Added lz4 compression to networking

Former-commit-id: 7910c933f110d595da70552716b6e8f0eb7544a1
This commit is contained in:
Joshua Barretto 2019-05-01 10:22:48 +01:00
parent b8418c116f
commit 3cd48ba468
7 changed files with 614 additions and 7 deletions

17
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View File

@ -195,7 +195,7 @@ impl Client {
// Remove chunks that are too far from the player
let mut chunks_to_remove = Vec::new();
self.state.terrain().iter().for_each(|(key, _)| {
if (chunk_pos - key).map(|e| e.abs()).reduce_max() > 3 {
if (Vec2::from(chunk_pos) - Vec2::from(key)).map(|e: i32| e.abs()).reduce_max() > 3 {
chunks_to_remove.push(key);
}
});
@ -204,8 +204,8 @@ impl Client {
}
// Request chunks from the server
for i in chunk_pos.x - 0..chunk_pos.x + 1 {
for j in chunk_pos.y - 0..chunk_pos.y + 1 {
for i in chunk_pos.x - 2..chunk_pos.x + 3 {
for j in chunk_pos.y - 2..chunk_pos.y + 3 {
for k in 0..2 {
let key = Vec3::new(i, j, k);
if self.state.terrain().get_key(key).is_none()

View File

@ -21,3 +21,4 @@ log = "0.4"
rand = "0.5"
rayon = "1.0"
lazy_static = "1.3"
lz4-compress = "0.1"

View File

@ -193,7 +193,8 @@ impl<S: PostMsg, R: PostMsg> PostBox<S, R> {
match send_rx.try_recv() {
Ok(send_msg) => {
// Serialize message
let mut msg_bytes = bincode::serialize(&send_msg).unwrap();
let msg_bytes = bincode::serialize(&send_msg).unwrap();
let mut msg_bytes = lz4_compress::compress(&msg_bytes);
// Assemble into packet
let mut packet_bytes = msg_bytes
@ -274,7 +275,9 @@ impl<S: PostMsg, R: PostMsg> PostBox<S, R> {
assert_eq!(checksum_found, checksum_expected, "Message checksum failed!");
match bincode::deserialize(&incoming_buf[9..len + 9]) {
let msg_bytes = lz4_compress::decompress(&incoming_buf[9..len + 9]).unwrap();
match bincode::deserialize(&msg_bytes) {
Ok(msg) => recv_tx.send(Ok(msg)).unwrap(),
Err(err) => {
println!("BINCODE ERROR: {:?}", err);

View File

@ -23,7 +23,7 @@ impl<'a> System<'a> for Sys {
fn run(&mut self, (terrain, dt, mut positions, mut velocities): Self::SystemData) {
for (pos, vel) in (&mut positions, &mut velocities).join() {
// Gravity
vel.0.z -= GRAVITY * dt.0 as f32;
vel.0.z = (vel.0.z - GRAVITY * dt.0 as f32).max(-50.0);
// Movement
pos.0 += vel.0 * dt.0 as f32;

View File

@ -191,7 +191,7 @@ impl Server {
.join()
{
let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
let dist = (chunk_pos - key).map(|e| e.abs()).reduce_max();
let dist = (Vec2::from(chunk_pos) - Vec2::from(key)).map(|e: i32| e.abs()).reduce_max();
if dist < 4 {
self.clients.notify(