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https://gitlab.com/veloren/veloren.git
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Initial balance pass on sword ability stats
This commit is contained in:
parent
2e8ad96121
commit
38ce87d80b
@ -14,21 +14,21 @@ ComboMelee2(
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buildup_duration: 0.3,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.5,
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recover_duration: 0.3,
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ori_modifier: 0.6,
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ori_modifier: 0.6,
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),
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),
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 10,
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damage: 13,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 7.5,
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),
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),
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range: 3.0,
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range: 3.0,
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angle: 45.0,
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angle: 45.0,
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),
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),
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buildup_duration: 0.3,
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buildup_duration: 0.2,
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swing_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.3,
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recover_duration: 0.3,
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@ -1,6 +1,6 @@
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FinisherMelee(
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FinisherMelee(
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energy_cost: 30,
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energy_cost: 30,
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buildup_duration: 0.4,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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swing_duration: 0.1,
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recover_duration: 0.4,
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recover_duration: 0.4,
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melee_constructor: (
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melee_constructor: (
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@ -3,16 +3,16 @@ ChargedMelee(
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energy_drain: 0,
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energy_drain: 0,
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 3,
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damage: 2,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 2,
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energy_regen: 0,
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),
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),
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scaled: Some(Slash(
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scaled: Some(Slash(
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damage: 12,
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damage: 20,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 8,
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energy_regen: 18,
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)),
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)),
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range: 4.5,
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range: 4.5,
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angle: 10.0,
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angle: 10.0,
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@ -20,7 +20,7 @@ ChargedMelee(
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charge_duration: 0.7,
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charge_duration: 0.7,
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swing_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.2,
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hit_timing: 0.2,
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recover_duration: 0.4,
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recover_duration: 0.2,
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meta: (
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meta: (
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kind: Some(Sword(Balanced)),
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kind: Some(Sword(Balanced)),
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),
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),
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@ -3,17 +3,17 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 6,
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damage: 10,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 7,
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energy_regen: 6,
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),
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),
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range: 3.0,
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range: 3.0,
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angle: 45.0,
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angle: 45.0,
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multi_target: Some(Normal),
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multi_target: Some(Normal),
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),
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),
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buildup_duration: 0.3,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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swing_duration: 0.15,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.5,
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recover_duration: 0.5,
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movement: (
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movement: (
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@ -26,7 +26,7 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 8,
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damage: 16,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 8,
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energy_regen: 8,
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@ -38,7 +38,7 @@ ComboMelee2(
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buildup_duration: 0.3,
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buildup_duration: 0.3,
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swing_duration: 0.15,
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swing_duration: 0.15,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.3,
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recover_duration: 0.4,
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movement: (
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movement: (
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buildup: Some(Forward(0.05)),
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buildup: Some(Forward(0.05)),
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swing: None,
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swing: None,
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@ -48,7 +48,7 @@ ComboMelee2(
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),
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),
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],
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],
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is_stance: true,
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is_stance: true,
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energy_cost_per_strike: 10,
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energy_cost_per_strike: 6,
