Merge branch 'doctorkompot/new_necklaces' into 'master'

DoctorKompot - New Necklaces

See merge request veloren/veloren!2940
This commit is contained in:
Samuel Keiffer 2021-10-22 05:24:20 +00:00
commit 3a92ab8901
61 changed files with 472 additions and 71 deletions

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@ -0,0 +1,17 @@
ItemDef(
name: "Cultist Amulet",
description: "You can still feel the Mindflayer's presence within this amulet...",
kind: Armor((
kind: Neck("Cultist"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 10,
energy_reward: 0.05,
crit_power: 0.06,
stealth: 0.0,
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Cultist Signet Ring ",
description: "Once belonged to a cultist.",
kind: Armor((
kind: Ring("Cultist"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 5,
energy_reward: 0.025,
crit_power: 0.02,
stealth: 0.0,
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Amethyst Necklace",
description: "A tin necklace lined with amethyst gems.",
kind: Armor((
kind: Neck("Amethyst"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Ankh of Life",
description: "A unique necklace of unkown origin... You can feel the power flowing through it.",
kind: Armor((
kind: Neck("Ankh"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 20,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Carcanet of Wrath",
description: "A necklace that gives even the most feeble beings immense amounts of power.",
kind: Armor((
kind: Neck("Carcanet"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.2,
stealth: 0.0,
),
)),
quality: Legendary,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Diamond Necklace",
description: "An expensive gold necklace, ornate with exquisite diamonds.",
kind: Armor((
kind: Neck("Diamond"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: -0.1,
crit_power: 0.1,
stealth: 0.0,
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Emerald Necklace",
description: "A cobalt necklace, bearing beautiful emerald gems.",
kind: Armor((
kind: Neck("Emerald"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 20.0,
energy_reward: -0.2,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Fang Necklace",
description: "Only the most savage beings can handle the power of this necklace...",
kind: Armor((
kind: Neck("Fang"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0.0,
energy_reward: 0.0,
crit_power: 0.07,
stealth: 0.0,
),
)),
quality: High,
tags: [],
)

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@ -1,11 +1,11 @@
ItemDef(
name: "Gem of lesser Protection",
name: "Gem of Resilience",
description: "Surrounded by a discrete magical glow.",
kind: Armor((
kind: Neck("Plain1"),
kind: Neck("ResilienceGem"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
@ -13,7 +13,5 @@ ItemDef(
),
)),
quality: Moderate,
tags: [
Material(Steel)
],
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Gold Necklace",
description: "An expensive gold necklace... looks stolen.",
kind: Armor((
kind: Neck("Gold"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 10,
energy_reward: 0.0,
crit_power: 0.02,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -1,11 +1,11 @@
ItemDef(
name: "Cultist Signet Ring ",
description: "Once belonged to a cultist.",
name: "Haniwa Talisman",
description: "A talisman depicting a figure of unkown origin.",
kind: Armor((
kind: Ring("Skull"),
kind: Neck("Haniwa"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
poise_resilience: Normal(2.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,

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@ -0,0 +1,17 @@
ItemDef(
name: "Honeycomb Pendant",
description: "This necklace is always spewing out honey...",
kind: Armor((
kind: Neck("Honeycomb"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 10,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: High,
tags: [],
)

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@ -1,8 +1,8 @@
ItemDef(
name: "Plain Necklace",
description: "It's become tarnished with age.",
name: "Pendant of Protection",
description: "You feel as if something is always watching you...",
kind: Armor((
kind: Neck("Plain0"),
kind: Neck("Pendant"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
@ -13,7 +13,5 @@ ItemDef(
),
)),
quality: Common,
tags: [
Material(Iron)
],
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Ruby Necklace",
description: "An ornate silver necklace, embedded with beautiful rubies.",
kind: Armor((
kind: Neck("Ruby"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0.0,
energy_reward: 0.2,
crit_power: -0.06,
stealth: 0.0,
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Sapphire Necklace",
description: "A sturdy iron necklace, with polished sapphire gems embedded into it.",
kind: Armor((
kind: Neck("Sapphire"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.05,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -0,0 +1,17 @@
ItemDef(
name: "Scratched Necklace",
description: "The string is about to snap...",
kind: Armor((
kind: Neck("Scratched"),
stats: (
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Low,
tags: [],
)

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@ -1,11 +1,11 @@
ItemDef(
name: "Seashell Necklace",
description: "Contains the guardian aura of the ocean",
description: "Contains the guardian aura of the ocean.",
kind: Armor((
kind: Neck("Shell"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,

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@ -0,0 +1,17 @@
ItemDef(
name: "Topaz Necklace",
description: "A copper necklace, with topaz embedded in the center.",
kind: Armor((
kind: Neck("Topaz"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 10.0,
energy_reward: 0.00,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
tags: [],
)

