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Merge branch 'tygyh/Resolve-clippy-error-supressions' into 'master'
Tygyh/resolve clippy error supressions See merge request veloren/veloren!2675
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commit
3ba6abfcb4
@ -187,7 +187,6 @@ impl MatSegment {
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})
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}
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#[allow(clippy::identity_op)]
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pub fn from_vox(dot_vox_data: &DotVoxData, flipped: bool) -> Self {
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if let Some(model) = dot_vox_data.models.get(0) {
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let palette = dot_vox_data
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@ -1,19 +1,17 @@
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use vek::{Mat3, Rgb, Rgba, Vec3};
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#[inline(always)]
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#[allow(clippy::excessive_precision)]
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pub fn srgb_to_linear(col: Rgb<f32>) -> Rgb<f32> {
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col.map(|c| {
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if c <= 0.104 {
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c * 0.08677088
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} else {
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0.012522878 * c + 0.682171111 * c * c + 0.305306011 * c * c * c
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0.012522878 * c + 0.682_171_1 * c * c + 0.305_306_02 * c * c * c
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}
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})
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}
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#[inline(always)]
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#[allow(clippy::excessive_precision)]
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pub fn linear_to_srgb(col: Rgb<f32>) -> Rgb<f32> {
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col.map(|c| {
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if c <= 0.0060 {
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@ -22,7 +20,7 @@ pub fn linear_to_srgb(col: Rgb<f32>) -> Rgb<f32> {
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let s1 = c.sqrt();
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let s2 = s1.sqrt();
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let s3 = s2.sqrt();
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0.585122381 * s1 + 0.783140355 * s2 - 0.368262736 * s3
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0.585_122_4 * s1 + 0.783_140_36 * s2 - 0.368_262_74 * s3
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}
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})
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}
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@ -145,8 +145,7 @@ impl<V: RectRasterableVol> VolGrid2d<V> {
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}
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}
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#[allow(clippy::needless_lifetimes)] // TODO: Pending review in #587
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pub fn cached<'a>(&'a self) -> CachedVolGrid2d<'a, V> { CachedVolGrid2d::new(self) }
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pub fn cached(&self) -> CachedVolGrid2d<V> { CachedVolGrid2d::new(self) }
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}
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pub struct CachedVolGrid2d<'a, V: RectRasterableVol> {
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@ -952,7 +952,6 @@ impl Hud {
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self.fonts = Fonts::load(i18n.fonts(), &mut self.ui).expect("Impossible to load fonts!");
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}
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#[allow(clippy::assign_op_pattern)] // TODO: Pending review in #587
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#[allow(clippy::single_match)] // TODO: Pending review in #587
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fn update_layout(
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&mut self,
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@ -972,7 +971,7 @@ impl Hud {
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let (ref mut ui_widgets, ref mut item_tooltip_manager, ref mut tooltip_manager) =
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&mut self.ui.set_widgets();
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// self.ui.set_item_widgets(); pulse time for pulsating elements
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self.pulse = self.pulse + dt.as_secs_f32();
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self.pulse += dt.as_secs_f32();
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// FPS
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let fps = global_state.clock.stats().average_tps;
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let version = common::util::DISPLAY_VERSION_LONG.clone();
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@ -23,8 +23,7 @@ impl Vertex {
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const EXTRA_NEG_Z: f32 = 65536.0;
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Self {
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pos_norm: 0
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| ((pos.x as u32) & 0x003F) << 0
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pos_norm: ((pos.x as u32) & 0x003F)
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| ((pos.y as u32) & 0x003F) << 6
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| (((pos.z + EXTRA_NEG_Z).max(0.0).min((1 << 17) as f32) as u32) & 0x1FFFF) << 12
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| (norm_bits & 0x7) << 29,
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@ -11,7 +11,6 @@ pub struct Vertex {
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}
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impl Vertex {
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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/// NOTE: meta is true when the terrain vertex is touching water.