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meta: (
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meta: (
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kind: Some(Sword(Cleaving)),
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kind: Some(Sword(Cleaving)),
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),
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),
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@ -1,15 +1,15 @@
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DiveMelee(
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DiveMelee(
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energy_cost: 20,
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energy_cost: 25,
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vertical_speed: 10,
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vertical_speed: 10,
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movement_duration: 5,
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movement_duration: 5,
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swing_duration: 0.1,
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swing_duration: 0.1,
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recover_duration: 0.3,
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recover_duration: 0.3,
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 20,
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damage: 30,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 5,
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),
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),
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scaled: Some(Slash(
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scaled: Some(Slash(
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damage: 10,
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damage: 10,
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@ -1,11 +1,11 @@
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FinisherMelee(
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FinisherMelee(
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energy_cost: 40,
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energy_cost: 40,
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buildup_duration: 0.4,
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buildup_duration: 0.4,
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swing_duration: 0.1,
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swing_duration: 0.2,
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recover_duration: 0.4,
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recover_duration: 0.5,
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 25,
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damage: 30,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 10,
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@ -14,10 +14,6 @@ FinisherMelee(
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angle: 15.0,
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angle: 15.0,
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multi_target: Some(Scaling(0.5)),
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multi_target: Some(Scaling(0.5)),
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),
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),
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scaling: Some((
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target: Buff,
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kind: Linear,
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)),
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minimum_combo: 10,
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minimum_combo: 10,
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meta: (
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meta: (
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kind: Some(Sword(Cleaving)),
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kind: Some(Sword(Cleaving)),
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 12,
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damage: 20,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 10,
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@ -15,12 +15,12 @@ ComboMelee2(
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buildup_duration: 0.1,
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buildup_duration: 0.1,
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swing_duration: 0.3,
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swing_duration: 0.3,
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hit_timing: 0.6,
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hit_timing: 0.6,
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recover_duration: 0.2,
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recover_duration: 0.4,
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ori_modifier: 0.6,
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ori_modifier: 0.6,
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),
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),
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],
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],
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is_stance: false,
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is_stance: false,
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energy_cost_per_strike: 15,
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energy_cost_per_strike: 20,
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meta: (
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meta: (
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kind: Some(Sword(Cleaving)),
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kind: Some(Sword(Cleaving)),
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),
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),
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@ -6,7 +6,7 @@ ComboMelee2(
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damage: 8,
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damage: 8,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 9,
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),
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),
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range: 3.0,
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range: 3.0,
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angle: 45.0,
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angle: 45.0,
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@ -14,10 +14,10 @@ ComboMelee2(
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kind: Bleeding,
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kind: Bleeding,
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dur_secs: 10.0,
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dur_secs: 10.0,
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strength: DamageFraction(0.2),
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strength: DamageFraction(0.2),
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chance: 0.2,
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chance: 0.25,
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))),
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))),
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),
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),
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buildup_duration: 0.3,
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buildup_duration: 0.2,
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swing_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.5,
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recover_duration: 0.5,
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@ -26,10 +26,10 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 11,
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damage: 22,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 8,
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energy_regen: 13,
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),
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),
