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https://gitlab.com/veloren/veloren.git
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Add ParticleMgr
This commit is contained in:
parent
7e35617f59
commit
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@ -11,6 +11,8 @@ in vec4 inst_mat1;
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in vec4 inst_mat2;
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in vec4 inst_mat3;
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in vec3 inst_col;
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in vec3 inst_vel;
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in vec4 inst_tick;
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in float inst_wind_sway;
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out vec3 f_pos;
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@ -34,11 +36,14 @@ void main() {
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f_pos.z -= 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0);
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// Wind waving
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f_pos += inst_wind_sway * vec3(
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sin(tick.x * 1.5 + f_pos.y * 0.1) * sin(tick.x * 0.35),
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sin(tick.x * 1.5 + f_pos.x * 0.1) * sin(tick.x * 0.25),
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0.0
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) * pow(abs(v_pos.z) * SCALE, 1.3) * 0.2;
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//f_pos += inst_wind_sway * vec3(
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// sin(tick.x * 1.5 + f_pos.y * 0.1) * sin(tick.x * 0.35),
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// sin(tick.x * 1.5 + f_pos.x * 0.1) * sin(tick.x * 0.25),
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// 0.0
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//) * pow(abs(v_pos.z) * SCALE, 1.3) * 0.2;
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float elapsed = (tick.x - inst_tick.x) / 100000.0;
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f_pos += (inst_vel * elapsed);
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// First 3 normals are negative, next 3 are positive
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vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));
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@ -2,8 +2,8 @@
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// version in voxygen\src\meta.rs in order to reset save files to being empty
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use crate::comp::{
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body::object, projectile, Body, CharacterAbility, Gravity, HealthChange, HealthSource,
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LightEmitter, Projectile, ParticleEmitter,
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body::object, projectile, visual::ParticleEmitterMode, Body, CharacterAbility, Gravity,
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HealthChange, HealthSource, LightEmitter, ParticleEmitter, Projectile,
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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@ -277,7 +277,7 @@ impl Tool {
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..Default::default()
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}),
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projectile_particles: Some(ParticleEmitter {
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mode: 0,
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mode: ParticleEmitterMode::Sprinkler,
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}),
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projectile_gravity: None,
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},
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@ -304,7 +304,7 @@ impl Tool {
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..Default::default()
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}),
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projectile_particles: Some(ParticleEmitter {
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mode: 0,
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mode: ParticleEmitterMode::Sprinkler,
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}),
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projectile_gravity: None,
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},
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@ -18,7 +18,7 @@ mod player;
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pub mod projectile;
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pub mod skills;
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mod stats;
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mod visual;
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pub mod visual;
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// Reexports
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pub use ability::{CharacterAbility, CharacterAbilityType, ItemConfig, Loadout};
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@ -46,37 +46,24 @@ impl Default for LightAnimation {
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impl Component for LightAnimation {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ParticleEmitterMode {
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Sprinkler,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct ParticleEmitter {
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/// Mode 1: sprinkler (inital_velocity, lifespan)
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/// Mode 2: smoke (initial_position, boyancy_const, wind, lifespan)
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pub mode: u8, // enum?
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// pub vertices: Vec<i8>,
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// pub texture: RasterFooBar,
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// // mode 1 -- sprinkler.
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// pub initial_position: [i8; 3],
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// pub initial_velocity: [i8; 3],
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// pub lifespan: u32, // in ticks?
