Update dependencies

This commit is contained in:
Capucho 2020-12-05 12:50:06 +00:00 committed by Imbris
parent 3efc88d867
commit 38725e53f9
16 changed files with 191 additions and 209 deletions

124
Cargo.lock generated
View File

@ -1914,8 +1914,8 @@ dependencies = [
[[package]]
name = "gfx-auxil"
version = "0.8.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.5.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"fxhash",
"gfx-hal",
@ -1924,8 +1924,8 @@ dependencies = [
[[package]]
name = "gfx-backend-dx11"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"arrayvec",
"bitflags",
@ -1945,8 +1945,8 @@ dependencies = [
[[package]]
name = "gfx-backend-dx12"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.2"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"arrayvec",
"bit-set",
@ -1965,8 +1965,8 @@ dependencies = [
[[package]]
name = "gfx-backend-empty"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"gfx-hal",
"log",
@ -1975,8 +1975,8 @@ dependencies = [
[[package]]
name = "gfx-backend-gl"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"arrayvec",
"bitflags",
@ -1990,6 +1990,7 @@ dependencies = [
"naga",
"parking_lot 0.11.1",
"raw-window-handle",
"smallvec",
"spirv_cross",
"wasm-bindgen",
"web-sys",
@ -1997,8 +1998,8 @@ dependencies = [
[[package]]
name = "gfx-backend-metal"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"arrayvec",
"bitflags",
@ -2008,6 +2009,7 @@ dependencies = [
"foreign-types",
"gfx-auxil",
"gfx-hal",
"lazy_static",
"log",
"metal",
"naga",
@ -2021,8 +2023,8 @@ dependencies = [
[[package]]
name = "gfx-backend-vulkan"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.5"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"arrayvec",
"ash",
@ -2030,10 +2032,10 @@ dependencies = [
"core-graphics-types",
"gfx-hal",
"inplace_it",
"lazy_static",
"log",
"naga",
"objc",
"parking_lot 0.11.1",
"raw-window-handle",
"smallvec",
"winapi 0.3.9",
@ -2041,8 +2043,8 @@ dependencies = [
[[package]]
name = "gfx-hal"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
dependencies = [
"bitflags",
"naga",
@ -2134,9 +2136,9 @@ checksum = "9b919933a397b79c37e33b77bb2aa3dc8eb6e165ad809e58ff75bc7db2e34574"
[[package]]
name = "glow"
version = "0.7.2"
version = "0.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "072136d2c3783f3a92f131acb227bc806d3886278e2a4dc1e9990ec89ef9e70b"
checksum = "1625b792e2f9267116dd41eb7d325e0ea2572ceba5069451906745e04f852f33"
dependencies = [
"js-sys",
"slotmap 0.4.0",
@ -2185,29 +2187,25 @@ dependencies = [
[[package]]
name = "gpu-alloc"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e7724b9aef57ea36d70faf54e0ee6265f86e41de16bed8333efdeab5b00e16b"
version = "0.2.1"
source = "git+https://github.com/zakarumych/gpu-alloc?rev=d07be73f9439a37c89f5b72f2500cbf0eb4ff613#d07be73f9439a37c89f5b72f2500cbf0eb4ff613"
dependencies = [
"bitflags",
"gpu-alloc-types",
"tracing",
]
[[package]]
name = "gpu-alloc-types"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "54804d0d6bc9d7f26db4eaec1ad10def69b599315f487d32c334a80d1efe67a5"
version = "0.1.0"
source = "git+https://github.com/zakarumych/gpu-alloc?rev=d07be73f9439a37c89f5b72f2500cbf0eb4ff613#d07be73f9439a37c89f5b72f2500cbf0eb4ff613"
dependencies = [
"bitflags",
]
[[package]]
name = "gpu-descriptor"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e8a70f1e87a3840ed6a3e99e02c2b861e4dbdf26f0d07e38f42ea5aff46cfce2"
version = "0.1.0"
source = "git+https://github.com/zakarumych/gpu-descriptor?rev=df74fd8c7bea03149058a41aab0e4fe04077b266#df74fd8c7bea03149058a41aab0e4fe04077b266"
dependencies = [
"bitflags",
"gpu-descriptor-types",
@ -2217,9 +2215,8 @@ dependencies = [
[[package]]
name = "gpu-descriptor-types"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "363e3677e55ad168fef68cf9de3a4a310b53124c5e784c53a1d70e92d23f2126"
version = "0.1.0"
source = "git+https://github.com/zakarumych/gpu-descriptor?rev=df74fd8c7bea03149058a41aab0e4fe04077b266#df74fd8c7bea03149058a41aab0e4fe04077b266"
dependencies = [
"bitflags",
]
@ -2722,9 +2719,8 @@ dependencies = [
[[package]]
name = "khronos-egl"
version = "3.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7bbf838a38f77712f76b4e8e007bba169a28a7cc7de2cbc4565f318467d74baa"
version = "3.0.0-beta"