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range: 3.0,
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range: 3.0,
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angle: 45.0,
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angle: 45.0,
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@ -37,18 +37,18 @@ ComboMelee2(
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kind: Bleeding,
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kind: Bleeding,
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dur_secs: 10.0,
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dur_secs: 10.0,
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strength: DamageFraction(0.2),
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strength: DamageFraction(0.2),
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chance: 0.2,
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chance: 0.5,
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))),
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))),
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),
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),
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buildup_duration: 0.3,
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buildup_duration: 0.3,
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swing_duration: 0.15,
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swing_duration: 0.2,
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hit_timing: 0.5,
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hit_timing: 0.5,
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recover_duration: 0.3,
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recover_duration: 0.4,
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ori_modifier: 0.6,
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ori_modifier: 0.6,
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),
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),
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],
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],
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is_stance: true,
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is_stance: true,
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energy_cost_per_strike: 10,
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energy_cost_per_strike: 5,
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meta: (
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meta: (
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kind: Some(Sword(Crippling)),
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kind: Some(Sword(Crippling)),
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),
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),
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@ -1,11 +1,11 @@
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FinisherMelee(
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FinisherMelee(
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energy_cost: 40,
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energy_cost: 40,
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buildup_duration: 0.4,
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buildup_duration: 0.4,
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swing_duration: 0.1,
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swing_duration: 0.2,
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recover_duration: 0.4,
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recover_duration: 0.6,
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 10,
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damage: 20,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 10,
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@ -14,7 +14,7 @@ FinisherMelee(
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angle: 15.0,
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angle: 15.0,
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damage_effect: Some(Buff((
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damage_effect: Some(Buff((
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kind: Bleeding,
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kind: Bleeding,
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dur_secs: 5.0,
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dur_secs: 10.0,
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strength: DamageFraction(0.5),
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strength: DamageFraction(0.5),
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chance: 1.0,
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chance: 1.0,
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))),
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))),
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@ -3,29 +3,29 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 12,
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damage: 20,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 5,
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),
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),
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range: 4.0,
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range: 4.0,
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angle: 45.0,
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angle: 45.0,
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damage_effect: Some(Buff((
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damage_effect: Some(Buff((
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kind: Bleeding,
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kind: Bleeding,
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dur_secs: 20.0,
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dur_secs: 12.0,
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strength: DamageFraction(0.2),
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strength: DamageFraction(0.25),
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chance: 1.0,
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chance: 1.0,
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))),
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))),
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),
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),
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buildup_duration: 0.2,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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swing_duration: 0.2,
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hit_timing: 0.6,
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hit_timing: 0.6,
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recover_duration: 0.4,
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recover_duration: 0.6,
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ori_modifier: 0.6,
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ori_modifier: 0.6,
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),
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),
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],
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],
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is_stance: false,
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is_stance: false,
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energy_cost_per_strike: 20,
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energy_cost_per_strike: 25,
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meta: (
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meta: (
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kind: Some(Sword(Crippling)),
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kind: Some(Sword(Crippling)),
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),
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),
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@ -3,29 +3,29 @@ ComboMelee2(
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(
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(
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melee_constructor: (
