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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix items not dropping when no exp is given.
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parent
4d79c89a0c
commit
3d3a6eab2b
@ -452,8 +452,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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.get(entity)
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.get(entity)
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.and_then(|body| {
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.and_then(|body| {
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// Only humanoids are awarded loot ownership - if the winner
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// Only humanoids are awarded loot ownership - if the winner
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// was a
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// was a non-humanoid NPC the loot will be free-for-all
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// non-humanoid NPC the loot will be free-for-all
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if matches!(body, Body::Humanoid(_)) {
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if matches!(body, Body::Humanoid(_)) {
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Some(state.ecs().read_storage::<Uid>().get(entity).cloned())
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Some(state.ecs().read_storage::<Uid>().get(entity).cloned())
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} else {
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} else {
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@ -469,11 +468,34 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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}
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}
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}
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}
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if !item_receivers.is_empty() {
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let mut item_offset_spiral =
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let msm = &MaterialStatManifest::load().read();
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Spiral2d::new().map(|offset| offset.as_::<f32>() * 0.5);
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let ability_map = &AbilityMap::load().read();
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let mut item_offset_spiral = Spiral2d::new();
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let mut spawn_item = |item, loot_owner| {
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let offset = item_offset_spiral.next().unwrap_or_default();
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let item_drop_entity = state
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.create_item_drop(Pos(pos.0 + Vec3::unit_z() * 0.25 + offset), item)
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.maybe_with(vel)
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.build();
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if let Some(loot_owner) = loot_owner {
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debug!("Assigned UID {loot_owner:?} as the winner for the loot drop");
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if let Err(err) = state
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.ecs()
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.write_storage::<LootOwner>()
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.insert(item_drop_entity, LootOwner::new(loot_owner))
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{
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error!("Failed to set loot owner on item drop: {err}");
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};
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}
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};
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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if item_receivers.is_empty() {
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for item in flatten_counted_items(&items, ability_map, msm) {
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spawn_item(item, None)
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}
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} else {
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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distribute_many(
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distribute_many(
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item_receivers
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item_receivers
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@ -484,30 +506,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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|(amount, _)| *amount,
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|(amount, _)| *amount,
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|(_, item), loot_owner, count| {
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|(_, item), loot_owner, count| {
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for item in item.stacked_duplicates(ability_map, msm, count) {
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for item in item.stacked_duplicates(ability_map, msm, count) {
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let offset = item_offset_spiral
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spawn_item(item, loot_owner)
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.next()
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.map(|offset| offset.as_::<f32>() * 0.25)
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.unwrap_or_default();
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let item_drop_entity = state
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.create_item_drop(
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Pos(pos.0 + Vec3::unit_z() * 0.25 + offset),
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item,
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)
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.maybe_with(vel)
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.build();
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if let Some(loot_owner) = loot_owner {
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debug!(
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"Assigned UID {loot_owner:?} as the winner for the loot \
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drop"
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);
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if let Err(err) = state
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.ecs()
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.write_storage::<LootOwner>()
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.insert(item_drop_entity, LootOwner::new(loot_owner))
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{
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error!("Failed to set loot owner on item drop: {err}");
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};
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}
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}
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}
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},
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},
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);
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);
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