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Overhaul loot tables
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parent
940655dcb6
commit
3700cc8a67
@ -10,8 +10,8 @@ loot_tables: [
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(1.0, false, "common.loot_tables.weapons.tier-4"),
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(1.0, false, "common.loot_tables.weapons.tier-4"),
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(0.5, false, "common.loot_tables.weapons.tier-5"),
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(0.5, false, "common.loot_tables.weapons.tier-5"),
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(0.05, false, "common.loot_tables.weapons.cultist"),
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(0.05, false, "common.loot_tables.weapons.cultist"),
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(0.125, false, "common.loot_tables.weapons.cave"),
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(0.05, false, "common.loot_tables.weapons.cave"),
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(0.0625, false, "common.loot_tables.weapons.legendary"),
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(0.04, false, "common.loot_tables.weapons.legendary"),
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// Armor
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// Armor
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(20.0, true, "common.loot_tables.armor.cloth"),
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(20.0, true, "common.loot_tables.armor.cloth"),
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(6.0, true, "common.loot_tables.armor.agile"),
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(6.0, true, "common.loot_tables.armor.agile"),
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@ -30,8 +30,8 @@ loot_tables: [
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(0.3, true, "common.loot_tables.food.farm_ingredients"),
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(0.3, true, "common.loot_tables.food.farm_ingredients"),
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// TODO: Change consumables when they are split up later
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// TODO: Change consumables and split them up
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(1.0, true, "common.loot_tables.consumables"),
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(1.0, true, "common.loot_tables.consumables.default"),
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(0.5, false, "common.loot_tables.trading"),
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(0.5, false, "common.loot_tables.trading"),
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],
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],
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// this is the amount of that good the most common item represents
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// this is the amount of that good the most common item represents
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@ -1,14 +0,0 @@
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[
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// potions
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(1.0, Item("common.items.consumable.potion_minor")),
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(0.5, Item("common.items.consumable.potion_med")),
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(0.2, Item("common.items.consumable.potion_big")),
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// bombs
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(0.6, Item("common.items.utility.bomb")),
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(0.2, Item("common.items.utility.bomb_pile")),
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// velorite
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(1.0, Item("common.items.ore.veloritefrag")),
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(0.5, Item("common.items.ore.velorite")),
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// misc
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(0.1, Item("common.items.utility.collar")),
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]
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5
assets/common/loot_tables/consumables/default.ron
Normal file
5
assets/common/loot_tables/consumables/default.ron
Normal file
@ -0,0 +1,5 @@
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[
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(2.0, LootTable("common.loot_tables.consumables.potions")),
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(0.5, LootTable("common.loot_tables.consumables.throwables")),
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(1.0, LootTable("common.loot_tables.consumables.misc")),
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]
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5
assets/common/loot_tables/consumables/misc.ron
Normal file
5
assets/common/loot_tables/consumables/misc.ron
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@ -0,0 +1,5 @@
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[
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// misc
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(0.1, Item("common.items.utility.collar")),
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(1.0, LootTable("common.loot_tables.consumables.fireworks")),
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]
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6
assets/common/loot_tables/consumables/potions.ron
Normal file
6
assets/common/loot_tables/consumables/potions.ron
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@ -0,0 +1,6 @@
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[
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// potions
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(1.0, Item("common.items.consumable.potion_minor")),
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(0.5, Item("common.items.consumable.potion_med")),
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(0.2, Item("common.items.consumable.potion_big")),
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]
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5
assets/common/loot_tables/consumables/throwables.ron
Normal file
5
assets/common/loot_tables/consumables/throwables.ron
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@ -0,0 +1,5 @@
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[
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// bombs
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(0.6, Item("common.items.utility.bomb")),
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(0.2, Item("common.items.utility.bomb_pile")),
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]
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@ -1,8 +1,5 @@
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[
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[
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(1.0, LootTable("common.loot_tables.weapons.tier-0")),
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(1.0, LootTable("common.loot_tables.weapons.tier-0")),
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(1.0, LootTable("common.loot_tables.armor.swift")),
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(1.0, ItemQuantity("common.items.utility.coins", 10, 20)),
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(0.1, LootTable("common.loot_tables.armor.plate")),
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]
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(1.0, LootTable("common.loot_tables.fallback")),
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]
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@ -1,5 +1,5 @@
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[
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[
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.consumables")),
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(2.0, LootTable("common.loot_tables.consumables.potions")),
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]
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]
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@ -14,6 +14,5 @@
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(0.1, Item("common.items.glider.glider_blue")),
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(0.1, Item("common.items.glider.glider_blue")),
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(0.001, Item("common.items.armor.misc.back.backpack")),
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(0.001, Item("common.items.armor.misc.back.backpack")),
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(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
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(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
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(0.5, LootTable("common.loot_tables.fireworks")),
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(1.0, LootTable("common.loot_tables.consumables.default")),
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(0.5, Item("common.items.utility.bomb")),
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]
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]
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@ -5,5 +5,5 @@
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(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
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(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
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(0.5, LootTable("common.loot_tables.food.prepared")),
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(0.5, LootTable("common.loot_tables.food.prepared")),
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// Consumables
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// Consumables
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(0.5, LootTable("common.loot_tables.consumables")),
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(0.5, LootTable("common.loot_tables.consumables.default")),
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]
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]
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