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// // mode 2 -- smoke
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// pub initial_position: [i8; 3],
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// pub boyancy_const: [i8; 3],
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// pub wind_sway: [i8; 3],
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pub mode: ParticleEmitterMode,
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}
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impl Default for ParticleEmitter {
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fn default() -> Self {
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Self {
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mode: 0,
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mode: ParticleEmitterMode::Sprinkler,
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}
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}
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}
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impl Component for ParticleEmitter {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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}
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@ -25,6 +25,7 @@ use world::util::Sampler;
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use scan_fmt::{scan_fmt, scan_fmt_some};
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use tracing::error;
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use comp::visual::ParticleEmitterMode;
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pub trait ChatCommandExt {
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fn execute(&self, server: &mut Server, entity: EcsEntity, args: String);
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@ -910,7 +911,9 @@ fn handle_light(
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.create_entity_synced()
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.with(pos)
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.with(comp::ForceUpdate)
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.with(comp::ParticleEmitter { mode: 0 })
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.with(comp::ParticleEmitter {
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mode: ParticleEmitterMode::Sprinkler,
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})
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.with(light_emitter);
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if let Some(light_offset) = light_offset_opt {
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builder.with(light_offset).build();
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@ -6,6 +6,7 @@ use common::{
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},
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util::Dir,
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};
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use comp::visual::ParticleEmitterMode;
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use specs::{Builder, Entity as EcsEntity, WorldExt};
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use vek::{Rgb, Vec3};
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@ -117,7 +118,9 @@ pub fn handle_create_waypoint(server: &mut Server, pos: Vec3<f32>) {
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flicker: 1.0,
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animated: true,
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})
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.with(ParticleEmitter { mode: 0 })
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.with(ParticleEmitter {
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mode: ParticleEmitterMode::Sprinkler,
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})
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.with(WaypointArea::default())
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.build();
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}
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@ -1,6 +1,6 @@
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use crate::{
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mesh::{vol, Meshable},
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render::{self, FigurePipeline, Mesh, SpritePipeline},
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render::{self, FigurePipeline, Mesh, ParticlePipeline, SpritePipeline},
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};
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use common::{
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figure::Cell,
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@ -11,6 +11,7 @@ use vek::*;
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type FigureVertex = <FigurePipeline as render::Pipeline>::Vertex;
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type SpriteVertex = <SpritePipeline as render::Pipeline>::Vertex;
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type ParticleVertex = <ParticlePipeline as render::Pipeline>::Vertex;
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impl<'a, V: 'a> Meshable<'a, FigurePipeline, FigurePipeline> for V
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where
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@ -147,6 +148,73 @@ where
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}
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}
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impl<'a, V: 'a> Meshable<'a, ParticlePipeline, ParticlePipeline> for V
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where
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol,
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/* TODO: Use VolIterator instead of manually iterating
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* &'a V: IntoVolIterator<'a> + IntoFullVolIterator<'a>,
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* &'a V: BaseVol<Vox=Cell>, */
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{
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type Pipeline = ParticlePipeline;
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type Supplement = (Vec3<f32>, Vec3<f32>);
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type TranslucentPipeline = ParticlePipeline;
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#[allow(clippy::needless_range_loop)] // TODO: Pending review in #587
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#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
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fn generate_mesh(
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&'a self,
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(offs, scale): Self::Supplement,
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) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
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let mut mesh = Mesh::new();
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let vol_iter = (self.lower_bound().x..self.upper_bound().x)
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.map(|i| {
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(self.lower_bound().y..self.upper_bound().y).map(move |j| {
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(self.lower_bound().z..self.upper_bound().z).map(move |k| Vec3::new(i, j, k))
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})
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})
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.flatten()
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.flatten()
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.map(|pos| (pos, self.get(pos).map(|x| *x).unwrap_or(Vox::empty())));
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for (pos, vox) in vol_iter {
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if let Some(col) = vox.get_color() {
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vol::push_vox_verts(
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&mut mesh,
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faces_to_make(self, pos, true, |vox| vox.is_empty()),
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offs + pos.map(|e| e as f32),
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&[[[Rgba::from_opaque(col); 3]; 3]; 3],
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|origin, norm, col, light, ao| {
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ParticleVertex::new(
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origin * scale,
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norm,
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linear_to_srgb(srgb_to_linear(col) * light),
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ao,
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)
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},
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&{
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let mut ls = [[[None; 3]; 3]; 3];
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for x in 0..3 {
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for y in 0..3 {
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for z in 0..3 {
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ls[z][y][x] = self
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.get(pos + Vec3::new(x as i32, y as i32, z as i32) - 1)
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.map(|v| v.is_empty())
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.unwrap_or(true)
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.then_some(1.0);
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}
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}
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}
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ls
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},
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);
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}
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}
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(mesh, Mesh::new())
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}
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}
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/// Use the 6 voxels/blocks surrounding the one at the specified position
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/// to detemine which faces should be drawn
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fn faces_to_make<V: ReadVol>(
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@ -22,6 +22,7 @@ pub use self::{
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create_mesh as create_pp_mesh, Locals as PostProcessLocals, PostProcessPipeline,
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},
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skybox::{create_mesh as create_skybox_mesh, Locals as SkyboxLocals, SkyboxPipeline},
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particle::{Instance as ParticleInstance, ParticlePipeline},
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sprite::{Instance as SpriteInstance, SpritePipeline},
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terrain::{Locals as TerrainLocals, TerrainPipeline},