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@ -4,10 +4,10 @@ ItemDef(
kind: Armor((
kind: Ring("Amethyst"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.025,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.0,
),

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@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Ring("Diamond"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: -0.05,
crit_power: 0.1,
crit_power: 0.05,
stealth: 0.0,
),
)),

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@ -4,14 +4,14 @@ ItemDef(
kind: Armor((
kind: Ring("Emerald"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 10.0,
energy_reward: 0.0,
crit_power: -0.025,
energy_reward: -0.1,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,
quality: Epic,
tags: [],
)

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@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_max: 5,
energy_reward: 0.0,
crit_power: 0.0,
crit_power: 0.01,
stealth: 0.0,
),
)),

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@ -4,14 +4,14 @@ ItemDef(
kind: Armor((
kind: Ring("Ruby"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: -10.0,
energy_reward: 0.05,
crit_power: 0.0,
energy_max: 0.0,
energy_reward: 0.1,
crit_power: -0.03,
stealth: 0.0,
),
)),
quality: High,
quality: Epic,
tags: [],
)

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@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Ring("Sapphire"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.05,
crit_power: 0.025,
stealth: 0.0,
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Ring("Scratched"),
stats: (
protection: Normal(0.1),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Ring("Topaz"),
stats: (
protection: Normal(0.0),
protection: Normal(0.5),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.00,

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@ -17,7 +17,7 @@
// Biju
Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"),
Armor(Neck): Item("common.items.armor.misc.neck.plain_1"),
Armor(Neck): Item("common.items.armor.misc.neck.gem_of_resilience"),
Armor(Ring1): Item("common.items.armor.misc.ring.gold"),
Armor(Ring2): Item("common.items.armor.misc.ring.gold"),

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@ -7,7 +7,7 @@
Armor(Belt): Item("common.items.armor.twigsflowers.belt"),
Lantern: Item("common.items.lantern.black_0"),
Armor(Neck): Item("common.items.armor.misc.neck.plain_1"),
Armor(Neck): Item("common.items.armor.misc.neck.gem_of_resilience"),
Armor(Ring1): Item("common.items.armor.misc.ring.gold"),
Armor(Ring2): Item("common.items.armor.misc.ring.gold"),
})

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@ -1,14 +1,20 @@
[
// Misc
(0.25, Item("common.items.armor.misc.neck.plain_1")),
// Necklaces
(0.25, Item("common.items.armor.misc.neck.gem_of_resilience")),
(0.05, Item("common.items.armor.misc.neck.gold")),
// Materials
(1.5, LootTable("common.loot_tables.materials.common")),
(3.5, LootTable("common.loot_tables.materials.underground")),
// Gliders
(0.1, Item("common.items.glider.blue")),
(0.05, Item("common.items.glider.morpho")),
(0.05, Item("common.items.glider.monarch")),
(0.05, Item("common.items.glider.moth")),
// Ring
(0.05, Item("common.items.armor.misc.ring.gold")),
// Lantern
(0.1, Item("common.items.lantern.geode_purp")),
// Weapons
(2.0, LootTable("common.loot_tables.weapons.tier-3")),
(1.5, LootTable("common.loot_tables.weapons.tier-4")),
(1.0, LootTable("common.loot_tables.weapons.tier-5")),

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@ -4,6 +4,8 @@
(0.5, Item("common.items.consumable.potion_minor")),
// Ring
(0.2, Item("common.items.armor.misc.ring.gold")),
// Necklace
(0.2, Item("common.items.armor.misc.neck.gold")),
// Utility
(0.1, Item("common.items.utility.collar")),
// Bag

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@ -7,6 +7,8 @@
(1.0, LootTable("common.loot_tables.armor.cloth")),
// Ring
(0.02, Item("common.items.armor.misc.ring.gold")),
// Necklace
(0.02, Item("common.items.armor.misc.neck.gold")),
// Utility
(0.05, Item("common.items.utility.collar")),
// Food

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@ -1,4 +1,7 @@
[
// Weapons
(1.0, LootTable("common.loot_tables.weapons.tier-0")),
// Armor
(1.0, LootTable("common.loot_tables.armor.tier-0")),
]
(1.0, Item("common.items.armor.misc.neck.scratched")),
]

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@ -1,4 +1,7 @@
[
// Weapons
(1.0, LootTable("common.loot_tables.weapons.tier-1")),
// Armor
(1.0, LootTable("common.loot_tables.armor.tier-1")),
]
(1.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
]

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@ -2,6 +2,7 @@
// Equipment
(5.0, LootTable("common.loot_tables.weapons.tier-2")),
(5.0, LootTable("common.loot_tables.armor.tier-2")),
(2.0, Item("common.items.armor.misc.neck.gem_of_resilience")),
// Special Loot
(1.0, Item("common.items.armor.misc.bag.heavy_seabag")),
]
]

