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cleanup comment
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@ -393,13 +393,6 @@ impl FigureMgr {
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.get(&entity)
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.map(|state| (state.locals(), state.bone_consts())),
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} {
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// Don't render the player's body while in first person mode
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// let has_body = client
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// .state()
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// .read_storage::<common::comp::Body>()
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// .get(client.entity())
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// .is_some();
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let is_player = entity == client.entity();
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let player_camera_mode = if is_player {
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