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pub fn new(atlas_pos: Vec2<u16>, pos: Vec3<f32>, norm: Vec3<f32>, meta: bool) -> Self {
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const EXTRA_NEG_Z: f32 = 32768.0;
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@ -26,12 +25,12 @@ impl Vertex {
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5
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};
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Self {
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pos_norm: ((pos.x as u32) & 0x003F) << 0
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pos_norm: ((pos.x as u32) & 0x003F)
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| ((pos.y as u32) & 0x003F) << 6
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| (((pos + EXTRA_NEG_Z).z.max(0.0).min((1 << 16) as f32) as u32) & 0xFFFF) << 12
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| if meta { 1 } else { 0 } << 28
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| (norm_bits & 0x7) << 29,
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atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) << 0 | ((atlas_pos.y as u32) & 0xFFFF) << 16,
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atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) | ((atlas_pos.y as u32) & 0xFFFF) << 16,
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}
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}
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@ -97,7 +96,6 @@ impl Vertex {
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]
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}
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#[allow(clippy::identity_op)]
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pub fn make_col_light_figure(
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// 0 to 31
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light: u8,
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@ -105,7 +103,7 @@ impl Vertex {
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shiny: bool,
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col: Rgb<u8>,
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) -> [u8; 4] {
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let attr = 0 | ((glowy as u8) << 0) | ((shiny as u8) << 1);
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let attr = (glowy as u8) | ((shiny as u8) << 1);
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[
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(light.min(31) << 3) | ((col.r >> 1) & 0b111),
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(attr.min(31) << 3) | ((col.b >> 1) & 0b111),
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@ -168,8 +168,7 @@ impl<'a> BlockGen<'a> {
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.or_else(|| {
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// Rocks
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if (height + 2.5 - wposf.z as f32).div(7.5).abs().powi(2) < rock {
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#[allow(clippy::identity_op)]
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let field0 = RandomField::new(world.seed + 0);
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let field0 = RandomField::new(world.seed);
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let field1 = RandomField::new(world.seed + 1);
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let field2 = RandomField::new(world.seed + 2);
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@ -128,10 +128,9 @@ pub struct Noise {
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}
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impl Noise {
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#[allow(clippy::identity_op)]
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fn new(seed: u32) -> Self {
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Self {
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cave_nz: SuperSimplex::new().set_seed(seed + 0),
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cave_nz: SuperSimplex::new().set_seed(seed),
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scatter_nz: SuperSimplex::new().set_seed(seed + 1),
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}
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}
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@ -405,7 +405,6 @@ pub fn diffusion(
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INTEGER n
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double precision a(n),b(n),c(n),r(n),u(n)
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*/
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#[allow(clippy::assign_op_pattern)] // TODO: Pending review in #587
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#[allow(clippy::many_single_char_names)]
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pub fn tridag(a: &[f64], b: &[f64], c: &[f64], r: &[f64], u: &mut [f64], n: usize) {
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/*
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@ -462,7 +461,7 @@ pub fn tridag(a: &[f64], b: &[f64], c: &[f64], r: &[f64], u: &mut [f64], n: usiz
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12 continue
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*/
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for j in (0..n - 1).rev() {
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u[j] = u[j] - gam[j + 1] * u[j + 1];
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u[j] -= gam[j + 1] * u[j + 1];
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}
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/*
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deallocate (gam)
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@ -1825,7 +1825,6 @@ pub(crate) fn fill_sinks<F: Float + Send + Sync>(
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/// adjacency list).
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/// - The adjacency list (stored in a single vector), indexed by the second
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/// indirection vector.
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#[allow(clippy::filter_next)] // TODO: Pending review in #587
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pub fn get_lakes<F: Float>(
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map_size_lg: MapSizeLg,
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h: impl Fn(usize) -> F,
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@ -1957,8 +1956,7 @@ pub fn get_lakes<F: Float>(
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// the neighbor lake in our lake.
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*neighbor_lake
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.iter_mut()
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.filter(|neighbor_pass| neighbor_pass.0 == -1)
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.next()
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.find(|neighbor_pass| neighbor_pass.0 == -1)
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.unwrap() = (neighbor_idx as i32, chunk_idx_);
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// panic!("Should never happen; maybe didn't reserve enough space in
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// lakes?")