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@ -1,4 +1,7 @@
[
// Weapons
(1.0, LootTable("common.loot_tables.weapons.tier-3")),
// Armor
(1.0, LootTable("common.loot_tables.armor.tier-3")),
]
(0.3, Item("common.items.armor.misc.neck.haniwa_talisman")),
]

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@ -1,11 +1,12 @@
[
// tier equipment
// Armor
(10.0, LootTable("common.loot_tables.weapons.tier-5")),
(10.0, LootTable("common.loot_tables.armor.tier-5")),
(1.0, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
// Legendary weapons
(1.0, LootTable("common.loot_tables.weapons.legendary_melee")),
// Crafting material
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
]
]

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@ -7,6 +7,8 @@
// Rare misc items
(1.0, Item("common.items.boss_drops.lantern")),
(1.0, Item("common.items.glider.skullgrin")),
(1.0, Item("common.items.armor.cultist.necklace")),
(0.01, Item("common.items.armor.misc.neck.ankh_of_life")),
// Legendary weapons
(1.0, LootTable("common.loot_tables.weapons.legendary_ranged")),
// Crafting material
@ -14,4 +16,4 @@
(1.0, ItemQuantity("common.items.crafting_ing.cloth.sunsilk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.dragon_scale", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.orichalcum", 3, 10)),
]
]

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@ -5,8 +5,10 @@
(5.0, LootTable("common.loot_tables.food.prepared")),
// Consumables
(5.0, LootTable("common.loot_tables.consumable.good")),
// Cosmetic items
// Back
(1.0, Item("common.items.armor.misc.back.dungeon_purple")),
(1.0, Item("common.items.armor.misc.ring.skull")),
// Ring
(0.5, Item("common.items.armor.cultist.ring")),
// Glider
(1.0, Item("common.items.glider.blue")),
]

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@ -1978,6 +1978,24 @@
craft_sprite: Some(Anvil),
is_recycling: true,
),
"fang necklace": (
output: ("common.items.armor.misc.neck.fang", 1),
inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 3),
(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 15),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"honeycomb pendant": (
output: ("common.items.armor.misc.neck.honeycomb_pendant", 1),
inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
(Item("common.items.crafting_ing.honey"), 15),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"diamond ring": (
output: ("common.items.armor.misc.ring.diamond", 1),
inputs: [
@ -1987,6 +2005,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"diamond necklace": (
output: ("common.items.armor.misc.neck.diamond", 1),
inputs: [
(Item("common.items.mineral.ingot.gold"), 4),
(Item("common.items.mineral.gem.diamond"), 6),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"ruby ring": (
output: ("common.items.armor.misc.ring.ruby", 1),
inputs: [
@ -1996,6 +2023,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"ruby necklace": (
output: ("common.items.armor.misc.neck.ruby", 1),
inputs: [
(Item("common.items.mineral.ingot.silver"), 4),
(Item("common.items.mineral.gem.ruby"), 6),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"emerald ring": (
output: ("common.items.armor.misc.ring.emerald", 1),
inputs: [
@ -2005,6 +2041,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"emerald necklace": (
output: ("common.items.armor.misc.neck.emerald", 1),
inputs: [
(Item("common.items.mineral.ingot.cobalt"), 4),
(Item("common.items.mineral.gem.emerald"), 6),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"sapphire ring": (
output: ("common.items.armor.misc.ring.sapphire", 1),
inputs: [
@ -2014,6 +2059,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"sapphire necklace": (
output: ("common.items.armor.misc.neck.sapphire", 1),
inputs: [
(Item("common.items.mineral.ingot.iron"), 2),
(Item("common.items.mineral.gem.sapphire"), 3),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"topaz ring": (
output: ("common.items.armor.misc.ring.topaz", 1),
inputs: [
@ -2023,6 +2077,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"topaz necklace": (
output: ("common.items.armor.misc.neck.topaz", 1),
inputs: [
(Item("common.items.mineral.ingot.copper"), 2),
(Item("common.items.mineral.gem.topaz"), 3),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"amethyst ring": (
output: ("common.items.armor.misc.ring.amethyst", 1),
inputs: [
@ -2032,6 +2095,15 @@
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
"amethyst necklace": (
output: ("common.items.armor.misc.neck.amethyst", 1),
inputs: [
(Item("common.items.mineral.ingot.tin"), 2),
(Item("common.items.mineral.gem.amethyst"), 3),
],
craft_sprite: Some(CraftingBench),
is_recycling: false,
),
//"metal_blade": (
// output: ("common.items.crafting_ing.modular.damage.sword.metal_blade", 1),
// inputs: [