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melee_constructor: (
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kind: Slash(
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kind: Slash(
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damage: 10,
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damage: 18,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 10,
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energy_regen: 5,
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),
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),
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range: 4.0,
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range: 4.0,
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angle: 45.0,
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angle: 45.0,
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damage_effect: Some(Buff((
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damage_effect: Some(Buff((
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kind: Crippled,
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kind: Crippled,
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dur_secs: 10.0,
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dur_secs: 15.0,
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strength: Value(0.25),
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strength: Value(0.25),
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chance: 1.0,
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chance: 1.0,
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))),
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))),
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),
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),
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buildup_duration: 0.2,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.6,
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hit_timing: 0.6,
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recover_duration: 0.4,
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recover_duration: 0.3,
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ori_modifier: 0.6,
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ori_modifier: 0.6,
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),
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),
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],
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],
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is_stance: false,
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is_stance: false,
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energy_cost_per_strike: 20,
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energy_cost_per_strike: 25,
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meta: (
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meta: (
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kind: Some(Sword(Crippling)),
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kind: Some(Sword(Crippling)),
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),
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),
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@ -3,7 +3,7 @@ SelfBuff(
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cast_duration: 0.4,
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cast_duration: 0.4,
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recover_duration: 0.25,
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recover_duration: 0.25,
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buff_kind: ProtectingWard,
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buff_kind: ProtectingWard,
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buff_strength: 0.5,
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buff_strength: 0.4,
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buff_duration: Some(30.0),
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buff_duration: Some(30.0),
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energy_cost: 40,
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energy_cost: 40,
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meta: (
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meta: (
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@ -3,15 +3,15 @@ ComboMelee2(
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(
|
(
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melee_constructor: (
|
melee_constructor: (
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kind: Slash(
|
kind: Slash(
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damage: 7,
|
damage: 10,
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poise: 0,
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poise: 0,
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knockback: 0,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 6,
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),
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),
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range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
@ -20,7 +20,7 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 12,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 10,
|
||||||
@ -28,7 +28,7 @@ ComboMelee2(
|
|||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: true,
|
is_stance: true,
|
||||||
energy_cost_per_strike: 5,
|
energy_cost_per_strike: 3,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Defensive)),
|
kind: Some(Sword(Defensive)),
|
||||||
capabilities: (
|
capabilities: (
|
||||||
|
@ -3,18 +3,18 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 16,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 6.0,
|
range: 6.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.2,
|
buildup_duration: 0.1,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.6,
|
hit_timing: 0.6,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.5,
|
||||||
movement: (
|
movement: (
|
||||||
buildup: None,
|
buildup: None,
|
||||||
swing: None,
|
swing: None,
|
||||||
|
@ -3,10 +3,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 7,
|
damage: 18,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 10,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
@ -20,10 +20,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 30,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 15,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
FinisherMelee(
|
FinisherMelee(
|
||||||
energy_cost: 40,
|
energy_cost: 40,
|
||||||
buildup_duration: 0.4,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.2,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.4,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
damage: 20,
|
damage: 30,
|
||||||
poise: 30,
|
poise: 30,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 10,
|
||||||
|
@ -3,8 +3,8 @@ SelfBuff(
|
|||||||
cast_duration: 0.2,
|
cast_duration: 0.2,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
buff_kind: Fortitude,
|
buff_kind: Fortitude,
|
||||||
buff_strength: 1.0,
|
buff_strength: 0.5,
|
||||||
buff_duration: Some(5.0),
|
buff_duration: Some(30.0),
|
||||||
energy_cost: 40,
|
energy_cost: 40,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Heavy)),
|
kind: Some(Sword(Heavy)),
|
||||||
|
@ -3,10 +3,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
damage: 10,
|
damage: 20,
|
||||||
poise: 20,
|
poise: 20,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 4.0,
|
range: 4.0,
|
||||||
angle: 5.0,
|
angle: 5.0,
|
||||||
@ -19,7 +19,7 @@ ComboMelee2(
|
|||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: false,
|
is_stance: false,
|
||||||
energy_cost_per_strike: 10,
|
energy_cost_per_strike: 15,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Heavy)),
|
kind: Some(Sword(Heavy)),
|
||||||
),
|
),
|
||||||
|
@ -3,8 +3,8 @@ SelfBuff(
|
|||||||
cast_duration: 0.4,
|
cast_duration: 0.4,
|
||||||
recover_duration: 0.25,
|
recover_duration: 0.25,
|
||||||
buff_kind: Hastened,
|
buff_kind: Hastened,
|
||||||
buff_strength: 0.3,
|
buff_strength: 0.2,
|
||||||
buff_duration: Some(15.0),
|
buff_duration: Some(20.0),
|
||||||
energy_cost: 40,
|
