the
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// connecting node or vice versa
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let mut path1 = Vec::new();
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let mut path2 = Vec::new();
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// Add the start as the first node of the first k-d tree
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kdtree1
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.add(&[startf.x, startf.y, startf.z], node_index1)
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.unwrap_or_default();
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nodes1.push(startf);
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node_index1 += 1;
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// K-d trees are used to find the closest nodes rapidly
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let mut kdtree1 = KdTree::new();
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let mut kdtree2 = KdTree::new();
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// Add the end as the first node of the second k-d tree
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kdtree2
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.add(&[endf.x, endf.y, endf.z], node_index2)
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.unwrap_or_default();
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nodes2.push(endf);
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node_index2 += 1;
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// Add the start as the first node of the first k-d tree
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kdtree1
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.add(&[startf.x, startf.y, startf.z], node_index1)
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.unwrap_or_default();
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nodes1.push(startf);
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node_index1 += 1;
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let mut connection1_idx = 0;
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let mut connection2_idx = 0;
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// Add the end as the first node of the second k-d tree
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kdtree2
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.add(&[endf.x, endf.y, endf.z], node_index2)
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.unwrap_or_default();
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nodes2.push(endf);
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node_index2 += 1;
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// Scalar non-dimensional value that is proportional to the size of the
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// sample spheroid volume. This increases in value until a path is found.
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let mut search_parameter = 0.01;
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let mut connection1_idx = 0;
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let mut connection2_idx = 0;
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// Maximum of 7000 iterations
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for _i in 0..7000 {
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if connect {
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break;
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}
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let mut connect = false;
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// Sample a point on the bounding spheroid
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let (sampled_point1, sampled_point2) = {
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let point = point_on_prolate_spheroid(startf, endf, search_parameter);
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(point, point)
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};
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// Scalar non-dimensional value that is proportional to the size of the
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// sample spheroid volume. This increases in value until a path is found.
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let mut search_parameter = 0.01;
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// Find the nearest nodes to the the sampled point
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let nearest_index1 = kdtree1
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.nearest_one(
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&[sampled_point1.x, sampled_point1.y, sampled_point1.z],
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&squared_euclidean,
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)
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.map_or(0, |n| *n.1);
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let nearest_index2 = kdtree2
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.nearest_one(
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&[sampled_point2.x, sampled_point2.y, sampled_point2.z],
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&squared_euclidean,
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)
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.map_or(0, |n| *n.1);
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let nearest1 = nodes1[nearest_index1];
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let nearest2 = nodes2[nearest_index2];
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// Extend toward the sampled point from the nearest node of each tree
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let new_point1 =
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nearest1 + (sampled_point1 - nearest1).normalized().map(|a| a * radius);
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let new_point2 =
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nearest2 + (sampled_point2 - nearest2).normalized().map(|a| a * radius);
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// Ensure the new nodes are valid/traversable
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if is_traversable(&nearest1, &new_point1) {
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kdtree1
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.add(&[new_point1.x, new_point1.y, new_point1.z], node_index1)
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.unwrap_or_default();
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nodes1.push(new_point1);
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parents1.insert(node_index1, nearest_index1);
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node_index1 += 1;
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// Check if the trees connect
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if let Ok((check, index)) = kdtree2.nearest_one(
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&[new_point1.x, new_point1.y, new_point1.z],
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&squared_euclidean,
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) {
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if check < radius {
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let connection = nodes2[*index];
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connection2_idx = *index;
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nodes1.push(connection);
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connection1_idx = nodes1.len() - 1;
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parents1.insert(node_index1, node_index1 - 1);
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connect = true;
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}
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}
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}
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// Repeat the validity check for the second tree
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if is_traversable(&nearest2, &new_point2) {
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kdtree2
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.add(&[new_point2.x, new_point2.y, new_point1.z], node_index2)
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.unwrap_or_default();
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nodes2.push(new_point2);
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parents2.insert(node_index2, nearest_index2);
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node_index2 += 1;
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// Again check for a connection
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if let Ok((check, index)) = kdtree1.nearest_one(
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&[new_point2.x, new_point2.y, new_point1.z],
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&squared_euclidean,
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) {
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if check < radius {
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let connection = nodes1[*index];
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connection1_idx = *index;