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ui::{
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@ -2,6 +2,7 @@ use super::{
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super::{Pipeline, TgtColorFmt, TgtDepthStencilFmt},
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Globals, Light, Shadow,
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};
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use common::comp::visual::ParticleEmitterMode;
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use gfx::{
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self, gfx_defines, gfx_impl_struct_meta, gfx_pipeline, gfx_pipeline_inner,
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gfx_vertex_struct_meta,
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@ -26,7 +27,10 @@ gfx_defines! {
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inst_mat2: [f32; 4] = "inst_mat2",
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inst_mat3: [f32; 4] = "inst_mat3",
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inst_col: [f32; 3] = "inst_col",
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inst_vel: [f32; 3] = "inst_vel",
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inst_tick: [f32; 4] = "inst_tick",
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inst_wind_sway: f32 = "inst_wind_sway",
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mode: u8 = "mode",
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}
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pipeline pipe {
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@ -66,7 +70,14 @@ impl Vertex {
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}
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impl Instance {
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pub fn new(mat: Mat4<f32>, col: Rgb<f32>, wind_sway: f32) -> Self {
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pub fn new(
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mat: Mat4<f32>,
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col: Rgb<f32>,
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vel: Vec3<f32>,
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tick: u64,
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wind_sway: f32,
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mode: ParticleEmitterMode,
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) -> Self {
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let mat_arr = mat.into_col_arrays();
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Self {
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inst_mat0: mat_arr[0],
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@ -74,13 +85,27 @@ impl Instance {
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inst_mat2: mat_arr[2],
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inst_mat3: mat_arr[3],
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inst_col: col.into_array(),
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inst_vel: vel.into_array(),
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inst_tick: [tick as f32; 4],
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inst_wind_sway: wind_sway,
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mode: mode as u8,
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}
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}
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}
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impl Default for Instance {
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fn default() -> Self { Self::new(Mat4::identity(), Rgb::broadcast(1.0), 0.0) }
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fn default() -> Self {
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Self::new(
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Mat4::identity(),
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Rgb::broadcast(1.0),
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Vec3::zero(),
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0,
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0.0,
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ParticleEmitterMode::Sprinkler,
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)
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}
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}
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pub struct ParticlePipeline;
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@ -1,11 +1,13 @@
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pub mod camera;
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pub mod figure;
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pub mod particle;
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pub mod simple;
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pub mod terrain;
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use self::{
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camera::{Camera, CameraMode},
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figure::FigureMgr,
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particle::ParticleMgr,
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terrain::Terrain,
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};
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use crate::{
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@ -62,6 +64,7 @@ pub struct Scene {
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loaded_distance: f32,
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select_pos: Option<Vec3<i32>>,
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particle_mgr: ParticleMgr,
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figure_mgr: FigureMgr,
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sfx_mgr: SfxMgr,
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music_mgr: MusicMgr,
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@ -113,6 +116,7 @@ impl Scene {
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loaded_distance: 0.0,
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select_pos: None,
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particle_mgr: ParticleMgr::new(renderer),
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figure_mgr: FigureMgr::new(),
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sfx_mgr: SfxMgr::new(),
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music_mgr: MusicMgr::new(),
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@ -128,6 +132,9 @@ impl Scene {
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/// Get a reference to the scene's terrain.
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pub fn terrain(&self) -> &Terrain<TerrainChunk> { &self.terrain }
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/// Get a reference to the scene's particle manager.
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pub fn particle_mgr(&self) -> &ParticleMgr { &self.particle_mgr }
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/// Get a reference to the scene's figure manager.
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pub fn figure_mgr(&self) -> &FigureMgr { &self.figure_mgr }
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@ -390,6 +397,16 @@ impl Scene {
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// Remove unused figures.
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self.figure_mgr.clean(scene_data.tick);
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// Maintain the particles.
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self.particle_mgr.maintain(
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renderer,
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&scene_data,
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self.camera.get_focus_pos(),
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self.loaded_distance,
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view_mat,
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proj_mat,
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);
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// Maintain audio
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self.sfx_mgr
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.maintain(audio, scene_data.state, scene_data.player_entity);
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@ -425,6 +442,14 @@ impl Scene {
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scene_data.figure_lod_render_distance,
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);
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self.particle_mgr.render(
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renderer,
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&self.globals,
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&self.lights,
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&self.shadows,
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self.camera.get_focus_pos(),
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);
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// Render the skybox.
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renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);
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|
170
voxygen/src/scene/particle.rs
Normal file
170
voxygen/src/scene/particle.rs
Normal file
@ -0,0 +1,170 @@
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use super::SceneData;
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use crate::{
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mesh::Meshable,
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render::{
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mesh::Quad, Consts, Globals, Instances, Light, Mesh, Model, ParticleInstance,
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ParticlePipeline, Renderer, Shadow,
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},
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};
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use common::{
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assets,
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comp::{visual::ParticleEmitterMode, Ori, ParticleEmitter, Pos, Vel},
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figure::Segment,
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vol::BaseVol,
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};
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use dot_vox::DotVoxData;
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use hashbrown::HashMap;
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use rand::Rng;
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use specs::{Entity as EcsEntity, Join, WorldExt};
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use tracing::{debug, error, warn};
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use vek::{Mat4, Rgb, Vec3};
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struct Particles {
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// this is probably nieve,
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// could cache and re-use between particles,
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// should be a cache key?
