add ui scaling

Former-commit-id: 7c6c3c8fc7d16c4a2cd0e5eff36248d6009652d2
This commit is contained in:
Imbris 2019-03-03 18:55:07 -05:00
parent e35e2fffc1
commit 3d5c11855a
2 changed files with 114 additions and 8 deletions

View File

@ -15,8 +15,9 @@ use conrod_core::{
widget::{Id as WidgId, id::Generator},
render::Primitive,
event::Input,
input::Widget,
input::{touch::Touch, Widget, Motion},
};
use vek::*;
// Crate
use crate::{
@ -73,26 +74,97 @@ pub enum DrawCommand {
Plain(Model<UiPipeline>),
}
// How to scale the ui
pub enum ScaleMode {
// Scale against physical size
Absolute(f64),
// Use the dpi factor provided by the windowing system (i.e. use logical size)
DpiFactor,
// Scale based on the window's physical size, but maintain aspect ratio of widgets
// Contains width and height of the "default" window size (ie where there should be no scaling)
RelativeToWindow(Vec2<f64>),
}
struct Scale {
// Type of scaling to use
mode: ScaleMode,
// Current dpi factor
dpi_factor: f64,
// Current logical window size
window_dims: Vec2<f64>,
}
impl Scale {
fn new(window: &Window, mode: ScaleMode) -> Self {
let window_dims = window.logical_size();
let dpi_factor = window.renderer().get_resolution().x as f64 / window_dims.x;
Scale {
mode,
dpi_factor,
window_dims,
}
}
// Change the scaling mode
pub fn scaling_mode(&mut self, mode: ScaleMode) {
self.mode = mode;
}
// Calculate factor to transform from logical coordinates to our scaled coordinates
fn scale_factor(&self) -> f64 {
match self.mode {
ScaleMode::Absolute(scale) => scale / self.dpi_factor,
ScaleMode::DpiFactor => 1.0,
ScaleMode::RelativeToWindow(dims) => (self.window_dims.x / dims.x).min(self.window_dims.y / dims.y),
}
}
// Updates internal window size (and/or dpi_factor)
fn window_resized(&mut self, new_dims: Vec2<f64>, renderer: &Renderer) {
self.dpi_factor = renderer.get_resolution().x as f64 / new_dims.x;
self.window_dims = new_dims;
}
// Get scaled window size
fn scaled_window_size(&self) -> Vec2<f64> {
self.window_dims / self.scale_factor()
}
// Transform point from logical to scaled coordinates
fn scale_point(&self, point: Vec2<f64>) -> Vec2<f64> {
point / self.scale_factor()
}
}
pub struct Ui {
ui: CrUi,
image_map: Map<Texture<UiPipeline>>,
cache: Cache,
// Draw commands for the next render
draw_commands: Vec<DrawCommand>,
// Stores new window size for updating scaling
window_resized: Option<Vec2<f64>>,
// Scaling of the ui
scale: Scale,
}
impl Ui {
pub fn new(window: &mut Window) -> Result<Self, Error> {
// Retrieve the logical size of the window content
let (w, h) = window.logical_size();
let scale = Scale::new(window, ScaleMode::Absolute(1.0));
let win_dims = scale.scaled_window_size().into_array();
Ok(Self {
ui: UiBuilder::new([w, h]).build(),
ui: UiBuilder::new(win_dims).build(),
image_map: Map::new(),
cache: Cache::new(window.renderer_mut())?,
window_resized: None,
draw_commands: vec![],
scale,
})
}
// Set the scaling mode of the ui
pub fn scaling_mode(&mut self, mode: ScaleMode) {
self.scale.scaling_mode(mode);
// Give conrod the new size
let (w, h) = self.scale.scaled_window_size().into_tuple();
self.ui.handle_event(Input::Resize(w, h));
}
pub fn new_image(&mut self, renderer: &mut Renderer, image: &DynamicImage) -> Result<ImgId, Error> {
Ok(self.image_map.insert(renderer.create_texture(image)?))
}
@ -110,7 +182,33 @@ impl Ui {
}
pub fn handle_event(&mut self, event: Input) {
self.ui.handle_event(event);
match event {
Input::Resize(w, h) => self.window_resized = Some(Vec2::new(w, h)),
Input::Touch(touch) => self.ui.handle_event(
Input::Touch(Touch {
xy: self.scale.scale_point(touch.xy.into()).into_array(),
..touch
})
),
Input::Motion(motion) => self.ui.handle_event(
Input::Motion( match motion {
Motion::MouseCursor { x, y } => {
let (x, y) = self.scale.scale_point(Vec2::new(x, y)).into_tuple();
Motion::MouseCursor { x, y }
}
Motion::MouseRelative { x, y } => {
let (x, y) = self.scale.scale_point(Vec2::new(x, y)).into_tuple();
Motion::MouseRelative { x, y }
}
Motion::Scroll { x, y } => {
let (x, y) = self.scale.scale_point(Vec2::new(x, y)).into_tuple();
Motion::Scroll { x, y }
}
_ => motion,
})
),
_ => self.ui.handle_event(event),
}
}
pub fn widget_input(&self, id: WidgId) -> Widget {
@ -119,7 +217,7 @@ impl Ui {
pub fn maintain(&mut self, renderer: &mut Renderer) {
let ref mut ui = self.ui;
// Regenerate draw commands and associated models only if ui_changed
// Regenerate draw commands and associated models only if the ui changed
if let Some(mut primitives) = ui.draw_if_changed() {
self.draw_commands.clear();
let mut mesh = Mesh::new();
@ -266,6 +364,13 @@ impl Ui {
Some(image_id) =>
self.draw_commands.push(DrawCommand::Image(renderer.create_model(&mesh).unwrap(), image_id)),
}
// Handle window resizing
if let Some(new_dims) = self.window_resized.take() {
self.scale.window_resized(new_dims, renderer);
let (w, h) = self.scale.scaled_window_size().into_tuple();
self.ui.handle_event(Input::Resize(w, h));
}
}
}

View File

@ -143,8 +143,9 @@ impl Window {
.expect("Failed to grab/ungrab cursor");
}
pub fn logical_size(&self) -> (f64, f64) {
self.window.get_inner_size().unwrap_or(glutin::dpi::LogicalSize::new(0.0, 0.0)).into()
pub fn logical_size(&self) -> Vec2<f64> {
let (w, h) = self.window.get_inner_size().unwrap_or(glutin::dpi::LogicalSize::new(0.0, 0.0)).into();
Vec2::new(w, h)
}
}