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nodes2.push(connection);
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connection2_idx = nodes2.len() - 1;
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parents2.insert(node_index2, node_index2 - 1);
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connect = true;
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}
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}
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}
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// Increase the search parameter to widen the sample volume
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search_parameter += 0.02;
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// Maximum of 7000 iterations
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for _i in 0..7000 {
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if connect {
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break;
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}
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if connect {
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// Construct paths from the connection node to the start and end
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let mut current_node_index1 = connection1_idx;
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while current_node_index1 > 0 {
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current_node_index1 = *parents1.get(¤t_node_index1).unwrap_or(&0);
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path1.push(nodes1[current_node_index1].map(|e| e.floor() as i32));
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// Sample a point on the bounding spheroid
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let (sampled_point1, sampled_point2) = {
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let point = point_on_prolate_spheroid(startf, endf, search_parameter);
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(point, point)
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};
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// Find the nearest nodes to the the sampled point
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let nearest_index1 = kdtree1
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.nearest_one(
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&[sampled_point1.x, sampled_point1.y, sampled_point1.z],
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&squared_euclidean,
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)
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.map_or(0, |n| *n.1);
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let nearest_index2 = kdtree2
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.nearest_one(
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&[sampled_point2.x, sampled_point2.y, sampled_point2.z],
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&squared_euclidean,
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)
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.map_or(0, |n| *n.1);
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let nearest1 = nodes1[nearest_index1];
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let nearest2 = nodes2[nearest_index2];
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// Extend toward the sampled point from the nearest node of each tree
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let new_point1 = nearest1 + (sampled_point1 - nearest1).normalized().map(|a| a * radius);
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let new_point2 = nearest2 + (sampled_point2 - nearest2).normalized().map(|a| a * radius);
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// Ensure the new nodes are valid/traversable
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if is_valid_edge(&nearest1, &new_point1) {
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kdtree1
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.add(&[new_point1.x, new_point1.y, new_point1.z], node_index1)
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.unwrap_or_default();
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nodes1.push(new_point1);
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parents1.insert(node_index1, nearest_index1);
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node_index1 += 1;
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// Check if the trees connect
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if let Ok((check, index)) = kdtree2.nearest_one(
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&[new_point1.x, new_point1.y, new_point1.z],
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&squared_euclidean,
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) {
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if check < radius {
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let connection = nodes2[*index];
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connection2_idx = *index;
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nodes1.push(connection);
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connection1_idx = nodes1.len() - 1;
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parents1.insert(node_index1, node_index1 - 1);
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connect = true;
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}
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}
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let mut current_node_index2 = connection2_idx;
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while current_node_index2 > 0 {
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current_node_index2 = *parents2.get(¤t_node_index2).unwrap_or(&0);
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path2.push(nodes2[current_node_index2].map(|e| e.floor() as i32));
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}
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// Repeat the validity check for the second tree
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if is_valid_edge(&nearest2, &new_point2) {
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kdtree2
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.add(&[new_point2.x, new_point2.y, new_point1.z], node_index2)
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.unwrap_or_default();
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nodes2.push(new_point2);
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parents2.insert(node_index2, nearest_index2);
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node_index2 += 1;
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// Again check for a connection
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if let Ok((check, index)) = kdtree1.nearest_one(
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&[new_point2.x, new_point2.y, new_point1.z],
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&squared_euclidean,
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) {
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if check < radius {
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let connection = nodes1[*index];
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connection1_idx = *index;
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nodes2.push(connection);
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connection2_idx = nodes2.len() - 1;
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parents2.insert(node_index2, node_index2 - 1);
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connect = true;
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}
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}
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// Join the two paths together in the proper order and remove duplicates
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path1.pop();
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path1.reverse();
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path.append(&mut path1);
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path.append(&mut path2);
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path.dedup();
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} else {
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// If the trees did not connect, construct a path from the start to
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// the closest node to the end
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let mut current_node_index1 = kdtree1
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.nearest_one(&[endf.x, endf.y, endf.z], &squared_euclidean)
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.map_or(0, |c| *c.1);
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// Attempt to pick a node other than the start node
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for _i in 0..3 {
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if current_node_index1 == 0
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|| nodes1[current_node_index1].distance_squared(startf) < 4.0
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{