source = "git+https://github.com/timothee-haudebourg/khronos-egl?rev=9568b2ee3b02f2c17cc9479f824db16daecf1664#9568b2ee3b02f2c17cc9479f824db16daecf1664"
dependencies = [
"libc",
"libloading 0.6.7",
@ -3014,8 +3010,9 @@ dependencies = [
[[package]]
name = "metal"
version = "0.21.0"
source = "git+https://github.com/gfx-rs/metal-rs?rev=439c986eb7a9b91e88b61def2daa66e4043fcbef#439c986eb7a9b91e88b61def2daa66e4043fcbef"
version = "0.20.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c4e8a431536529327e28c9ba6992f2cb0c15d4222f0602a16e6d7695ff3bccf"
dependencies = [
"bitflags",
"block",
@ -3180,10 +3177,9 @@ checksum = "0debeb9fcf88823ea64d64e4a815ab1643f33127d995978e099942ce38f25238"
[[package]]
name = "naga"
version = "0.3.1"
source = "git+https://github.com/gfx-rs/naga?tag=gfx-9#c12003f5648fcade5f20c01debc4cb12bd47073e"
version = "0.2.0"
source = "git+https://github.com/gfx-rs/naga?tag=gfx-5#583f218c9dbca08daa6bf3efda60e80ecada63bb"
dependencies = [
"bit-set",
"bitflags",
"fxhash",
"log",
@ -4199,8 +4195,8 @@ dependencies = [
[[package]]
name = "range-alloc"
version = "0.1.2"
source = "git+https://github.com/gfx-rs/gfx?rev=d54cdcfac68711a91b55682c56da09f8e5b6f4e7#d54cdcfac68711a91b55682c56da09f8e5b6f4e7"
version = "0.1.1"
source = "git+https://github.com/gfx-rs/gfx?rev=0244e3401e9f127617cb8636397048584e7bfe8a#0244e3401e9f127617cb8636397048584e7bfe8a"
[[package]]
name = "raw-window-handle"
@ -4906,9 +4902,9 @@ dependencies = [
[[package]]
name = "spirv_cross"
version = "0.23.0"
version = "0.22.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "06db6bd7b6518f761593783e2896eefe55e90455efc5f44511078ce0426ed418"
checksum = "0ebd49af36be83ecd6290b57147e2a0e26145b832634b17146d934b197ca3713"
dependencies = [
"cc",
"js-sys",
@ -5539,6 +5535,12 @@ dependencies = [
"nom 5.1.2",
]
[[package]]
name = "typed-arena"
version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0685c84d5d54d1c26f7d3eb96cd41550adb97baed141a761cf335d3d33bcd0ae"
[[package]]
name = "typenum"
version = "1.12.0"
@ -6582,16 +6584,16 @@ dependencies = [
[[package]]
name = "wgpu"
version = "0.7.0"
source = "git+https://github.com/Imberflur/wgpu-rs.git#fadb730a013b760c4fbf0381389fa56dffa36079"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/wgpu-rs.git?rev=ab8b0e3766558d541206da2790dfd63f15b13bc4#ab8b0e3766558d541206da2790dfd63f15b13bc4"
dependencies = [
"arrayvec",
"js-sys",
"naga",
"parking_lot 0.11.1",
"raw-window-handle",
"smallvec",
"tracing",
"typed-arena",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
@ -6601,8 +6603,8 @@ dependencies = [
[[package]]
name = "wgpu-core"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/wgpu?rev=3ebe198911b46cb77fcdc481f7d0daf9a962b82e#3ebe198911b46cb77fcdc481f7d0daf9a962b82e"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/wgpu?rev=4ebe1f50b057046e4d4f015eb006330d62f5fe91#4ebe1f50b057046e4d4f015eb006330d62f5fe91"
dependencies = [
"arrayvec",
"bitflags",
@ -6629,8 +6631,8 @@ dependencies = [
[[package]]
name = "wgpu-types"
version = "0.7.0"
source = "git+https://github.com/gfx-rs/wgpu?rev=3ebe198911b46cb77fcdc481f7d0daf9a962b82e#3ebe198911b46cb77fcdc481f7d0daf9a962b82e"
version = "0.6.0"
source = "git+https://github.com/gfx-rs/wgpu?rev=4ebe1f50b057046e4d4f015eb006330d62f5fe91#4ebe1f50b057046e4d4f015eb006330d62f5fe91"
dependencies = [
"bitflags",
]
@ -6883,23 +6885,3 @@ name = "xml-rs"
version = "0.8.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b07db065a5cf61a7e4ba64f29e67db906fb1787316516c4e6e5ff0fea1efcd8a"
[[patch.unused]]
name = "js-sys"
version = "0.3.45"
source = "git+https://github.com/rustwasm/wasm-bindgen?rev=316c5a70fdc4a052fb65ef82bf02d52107b5671b#316c5a70fdc4a052fb65ef82bf02d52107b5671b"
[[patch.unused]]
name = "wasm-bindgen"
version = "0.2.68"
source = "git+https://github.com/rustwasm/wasm-bindgen?rev=316c5a70fdc4a052fb65ef82bf02d52107b5671b#316c5a70fdc4a052fb65ef82bf02d52107b5671b"
[[patch.unused]]
name = "wasm-bindgen-futures"
version = "0.4.18"
source = "git+https://github.com/rustwasm/wasm-bindgen?rev=316c5a70fdc4a052fb65ef82bf02d52107b5671b#316c5a70fdc4a052fb65ef82bf02d52107b5671b"
[[patch.unused]]
name = "web-sys"
version = "0.3.45"
source = "git+https://github.com/rustwasm/wasm-bindgen?rev=316c5a70fdc4a052fb65ef82bf02d52107b5671b#316c5a70fdc4a052fb65ef82bf02d52107b5671b"

