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Merge branch 'zesterer/fixes' into 'master'
Various minor UX improvements based on player feedback See merge request veloren/veloren!3931
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3afeca67c5
@ -62,6 +62,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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particularily noticeable when opening the map screen (which involves rescaling a few large
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images) and also when using the voxel minimap view (where a medium size image is updated often).
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- Towns now have a variety of sizes
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- The game now starts in fullscreen by default
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- Default audio volume should be less likely to destroy ear drums
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- Creatures flee less quickly when low on health
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### Removed
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@ -139,7 +139,7 @@ hashbrown = { version = "0.13", features = ["rayon", "serde", "nightly"] }
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fxhash = { version = "0.2.1" }
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crossbeam-utils = { version = "0.8.1"}
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crossbeam-channel = { version = "0.5"}
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ordered-float = { version = "3", default-features = false }
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ordered-float = { version = "3", default-features = false, features = ["std"] }
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num = { version = "0.4" }
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num-traits = { version = "0.2" }
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vek = { version = "0.15.8", features = ["serde"] }
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@ -4,13 +4,7 @@ use serde::{Deserialize, Serialize};
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/// life.
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct ServerConstants {
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/// How many times faster the in-game day/night cycle should be compared to
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/// real time.
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pub day_cycle_coefficient: f64,
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}
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impl Default for ServerConstants {
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fn default() -> Self {
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ServerConstants {
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// == 30.0 via server settings (the default)
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day_cycle_coefficient: 24.0 * 2.0,
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}
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}
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}
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@ -83,8 +83,9 @@ mod tests {
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},
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false,
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None,
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// Dummy ServerConstants
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&ServerConstants::default(),
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&ServerConstants {
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day_cycle_coefficient: 24.0,
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},
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|_, _| {},
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);
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}
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@ -18,7 +18,9 @@ fn simple_run() {
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},
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false,
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None,
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&ServerConstants::default(),
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&ServerConstants {
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day_cycle_coefficient: 24.0,
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},
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|_, _| {},
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);
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}
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@ -65,7 +65,9 @@ pub fn tick(state: &mut State, dt: Duration) {
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},
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false,
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None,
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&ServerConstants::default(),
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&ServerConstants {
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day_cycle_coefficient: 24.0,
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},
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|_, _| {},
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);
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}
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@ -574,6 +574,9 @@ impl<'a> AgentData<'a> {
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read_data: &ReadData,
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tgt_pos: &Pos,
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) {
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// Proportion of full speed
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const MAX_FLEE_SPEED: f32 = 0.65;
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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@ -599,8 +602,8 @@ impl<'a> AgentData<'a> {
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..self.traversal_config
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},
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) {
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controller.inputs.move_dir =
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bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
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controller.inputs.move_dir = bearing.xy().try_normalized().unwrap_or_else(Vec2::zero)
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* speed.min(MAX_FLEE_SPEED);
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self.jump_if(bearing.z > 1.5, controller);
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controller.inputs.move_z = bearing.z;
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}
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@ -573,7 +573,7 @@ impl Server {
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}
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let server_constants = ServerConstants {
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day_cycle_coefficient: 1440.0 / settings.day_length,
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day_cycle_coefficient: settings.day_cycle_coefficient(),
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};
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let this = Self {
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@ -324,6 +324,10 @@ impl Settings {
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self.day_length = default_values.day_length;
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}
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}
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/// Derive a coefficient that is the relatively speed of the in-game
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/// day/night cycle compared to reality.
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pub fn day_cycle_coefficient(&self) -> f64 { 1440.0 / self.day_length }
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}
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pub enum InvalidSettingsError {
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@ -352,7 +352,7 @@ impl<'a> System<'a> for Sys {
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material_stats: (*read_data.material_stats).clone(),
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ability_map: (*read_data.ability_map).clone(),
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server_constants: ServerConstants {
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day_cycle_coefficient: 1440.0 / read_data.settings.day_length
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day_cycle_coefficient: read_data.settings.day_cycle_coefficient()
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},
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})?;
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debug!("Done initial sync with client.");
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@ -56,9 +56,9 @@ pub struct AudioSettings {
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impl Default for AudioSettings {
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fn default() -> Self {
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Self {
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master_volume: AudioVolume::new(1.0, false),
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master_volume: AudioVolume::new(0.8, false),
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inactive_master_volume_perc: AudioVolume::new(0.5, false),
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music_volume: AudioVolume::new(0.4, false),
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music_volume: AudioVolume::new(0.3, false),
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sfx_volume: AudioVolume::new(0.6, false),
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ambience_volume: AudioVolume::new(0.6, false),
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num_sfx_channels: 60,
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@ -1380,7 +1380,7 @@ pub struct FullScreenSettings {
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impl Default for FullScreenSettings {
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fn default() -> Self {
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Self {
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enabled: false,
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enabled: true,
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mode: FullscreenMode::Borderless,
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resolution: [1920, 1080],
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bit_depth: None,
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