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if let Some(index) = parents1.values().choose(&mut thread_rng()) {
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current_node_index1 = *index;
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} else {
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break;
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}
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}
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// Increase the search parameter to widen the sample volume
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search_parameter += 0.02;
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}
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if connect {
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// Construct paths from the connection node to the start and end
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let mut current_node_index1 = connection1_idx;
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while current_node_index1 > 0 {
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current_node_index1 = *parents1.get(¤t_node_index1).unwrap_or(&0);
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path1.push(nodes1[current_node_index1].map(|e| e.floor() as i32));
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}
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let mut current_node_index2 = connection2_idx;
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while current_node_index2 > 0 {
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current_node_index2 = *parents2.get(¤t_node_index2).unwrap_or(&0);
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path2.push(nodes2[current_node_index2].map(|e| e.floor() as i32));
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}
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// Join the two paths together in the proper order and remove duplicates
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path1.pop();
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path1.reverse();
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path.append(&mut path1);
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path.append(&mut path2);
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path.dedup();
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} else {
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// If the trees did not connect, construct a path from the start to
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// the closest node to the end
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let mut current_node_index1 = kdtree1
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.nearest_one(&[endf.x, endf.y, endf.z], &squared_euclidean)
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.map_or(0, |c| *c.1);
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// Attempt to pick a node other than the start node
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for _i in 0..3 {
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if current_node_index1 == 0
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|| nodes1[current_node_index1].distance_squared(startf) < 4.0
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{
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if let Some(index) = parents1.values().choose(&mut thread_rng()) {
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current_node_index1 = *index;
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} else {
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break;
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}
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} else {
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break;
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}
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}
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path1.push(nodes1[current_node_index1].map(|e| e.floor() as i32));
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// Construct the path
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while current_node_index1 != 0 && nodes1[current_node_index1].distance_squared(startf) > 4.0
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{
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current_node_index1 = *parents1.get(¤t_node_index1).unwrap_or(&0);
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path1.push(nodes1[current_node_index1].map(|e| e.floor() as i32));
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// Construct the path
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while current_node_index1 != 0
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&& nodes1[current_node_index1].distance_squared(startf) > 4.0
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{
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current_node_index1 = *parents1.get(¤t_node_index1).unwrap_or(&0);
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path1.push(nodes1[current_node_index1].map(|e| e.floor() as i32));
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}
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}
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path1.reverse();
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path.append(&mut path1);
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}
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let mut new_path = Vec::new();
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let mut node = path[0];
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new_path.push(node);
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let mut node_idx = 0;
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let num_nodes = path.len();
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let end = path[num_nodes - 1];
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while node != end {
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let next_idx = if node_idx + 4 > num_nodes - 1 {
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num_nodes - 1
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} else {
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node_idx + 4
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};
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let next_node = path[next_idx];
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let start_pos = node.map(|e| e as f32 + 0.5);
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let end_pos = next_node.map(|e| e as f32 + 0.5);
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if vol
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.ray(start_pos, end_pos)
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.until(Block::is_solid)
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.cast()
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.0
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.powi(2)
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> (start_pos).distance_squared(end_pos)
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{
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node_idx = next_idx;
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new_path.push(next_node);
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} else {
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node_idx += 1;
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}
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node = path[node_idx];
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}
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path = new_path;
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path1.reverse();
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path.append(&mut path1);
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}
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(Some(path.into_iter().collect()), connect)
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let mut new_path = Vec::new();
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let mut node = path[0];
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new_path.push(node);
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let mut node_idx = 0;
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let num_nodes = path.len();
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let end = path[num_nodes - 1];
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while node != end {
|
||||
let next_idx = if node_idx + 4 > num_nodes - 1 {
|
||||
num_nodes - 1
|
||||
} else {
|
||||
node_idx + 4
|
||||
};
|
||||
let next_node = path[next_idx];
|
||||
let start_pos = node.map(|e| e as f32 + 0.5);
|
||||
let end_pos = next_node.map(|e| e as f32 + 0.5);
|
||||
if vol
|
||||
.ray(start_pos, end_pos)
|
||||
.until(Block::is_solid)
|
||||
.cast()
|
||||
.0
|
||||
.powi(2)
|
||||
> (start_pos).distance_squared(end_pos)
|
||||
{
|
||||
node_idx = next_idx;
|
||||
new_path.push(next_node);
|
||||
} else {
|
||||
node_idx += 1;
|
||||
}
|
||||
node = path[node_idx];
|
||||
}
|
||||
path = new_path;
|
||||
}
|
||||
|
||||
/// Returns a random point within a radially symmetrical ellipsoid with given
|
||||
|
Loading…
Reference in New Issue
Block a user