View File

@ -84,9 +84,4 @@ debug = 1
[patch.crates-io]
# macos CI fix isn't merged yet
winit = { git = "https://gitlab.com/veloren/winit.git", branch = "macos-test-spiffed" }
vek = { git = "https://gitlab.com/veloren/vek.git", branch = "fix_intrinsics" }
# see https://github.com/rustwasm/wasm-bindgen/issues/2371
wasm-bindgen = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
wasm-bindgen-futures = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
web-sys = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
js-sys = { git = "https://github.com/rustwasm/wasm-bindgen", rev = "316c5a70fdc4a052fb65ef82bf02d52107b5671b" }
vek = { git = "https://gitlab.com/veloren/vek.git", branch = "fix_intrinsics" }

View File

@ -27,7 +27,7 @@ anim = {package = "veloren-voxygen-anim", path = "anim", default-features = fals
# Graphics
winit = {version = "0.24.0", features = ["serde"]}
wgpu = { git="https://github.com/Imberflur/wgpu-rs.git" }
wgpu = { git="https://github.com/gfx-rs/wgpu-rs.git", rev = "ab8b0e3766558d541206da2790dfd63f15b13bc4" }
bytemuck = { version="1.4", features=["derive"] }
shaderc = "0.6.2"

View File

@ -82,9 +82,9 @@ impl CloudsLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -92,17 +92,16 @@ impl CloudsLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
// Depth source
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
// TODO: is this float?
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -110,15 +109,16 @@ impl CloudsLayout {
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
// Locals
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -226,7 +226,7 @@ impl CloudsPipeline {
}],
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[/*Vertex::desc()*/],
},
sample_count: samples,