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// model: Model<ParticlePipeline>,
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instances: Instances<ParticleInstance>,
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}
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pub struct ParticleMgr {
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entity_particles: HashMap<EcsEntity, Vec<Particles>>,
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model_cache: Model<ParticlePipeline>,
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}
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impl ParticleMgr {
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pub fn new(renderer: &mut Renderer) -> Self {
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let offset = Vec3::zero();
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let lod_scale = Vec3::one();
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// TODO: from cache
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let vox = assets::load_expect::<DotVoxData>("voxygen.voxel.not_found");
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// TODO: from cache
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let mesh = &Meshable::<ParticlePipeline, ParticlePipeline>::generate_mesh(
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&Segment::from(vox.as_ref()),
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(offset * lod_scale, Vec3::one() / lod_scale),
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)
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.0;
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// TODO: from cache
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let model = renderer
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.create_model(mesh)
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.expect("Failed to create particle model");
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Self {
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entity_particles: HashMap::new(),
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model_cache: model,
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}
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}
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pub fn maintain(
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&mut self,
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renderer: &mut Renderer,
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scene_data: &SceneData,
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focus_pos: Vec3<f32>,
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loaded_distance: f32,
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view_mat: Mat4<f32>,
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proj_mat: Mat4<f32>,
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) {
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let state = scene_data.state;
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let ecs = state.ecs();
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let tick = scene_data.tick;
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// remove dead particles
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// remove dead entities, with dead particles
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self.entity_particles.retain(|k, v| ecs.is_alive(*k));
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// add living entities particles
|
||||
for (_i, (entity, particle_emitter, pos, ori, vel)) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<ParticleEmitter>(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
ecs.read_storage::<Ori>().maybe(),
|
||||
ecs.read_storage::<Vel>().maybe(),
|
||||
)
|
||||
.join()
|
||||
.enumerate()
|
||||
{
|
||||
let entry = self
|
||||
.entity_particles
|
||||
.entry(entity)
|
||||
.or_insert_with(|| into_particles(renderer, tick, particle_emitter, pos, ori, vel));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
globals: &Consts<Globals>,
|
||||
lights: &Consts<Light>,
|
||||
shadows: &Consts<Shadow>,
|
||||
focus_pos: Vec3<f32>,
|
||||
) {
|
||||
for particles in self.entity_particles.values() {
|
||||
for particle in particles {
|
||||
renderer.render_particles(
|
||||
&self.model_cache,
|
||||
globals,
|
||||
&particle.instances,
|
||||
lights,
|
||||
shadows,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn into_particles(
|
||||
renderer: &mut Renderer,
|
||||
tick: u64,
|
||||
particle_emitter: &ParticleEmitter,
|
||||
pos: &Pos,
|
||||
ori: Option<&Ori>,
|
||||
vel: Option<&Vel>,
|
||||
) -> Vec<Particles> {
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let desired_instance_count = 100;
|
||||
|
||||
// let ori_default = Ori::default();
|
||||
let vel_default = Vel::default();
|
||||
|
||||
// let ori2 = ori.unwrap_or_else(|| &ori_default);
|
||||
let vel2 = vel.unwrap_or_else(|| &vel_default).0;
|
||||
let mut instances_vec = Vec::new();
|
||||
|
||||
for x in 0..desired_instance_count {
|
||||
// how does ParticleEmitterMode fit in here?
|
||||
// can we have a ParticleInstance type per ParticleEmitterMode?
|
||||
// can we mix and match instance types in the same instances_vec?
|
||||
instances_vec.push(ParticleInstance::new(
|
||||
Mat4::identity()
|
||||
// initial rotation
|
||||
.rotated_x(rng.gen_range(0.0, 3.14 * 2.0))
|
||||
.rotated_y(rng.gen_range(0.0, 3.14 * 2.0))
|
||||
.rotated_z(rng.gen_range(0.0, 3.14 * 2.0))
|
||||
// inition position
|
||||
.translated_3d(
|
||||
pos.0
|
||||
+ Vec3::new(
|
||||
rng.gen_range(-5.0, 5.0),
|
||||
rng.gen_range(-5.0, 5.0),
|
||||
rng.gen_range(0.0, 10.0),
|
||||
),
|
||||
),
|
||||
Rgb::broadcast(1.0), // instance color
|
||||
vel2 + Vec3::broadcast(rng.gen_range(-5.0, 5.0)),
|
||||
tick,
|
||||
rng.gen_range(0.0, 20.0), // wind sway
|
||||
ParticleEmitterMode::Sprinkler, // particle_emitter.mode */
|
||||
));
|
||||
}
|
||||
|
||||
let instances = renderer
|
||||
.create_instances(&instances_vec)
|
||||
.expect("Failed to upload particle instances to the GPU!");
|
||||
|
||||
vec![Particles { instances }]
|
||||
}
|
Loading…
Reference in New Issue
Block a user