energy_cost: 40,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Mobility)),
|
kind: Some(Sword(Mobility)),
|
||||||
|
@ -3,24 +3,24 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 5,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 6,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.2,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 14,
|
damage: 6,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 8,
|
energy_regen: 8,
|
||||||
@ -28,16 +28,16 @@ ComboMelee2(
|
|||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.1,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 9,
|
damage: 5,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 10,
|
||||||
@ -45,7 +45,7 @@ ComboMelee2(
|
|||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.2,
|
buildup_duration: 0.15,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.1,
|
recover_duration: 0.1,
|
||||||
@ -54,23 +54,23 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 12,
|
damage: 8,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 12,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.2,
|
buildup_duration: 0.1,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.2,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: true,
|
is_stance: true,
|
||||||
energy_cost_per_strike: 5,
|
energy_cost_per_strike: 3,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Mobility)),
|
kind: Some(Sword(Mobility)),
|
||||||
capabilities: (
|
capabilities: (
|
||||||
|
@ -3,10 +3,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 15,
|
damage: 14,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 4.0,
|
range: 4.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
@ -14,7 +14,7 @@ ComboMelee2(
|
|||||||
buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.6,
|
hit_timing: 0.6,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.3,
|
||||||
movement: (
|
movement: (
|
||||||
buildup: None,
|
buildup: None,
|
||||||
swing: Some(Sideways(3.0)),
|
swing: Some(Sideways(3.0)),
|
||||||
|
@ -3,10 +3,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 15,
|
damage: 16,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 6.0,
|
range: 6.0,
|
||||||
angle: 30.0,
|
angle: 30.0,
|
||||||
@ -14,7 +14,7 @@ ComboMelee2(
|
|||||||
buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.6,
|
hit_timing: 0.6,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.3,
|
||||||
movement: (
|
movement: (
|
||||||
buildup: Some(Forward(1.0)),
|
buildup: Some(Forward(1.0)),
|
||||||
swing: Some(Forward(3.0)),
|
swing: Some(Forward(3.0)),
|
||||||
|
@ -3,33 +3,16 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 7,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 7,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.2,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
|
||||||
recover_duration: 0.5,
|
|
||||||
ori_modifier: 0.6,
|
|
||||||
),
|
|
||||||
(
|
|
||||||
melee_constructor: (
|
|
||||||
kind: Slash(
|
|
||||||
damage: 14,
|
|
||||||
poise: 0,
|
|
||||||
knockback: 0,
|
|
||||||
energy_regen: 8,
|
|
||||||
),
|
|
||||||
range: 3.0,
|
|
||||||
angle: 45.0,
|
|
||||||
),
|
|
||||||
buildup_duration: 0.3,
|
|
||||||
swing_duration: 0.2,
|
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
@ -45,10 +28,27 @@ ComboMelee2(
|
|||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.3,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.1,
|
recover_duration: 0.3,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 14,
|
||||||
|
poise: 0,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 13,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.2,
|
||||||
movement: (
|
movement: (
|
||||||
buildup: None,
|
buildup: None,
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.5)),
|
||||||
@ -58,7 +58,7 @@ ComboMelee2(
|
|||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: true,
|
is_stance: true,
|
||||||
energy_cost_per_strike: 5,
|
energy_cost_per_strike: 4,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Offensive)),
|
kind: Some(Sword(Offensive)),
|
||||||
),
|
),
|
||||||
|
@ -6,24 +6,24 @@ ComboMelee2(
|
|||||||
damage: 7,
|
damage: 7,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 9,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.2,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.4,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 8,
|
damage: 13,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 13,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 45.0,
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: true,
|
is_stance: true,
|
||||||
energy_cost_per_strike: 10,
|
energy_cost_per_strike: 6,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Parrying)),
|
kind: Some(Sword(Parrying)),
|
||||||
capabilities: (
|
capabilities: (
|
||||||
|
@ -3,10 +3,10 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 15,
|
damage: 25,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 10,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 30.0,
|
angle: 30.0,
|
||||||
@ -15,7 +15,7 @@ ComboMelee2(
|
|||||||
buildup_duration: 0.05,
|
buildup_duration: 0.05,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
hit_timing: 0.6,
|
hit_timing: 0.6,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.75,
|
||||||
movement: (
|
movement: (
|
||||||
buildup: Some(Forward(0.5)),
|
buildup: Some(Forward(0.5)),
|
||||||
swing: None,
|
swing: None,
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
RiposteMelee(
|
RiposteMelee(
|
||||||
energy_cost: 15,
|
energy_cost: 20,
|
||||||
buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.15,
|
swing_duration: 0.2,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.4,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
damage: 10,
|
damage: 25,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 0,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
range: 4.0,
|
range: 4.0,
|
||||||
angle: 20.0,
|
angle: 20.0,
|
||||||
|
@ -2,16 +2,16 @@ DashMelee(
|
|||||||
energy_cost: 10,
|
energy_cost: 10,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
damage: 4,
|
damage: 10,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 5,
|
||||||
),
|
),
|
||||||
scaled: Some(Stab(
|
scaled: Some(Stab(
|
||||||
damage: 12,
|
damage: 30,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 0,
|
energy_regen: 10,
|
||||||
)),
|
)),
|
||||||
range: 4,
|
range: 4,
|
||||||
angle: 15.0,
|
angle: 15.0,
|
||||||
@ -21,7 +21,7 @@ DashMelee(
|
|||||||
buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
||||||
charge_duration: 1.0,
|
charge_duration: 1.0,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
recover_duration: 1.0,
|
recover_duration: 0.5,
|
||||||
ori_modifier: 0.1,
|
ori_modifier: 0.1,
|
||||||
charge_through: false,
|
charge_through: false,
|
||||||
meta: (
|
meta: (
|
||||||
|
@ -3,27 +3,27 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
damage: 10,
|
damage: 6,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 8,
|
||||||
),
|
),
|
||||||
range: 4.0,
|
range: 4.0,
|
||||||
angle: 10.0,
|
angle: 10.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.05,
|
||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.3,
|
||||||
ori_modifier: 0.6,
|
ori_modifier: 0.6,
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
damage: 14,
|
damage: 18,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 8,
|
energy_regen: 10,
|
||||||
),
|
),
|
||||||
range: 5.0,
|
range: 5.0,
|
||||||
angle: 7.5,
|
angle: 7.5,
|
||||||
|
@ -4,7 +4,7 @@ RapidMelee(
|
|||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
damage: 8,
|
damage: 10,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 5,
|
||||||
|
@ -3,7 +3,7 @@ ComboMelee2(
|
|||||||
(
|
(
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
damage: 12,
|
damage: 24,
|
||||||
poise: 0,
|
poise: 0,
|
||||||
knockback: 0,
|
knockback: 0,
|
||||||
energy_regen: 5,
|
energy_regen: 5,
|
||||||
@ -25,7 +25,7 @@ ComboMelee2(
|
|||||||
),
|
),
|
||||||
],
|
],
|
||||||
is_stance: false,
|
is_stance: false,
|
||||||
energy_cost_per_strike: 10,
|
energy_cost_per_strike: 15,
|
||||||
meta: (
|
meta: (
|
||||||
kind: Some(Sword(Reaching)),
|
kind: Some(Sword(Reaching)),
|
||||||
),
|
),
|
||||||
|
@ -52,7 +52,7 @@ pub enum BuffKind {
|
|||||||
/// increase, 1.0 is a 100% increase.
|
/// increase, 1.0 is a 100% increase.