View File

@ -69,22 +69,6 @@ impl BoneData {
normals_mat: normals_mat.into_col_arrays(),
}
}
// TODO: delete? the one below is being used
fn layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: None,
},
count: None,
}],
})
}
}
impl Default for BoneData {
@ -125,8 +109,9 @@ impl FigureLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -135,8 +120,9 @@ impl FigureLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -145,9 +131,9 @@ impl FigureLayout {
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -155,7 +141,7 @@ impl FigureLayout {
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
],
@ -241,7 +227,7 @@ impl FigurePipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -56,9 +56,9 @@ impl FluidLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -66,7 +66,7 @@ impl FluidLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
],
@ -157,7 +157,7 @@ impl FluidPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -225,7 +225,7 @@ impl LodTerrainPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -242,8 +242,9 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -252,9 +253,9 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
dimension: wgpu::TextureViewDimension::D2,
component_type: wgpu::TextureComponentType::Float,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -262,15 +263,19 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
// Light uniform
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -279,8 +284,9 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -289,9 +295,9 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 5,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Uint,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -299,16 +305,19 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 6,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
// Horizon texture
wgpu::BindGroupLayoutEntry {
binding: 7,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -316,7 +325,10 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 8,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
// light shadows (ie shadows from a light?)
@ -324,8 +336,9 @@ impl GlobalsLayouts {
binding: 9,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
// TODO: is this relevant?
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -334,9 +347,9 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 10,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -344,16 +357,19 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 11,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
// directed shadow maps
wgpu::BindGroupLayoutEntry {
binding: 12,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -361,16 +377,19 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 13,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
// lod map (t_map)
wgpu::BindGroupLayoutEntry {
binding: 14,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -378,7 +397,10 @@ impl GlobalsLayouts {
wgpu::BindGroupLayoutEntry {
binding: 15,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
],

View File

@ -231,7 +231,7 @@ impl ParticlePipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc(), Instance::desc()],
},
sample_count: samples,

View File

@ -79,9 +79,9 @@ impl PostProcessLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -89,16 +89,17 @@ impl PostProcessLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
// src depth
// TODO: THIS IS UNUSED IN THE SHADER
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -106,15 +107,16 @@ impl PostProcessLayout {
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler { filtering: true, comparison: false },
count: None,
},
// Locals
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -232,7 +234,7 @@ impl PostProcessPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[/*Vertex::desc()*/],
},
sample_count: samples,

View File

@ -28,8 +28,9 @@ impl Locals {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -169,7 +170,7 @@ impl ShadowFigurePipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[TerrainVertex::desc()],
},
sample_count: samples,
@ -251,7 +252,7 @@ impl ShadowPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[TerrainVertex::desc()],
},
sample_count: samples,

View File

@ -90,7 +90,7 @@ impl SkyboxPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -147,22 +147,6 @@ impl Locals {
offs: [offs.x, offs.y, offs.z, 0.0],
}
}
// TODO: unused?
fn layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: None,
},
count: None,
}],
})
}
}
pub struct SpriteLayout {
@ -179,8 +163,9 @@ impl SpriteLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -189,9 +174,9 @@ impl SpriteLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -199,7 +184,10 @@ impl SpriteLayout {
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
],
@ -290,7 +278,7 @@ impl SpritePipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc(), Instance::desc()],
},
sample_count: samples,

View File

@ -146,8 +146,9 @@ impl TerrainLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -156,9 +157,9 @@ impl TerrainLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -166,7 +167,10 @@ impl TerrainLayout {
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
],
@ -244,7 +248,7 @@ impl TerrainPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -101,8 +101,9 @@ impl UiLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
@ -116,9 +117,9 @@ impl UiLayout {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@ -126,7 +127,10 @@ impl UiLayout {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
ty: wgpu::BindingType::Sampler {
filtering: true,
comparison: false,
},
count: None,
},
],
@ -246,7 +250,7 @@ impl UiPipeline {
},
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
index_format: None,
vertex_buffers: &[Vertex::desc()],
},
sample_count: samples,

View File

@ -260,8 +260,6 @@ pub struct Renderer {
// color/depth textures
locals: Locals,
shader_reload_indicator: ReloadIndicator,
noise_tex: Texture,
mode: RenderMode,