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@ -561,8 +561,6 @@ impl Settlement {
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}
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}
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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#[allow(clippy::modulo_one)] // TODO: Pending review in #587
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pub fn apply_to<'a>(
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&'a self,
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index: IndexRef,
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@ -658,16 +656,12 @@ impl Settlement {
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}
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}
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Some(Rgb::from(colors.plot_town_path).map2(
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Rgb::iota(),
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|e: u8, i: i32| {
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e.saturating_add(
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(self.noise.get(Vec3::new(wpos2d.x, wpos2d.y, i * 5)) % 1)
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as u8,
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)
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.saturating_sub(8)
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},
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))
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Some(
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Rgb::from(colors.plot_town_path)
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.map2(Rgb::iota(), |e: u8, _i: i32| {
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e.saturating_add(0_u8).saturating_sub(8)
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}),
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)
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},
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Some(Plot::Field { seed, crop, .. }) => {
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let furrow_dirs = [
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@ -680,7 +674,7 @@ impl Settlement {
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let in_furrow = (wpos2d * furrow_dir).sum().rem_euclid(5) < 2;
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let dirt = Rgb::<u8>::from(colors.plot_field_dirt).map(|e| {
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e + (self.noise.get(Vec3::broadcast((seed % 4096 + 0) as i32)) % 32)
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e + (self.noise.get(Vec3::broadcast((seed % 4096) as i32)) % 32)
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as u8
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});
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let mound = Rgb::<u8>::from(colors.plot_field_mound)
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@ -42,7 +42,6 @@ impl Castle {
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}
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impl Structure for Castle {
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#[allow(clippy::identity_op)]
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fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Id<Primitive>, Fill)>(
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&self,
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site: &Site,
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@ -127,7 +126,7 @@ impl Structure for Castle {
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.with_z(self.alt + wall_height / 4 + 12),
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}));
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let window_bottom = prim(Primitive::Aabb(Aabb {
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min: (wpos + 1 * dir).with_z(self.alt + wall_height / 4),
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min: (wpos + dir).with_z(self.alt + wall_height / 4),
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max: (wpos + (ts - 1) * dir + dir.yx())
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.with_z(self.alt + wall_height / 4 + 9),
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}));
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@ -138,7 +137,7 @@ impl Structure for Castle {
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.with_z(self.alt + wall_height / 4 + 12),
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}));
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let window_bottom2 = prim(Primitive::Aabb(Aabb {
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min: (wpos + 1 * dir + (ts - 1) * dir.yx())
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min: (wpos + dir + (ts - 1) * dir.yx())
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.with_z(self.alt + wall_height / 4),
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max: (wpos + (ts - 1) * dir + ts * dir.yx())
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.with_z(self.alt + wall_height / 4 + 9),
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@ -13,9 +13,8 @@ impl FastNoise {
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}
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}
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#[allow(clippy::excessive_precision)] // TODO: Pending review in #587
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fn noise_at(&self, pos: Vec3<i32>) -> f32 {
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(self.noise.get(pos) & 4095) as f32 * 0.000244140625
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(self.noise.get(pos) & 4095) as f32 * 0.000_244_140_63
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}
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}
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@ -87,9 +86,8 @@ impl FastNoise2d {
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}
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}
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#[allow(clippy::excessive_precision)] // TODO: Pending review in #587
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fn noise_at(&self, pos: Vec2<i32>) -> f32 {
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(self.noise.get(Vec3::new(pos.x, pos.y, 0)) & 4095) as f32 * 0.000244140625
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(self.noise.get(Vec3::new(pos.x, pos.y, 0)) & 4095) as f32 * 0.000_244_140_63
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}
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}
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@ -13,12 +13,11 @@ pub struct StructureGen2d {
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pub type StructureField = (Vec2<i32>, u32);
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impl StructureGen2d {
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#[allow(clippy::identity_op)] // TODO: Pending review in #587
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pub fn new(seed: u32, freq: u32, spread: u32) -> Self {
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Self {
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freq,
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spread,
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x_field: RandomField::new(seed + 0),
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x_field: RandomField::new(seed),
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y_field: RandomField::new(seed + 1),
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seed_field: RandomField::new(seed + 2),
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}
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