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Changelog entry, better placeholder UI, remove test changes
This commit is contained in:
parent
06728c1865
commit
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@ -1,6 +1,6 @@
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[target.x86_64-unknown-linux-gnu]
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rustflags = [
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"-C", "link-arg=-fuse-ld=mold",
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"-C", "link-arg=-fuse-ld=gold",
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]
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[target.x86_64-pc-windows-gnu]
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3
.gitignore
vendored
3
.gitignore
vendored
@ -62,6 +62,9 @@ nix/result*
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/result*
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/shell.nix
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## KDE
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.directory
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# Programming and scripting languages
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## Bash
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@ -24,6 +24,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fireworks and bombs are (again) available from chests (Sahagin and above).
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- Increased brinestone armor recipe cost and repair cost.
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- Hammer
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### Removed
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@ -15,4 +15,6 @@ Shockwave(
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damage_kind: Crushing,
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specifier: Fire,
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ori_rate: 1.0,
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timing: PostBuildup,
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emit_outcome: true,
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)
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@ -15,4 +15,6 @@ Shockwave(
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damage_kind: Crushing,
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specifier: Fire,
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ori_rate: 1.0,
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timing: PostBuildup,
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emit_outcome: true,
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)
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@ -8,13 +8,13 @@
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.cultist.cultist"),
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active_hands: InHands((Choice([
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// (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
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// (4, Item("common.items.weapons.sword.cultist")),
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// (2, Item("common.items.weapons.staff.cultist_staff")),
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(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
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(4, Item("common.items.weapons.sword.cultist")),
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(2, Item("common.items.weapons.staff.cultist_staff")),
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(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
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// (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
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// (2, Item("common.items.weapons.bow.velorite")),
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// (1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
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(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
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(2, Item("common.items.weapons.bow.velorite")),
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(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
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]), None)),
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)),
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items: [
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BIN
assets/voxygen/element/ui/diary/hammer_bg.png
(Stored with Git LFS)
BIN
assets/voxygen/element/ui/diary/hammer_bg.png
(Stored with Git LFS)
Binary file not shown.
@ -1801,7 +1801,7 @@ impl<'a> Diary<'a> {
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) -> Vec<Event> {
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// Hammer
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Image::new(self.imgs.hammer_bg)
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.wh([865.0, 600.0])
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.wh([924.0, 619.0])
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.mid_top_with_margin_on(state.ids.content_align, 65.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
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.set(state.ids.hammer_bg, ui);
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@ -1811,97 +1811,97 @@ impl<'a> Diary<'a> {
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::ScornfulSwipe),
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ability_id: "common.abilities.hammer.scornful_swipe",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 492.0, 416.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 455.0, 424.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Tremor),
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ability_id: "common.abilities.hammer.tremor",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 418.0, 149.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 398.0, 172.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::VigorousBash),
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ability_id: "common.abilities.hammer.vigorous_bash",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 422.0, 282.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 398.0, 272.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Retaliate),
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ability_id: "common.abilities.hammer.retaliate",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 313.0, 87.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 122.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::SpineCracker),
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ability_id: "common.abilities.hammer.spine_cracker",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 311.0, 327.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 222.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Breach),
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ability_id: "common.abilities.hammer.breach",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 311.0, 214.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 322.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::IronTempest),
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ability_id: "common.abilities.hammer.iron_tempest",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 202.0, 216.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 170.0, 172.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Upheaval),
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ability_id: "common.abilities.hammer.upheaval",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 202.0, 343.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 170.0, 272.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Thunderclap),
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ability_id: "common.abilities.hammer.thunderclap",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 72.0, 218.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 56.0, 172.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::SeismicShock),
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ability_id: "common.abilities.hammer.seismic_shock",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 71.0, 336.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 56.0, 272.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::HeavyWhorl),
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ability_id: "common.abilities.hammer.heavy_whorl",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 417.0, 675.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 398.0, 576.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Intercept),
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ability_id: "common.abilities.hammer.intercept",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 421.0, 541.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 398.0, 676.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::PileDriver),
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ability_id: "common.abilities.hammer.pile_driver",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 312.0, 735.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 526.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::LungPummel),
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ability_id: "common.abilities.hammer.lung_pummel",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 310.0, 609.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 626.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::HelmCrusher),
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ability_id: "common.abilities.hammer.helm_crusher",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 310.0, 497.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 284.0, 726.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Rampart),
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ability_id: "common.abilities.hammer.rampart",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 201.0, 605.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 170.0, 576.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Tenacity),
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ability_id: "common.abilities.hammer.tenacity",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 201.0, 478.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 170.0, 676.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Earthshaker),
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ability_id: "common.abilities.hammer.earthshaker",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 71.0, 600.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 56.0, 576.0),
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},
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SkillIcon::Ability {
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skill: Skill::Hammer(HammerSkill::Judgement),
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ability_id: "common.abilities.hammer.judgement",
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 70.0, 481.0),
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position: TopLeftWithMarginsOn(state.ids.hammer_bg, 56.0, 676.0),
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},
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];
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