View File

@ -7,5 +7,5 @@
// Please keep it sorted by rarity so it's easier to reason about things
[
(1, Item("common.items.armor.misc.back.dungeon_purple")),
(1, Item("common.items.armor.misc.ring.skull")),
(1, Item("common.items.armor.cultist.ring")),
]

View File

@ -46,29 +46,33 @@
],
"jewellery": [
// Necklace
("common.items.armor.misc.neck.amethyst", 1),
("common.items.armor.misc.neck.ankh_of_life", 1),
("common.items.armor.misc.neck.carcanet_of_wrath", 1),
("common.items.armor.misc.neck.diamond", 1),
("common.items.armor.misc.neck.emerald", 1),
("common.items.armor.misc.neck.fang", 1),
("common.items.armor.misc.neck.gem_of_resilience", 1),
("common.items.armor.misc.neck.gold", 1),
("common.items.armor.misc.neck.haniwa_talisman", 1),
("common.items.armor.misc.neck.honeycomb_pendant", 1),
("common.items.armor.misc.neck.pendant_of_protection", 1),
("common.items.armor.misc.neck.ruby", 1),
("common.items.armor.misc.neck.sapphire", 1),
("common.items.armor.misc.neck.scratched", 1),
("common.items.armor.misc.neck.shell", 1),
("common.items.armor.misc.neck.plain_1", 1),
("common.items.armor.misc.neck.topaz", 1),
// Rings
// With effects
("common.items.armor.misc.ring.diamond", 2),
("common.items.armor.misc.ring.ruby", 2),
("common.items.armor.misc.ring.emerald", 2),
("common.items.armor.misc.ring.sapphire", 2),
("common.items.armor.misc.ring.topaz", 2),
("common.items.armor.misc.ring.amethyst", 2),
// Without effects
("common.items.armor.misc.ring.scratched", 2),
("common.items.armor.misc.ring.gold", 2),
("common.items.armor.misc.ring.skull", 2),
("common.items.armor.cultist.ring", 2),
],
"endgame": [
// Cultist weapons

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@ -2174,19 +2174,79 @@
"voxel.armor.misc.ring.diamond",
(0.0, 0.0, 0.0), (45.0, 20.0, 0.0), 0.9,
),
Armor(Ring("Skull")): VoxTrans(
"voxel.armor.misc.ring.skull",
Armor(Ring("Cultist")): VoxTrans(
"voxel.armor.cultist.ring",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
// Necks
Armor(Neck("Plain0")): Png(
"element.items.neck-0",
Armor(Neck("Ankh")): VoxTrans(
"voxel.armor.misc.neck.ankh_of_life",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Plain1")): Png(
"element.items.neck-1",
Armor(Neck("Carcanet")): VoxTrans(
"voxel.armor.misc.neck.carcanet_of_wrath",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Shell")): Png(
"element.items.neck-seashell",
Armor(Neck("Fang")): VoxTrans(
"voxel.armor.misc.neck.fang",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Honeycomb")): VoxTrans(
"voxel.armor.misc.neck.honeycomb_pendant",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Haniwa")): VoxTrans(
"voxel.armor.misc.neck.haniwa_talisman",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Pendant")): VoxTrans(
"voxel.armor.misc.neck.pendant_of_protection",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("ResilienceGem")): VoxTrans(
"voxel.armor.misc.neck.resilience_gem",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Shell")): VoxTrans(
"voxel.armor.misc.neck.shell",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Amethyst")): VoxTrans(
"voxel.armor.misc.neck.amethyst",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Diamond")): VoxTrans(
"voxel.armor.misc.neck.diamond",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Cultist")): VoxTrans(
"voxel.armor.cultist.necklace",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Ruby")): VoxTrans(
"voxel.armor.misc.neck.ruby",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Topaz")): VoxTrans(
"voxel.armor.misc.neck.topaz",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Emerald")): VoxTrans(
"voxel.armor.misc.neck.emerald",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Gold")): VoxTrans(
"voxel.armor.misc.neck.gold",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Sapphire")): VoxTrans(
"voxel.armor.misc.neck.sapphire",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Scratched")): VoxTrans(
"voxel.armor.misc.neck.scratched",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
// Tabards

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@ -0,0 +1,6 @@
UPDATE item
SET item_definition_id = 'common.items.armor.misc.neck.pendant_of_protection' WHERE item_definition_id = 'common.items.armor.misc.neck.plain_0';
UPDATE item
SET item_definition_id = 'common.items.armor.cultist.ring' WHERE item_definition_id = 'common.items.armor.misc.ring.skull';
UPDATE item
SET item_definition_id = 'common.items.armor.misc.neck.gem_of_resilience' WHERE item_definition_id = 'common.items.armor.misc.neck.plain_1'