|
||||||
Hastened,
|
Hastened,
|
||||||
// TODO: Consider non linear scaling?
|
// TODO: Consider non linear scaling?
|
||||||
/// Increases resistance to incomin poise over time
|
/// Increases resistance to incoming poise over time
|
||||||
/// Strength scales the resistance linearly, values over 1 will usually do
|
/// Strength scales the resistance linearly, values over 1 will usually do
|
||||||
/// nothing. 0.5 is 50%, 1.0 is 100%.
|
/// nothing. 0.5 is 50%, 1.0 is 100%.
|
||||||
Fortitude,
|
Fortitude,
|
||||||
|
@ -122,7 +122,7 @@ impl CharacterBehavior for Data {
|
|||||||
|
|
||||||
handle_orientation(data, &mut update, 1.0, None);
|
handle_orientation(data, &mut update, 1.0, None);
|
||||||
handle_move(data, &mut update, 0.7);
|
handle_move(data, &mut update, 0.7);
|
||||||
handle_interrupts(data, &mut update, Some(ability_input));
|
let interrupted = handle_interrupts(data, &mut update, Some(ability_input));
|
||||||
|
|
||||||
let strike_data = self.strike_data();
|
let strike_data = self.strike_data();
|
||||||
|
|
||||||
@ -249,7 +249,7 @@ impl CharacterBehavior for Data {
|
|||||||
|
|
||||||
if input_is_pressed(data, ability_input) {
|
if input_is_pressed(data, ability_input) {
|
||||||
next_strike(&mut update)
|
next_strike(&mut update)
|
||||||
} else if !self.static_data.ability_info.input.map_or(false, |input| input_is_pressed(data, input)) {
|
} else if !self.static_data.ability_info.input.map_or(false, |input| input_is_pressed(data, input)) && !interrupted {
|
||||||
attempt_input(data, output_events, &mut update);
|
attempt_input(data, output_events, &mut update);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -1077,13 +1077,14 @@ pub fn handle_dodge_input(data: &JoinData<'_>, update: &mut StateUpdate) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns whether an interrupt occurred
|
||||||
pub fn handle_interrupts(
|
pub fn handle_interrupts(
|
||||||
data: &JoinData,
|
data: &JoinData,
|
||||||
update: &mut StateUpdate,
|
update: &mut StateUpdate,
|
||||||
// Used when an input other than the one that activated the ability being pressed should block
|
// Used when an input other than the one that activated the ability being pressed should block
|
||||||
// an interrupt
|
// an interrupt
|
||||||
input_override: Option<InputKind>,
|
input_override: Option<InputKind>,
|
||||||
) {
|
) -> bool {
|
||||||
// Check that the input used to enter current character state (if there was one)
|
// Check that the input used to enter current character state (if there was one)
|
||||||
// is not pressed
|
// is not pressed
|
||||||
if input_override
|
if input_override
|
||||||
@ -1109,9 +1110,15 @@ pub fn handle_interrupts(
|
|||||||
});
|
});
|
||||||
if can_dodge {
|
if can_dodge {
|
||||||
handle_dodge_input(data, update);
|
handle_dodge_input(data, update);
|
||||||
|
true
|
||||||
} else if can_block {
|
} else if can_block {
|
||||||
handle_block_input(data, update);
|
handle_block_input(data, update);
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -806,7 +806,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.0,
|
max_range: 2.0,
|
||||||
angle: 30.0,
|
angle: 30.0,
|
||||||
energy: 5.0,
|
energy: 4.0,
|
||||||
};
|
};
|
||||||
const OFFENSIVE_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
const OFFENSIVE_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
||||||
range: 2.0,
|
range: 2.0,
|
||||||
@ -885,7 +885,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.5,
|
max_range: 2.5,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 5.0,
|
energy: 3.0,
|
||||||
};
|
};
|
||||||
const BASIC_BLOCK: BlockData = BlockData {
|
const BASIC_BLOCK: BlockData = BlockData {
|
||||||
angle: 55.0,
|
angle: 55.0,
|
||||||
@ -983,7 +983,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.5,
|
max_range: 2.5,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 10.0,
|
energy: 3.0,
|
||||||
};
|
};
|
||||||
const MOBILITY_FEINT: ComboMeleeData = ComboMeleeData {
|
const MOBILITY_FEINT: ComboMeleeData = ComboMeleeData {
|
||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
@ -1081,19 +1081,19 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.5,
|
max_range: 2.5,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 10.0,
|
energy: 5.0,
|
||||||
};
|
};
|
||||||
const CRIPPLING_GOUGE: ComboMeleeData = ComboMeleeData {
|
const CRIPPLING_GOUGE: ComboMeleeData = ComboMeleeData {
|
||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 3.0,
|
max_range: 3.0,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 20.0,
|
energy: 25.0,
|
||||||
};
|
};
|
||||||
const CRIPPLING_STRIKE: ComboMeleeData = ComboMeleeData {
|
const CRIPPLING_STRIKE: ComboMeleeData = ComboMeleeData {
|
||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 3.0,
|
max_range: 3.0,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 20.0,
|
energy: 25.0,
|
||||||
};
|
};
|
||||||
const CRIPPLING_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
const CRIPPLING_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
||||||
range: 2.5,
|
range: 2.5,
|
||||||
@ -1170,7 +1170,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.5,
|
max_range: 2.5,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 10.0,
|
energy: 6.0,
|
||||||
};
|
};
|
||||||
const CLEAVING_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
const CLEAVING_FINISHER: FinisherMeleeData = FinisherMeleeData {
|
||||||
range: 2.0,
|
range: 2.0,
|
||||||
@ -1182,12 +1182,12 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 5.0,
|
max_range: 5.0,
|
||||||
angle: 360.0,
|
angle: 360.0,
|
||||||
energy: 15.0,
|
energy: 20.0,
|
||||||
};
|
};
|
||||||
const CLEAVING_DIVE: DiveMeleeData = DiveMeleeData {
|
const CLEAVING_DIVE: DiveMeleeData = DiveMeleeData {
|
||||||
range: 5.0,
|
range: 5.0,
|
||||||
angle: 10.0,
|
angle: 10.0,
|
||||||
energy: 20.0,
|
energy: 25.0,
|
||||||
};
|
};
|
||||||
const DESIRED_ENERGY: f32 = 50.0;
|
const DESIRED_ENERGY: f32 = 50.0;
|
||||||
|
|
||||||
@ -1284,7 +1284,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 2.5,
|
max_range: 2.5,
|
||||||
angle: 35.0,
|
angle: 35.0,
|
||||||
energy: 10.0,
|
energy: 6.0,
|
||||||
};
|
};
|
||||||
const PARRYING_PARRY: BlockData = BlockData {
|
const PARRYING_PARRY: BlockData = BlockData {
|
||||||
angle: 40.0,
|
angle: 40.0,
|
||||||
@ -1294,7 +1294,7 @@ impl<'a> AgentData<'a> {
|
|||||||
const PARRYING_RIPOSTE: BlockData = BlockData {
|
const PARRYING_RIPOSTE: BlockData = BlockData {
|
||||||
angle: 15.0,
|
angle: 15.0,
|
||||||
range: 3.5,
|
range: 3.5,
|
||||||
energy: 15.0,
|
energy: 20.0,
|
||||||
};
|
};
|
||||||
const PARRYING_COUNTER: ComboMeleeData = ComboMeleeData {
|
const PARRYING_COUNTER: ComboMeleeData = ComboMeleeData {
|
||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
@ -1433,7 +1433,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 0.0,
|
min_range: 0.0,
|
||||||
max_range: 3.0,
|
max_range: 3.0,
|
||||||
angle: 3.0,
|
angle: 3.0,
|
||||||
energy: 10.0,
|
energy: 15.0,
|
||||||
};
|
};
|
||||||
const HEAVY_FORTITUDE: SelfBuffData = SelfBuffData {
|
const HEAVY_FORTITUDE: SelfBuffData = SelfBuffData {
|
||||||
buff: BuffKind::Fortitude,
|
buff: BuffKind::Fortitude,
|
||||||
@ -1522,7 +1522,7 @@ impl<'a> AgentData<'a> {
|
|||||||
min_range: 1.0,
|
min_range: 1.0,
|
||||||
max_range: 7.5,
|
max_range: 7.5,
|
||||||
angle: 7.5,
|
angle: 7.5,
|
||||||
energy: 10.0,
|
energy: 15.0,
|
||||||
};
|
};
|
||||||
const DESIRED_ENERGY: f32 = 50.0;
|
const DESIRED_ENERGY: f32 = 50.0;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user