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Merge branch 'crabman/basicmelee-hit-timing' into 'master'
Add hit_timing to BasicMelee See merge request veloren/veloren!4193
This commit is contained in:
commit
3d9d3d9419
@ -37,6 +37,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- A few new commands, `/tether`, `/destroy_tethers`, `/mount` and `/dismount`.
|
- A few new commands, `/tether`, `/destroy_tethers`, `/mount` and `/dismount`.
|
||||||
- A way to target non-player entities with commands. With rtsim_id: `rtsim@<id>`, with uid: `uid@<id>`.
|
- A way to target non-player entities with commands. With rtsim_id: `rtsim@<id>`, with uid: `uid@<id>`.
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||||||
- Shorthand in voxygen for specific entities in commands, some examples `@target`, `@mount`, `@viewpoint`.
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- Shorthand in voxygen for specific entities in commands, some examples `@target`, `@mount`, `@viewpoint`.
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||||||
|
- Added hit_timing to BasicMelee abilities
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||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
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||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.4,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.2,
|
swing_duration: 0.2,
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||||||
|
hit_timing: 0.8,
|
||||||
recover_duration: 0.4,
|
recover_duration: 0.4,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
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|||||||
energy_cost: 0,
|
energy_cost: 0,
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||||||
buildup_duration: 0.4,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.25,
|
swing_duration: 0.25,
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||||||
|
hit_timing: 0.6,
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||||||
recover_duration: 0.45,
|
recover_duration: 0.45,
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||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
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||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
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||||||
|
hit_timing: 0.5,
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||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
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||||||
|
@ -2,6 +2,7 @@ BasicMelee(
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|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.2,
|
buildup_duration: 1.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
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||||||
|
hit_timing: 0.4,
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||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
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|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.9,
|
buildup_duration: 0.9,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
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||||||
|
hit_timing: 0.6,
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||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.6,
|
buildup_duration: 1.6,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.6,
|
||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.8,
|
buildup_duration: 0.8,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.7,
|
recover_duration: 0.7,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.7,
|
buildup_duration: 0.7,
|
||||||
swing_duration: 0.15,
|
swing_duration: 0.15,
|
||||||
|
hit_timing: 0.7,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.7,
|
recover_duration: 0.7,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
@ -21,4 +22,4 @@ BasicMelee(
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|||||||
multi_target: Some(Normal),
|
multi_target: Some(Normal),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.2,
|
ori_modifier: 0.2,
|
||||||
)
|
)
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.4,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.8,
|
recover_duration: 0.8,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
@ -21,4 +22,4 @@ BasicMelee(
|
|||||||
multi_target: Some(Normal),
|
multi_target: Some(Normal),
|
||||||
),
|
),
|
||||||
ori_modifier: 1.0,
|
ori_modifier: 1.0,
|
||||||
)
|
)
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.9,
|
buildup_duration: 0.9,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 1.2,
|
recover_duration: 1.2,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.4,
|
buildup_duration: 0.4,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.8,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
BasicMelee(
|
BasicMelee(
|
||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.5,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: SonicWave(
|
kind: SonicWave(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.45,
|
buildup_duration: 0.45,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.7,
|
||||||
recover_duration: 1.2,
|
recover_duration: 1.2,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.15,
|
buildup_duration: 1.15,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
|
||||||
|
hit_timing: 0.4,
|
||||||
recover_duration: 0.85,
|
recover_duration: 0.85,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.1,
|
recover_duration: 0.1,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.45,
|
buildup_duration: 0.45,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.3,
|
||||||
recover_duration: 1.2,
|
recover_duration: 1.2,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.5,
|
buildup_duration: 0.5,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.4,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.9,
|
buildup_duration: 0.9,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
|
||||||
|
hit_timing: 0.6,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.6,
|
buildup_duration: 1.6,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.6,
|
||||||
recover_duration: 1.0,
|
recover_duration: 1.0,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 1.2,
|
buildup_duration: 1.2,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.8,
|
||||||
recover_duration: 2.0,
|
recover_duration: 2.0,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.1,
|
buildup_duration: 0.1,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.0,
|
buildup_duration: 0.0,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.0,
|
||||||
recover_duration: 0.9,
|
recover_duration: 0.9,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.6,
|
buildup_duration: 0.6,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.15,
|
recover_duration: 0.15,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.3,
|
buildup_duration: 0.3,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.8,
|
||||||
recover_duration: 0.45,
|
recover_duration: 0.45,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Slash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.6,
|
buildup_duration: 0.6,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.45,
|
recover_duration: 0.45,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.15,
|
buildup_duration: 0.15,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.4,
|
||||||
recover_duration: 0.375,
|
recover_duration: 0.375,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.25,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.075,
|
recover_duration: 0.075,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.1,
|
buildup_duration: 0.1,
|
||||||
swing_duration: 0.1,
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.0,
|
||||||
recover_duration: 0.3,
|
recover_duration: 0.3,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
||||||
|
@ -2,6 +2,7 @@ BasicMelee(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.25,
|
||||||
swing_duration: 0.05,
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.075,
|
recover_duration: 0.075,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Stab(
|
kind: Stab(
|
||||||
|
@ -687,6 +687,7 @@ pub enum CharacterAbility {
|
|||||||
energy_cost: f32,
|
energy_cost: f32,
|
||||||
buildup_duration: f32,
|
buildup_duration: f32,
|
||||||
swing_duration: f32,
|
swing_duration: f32,
|
||||||
|
hit_timing: f32,
|
||||||
recover_duration: f32,
|
recover_duration: f32,
|
||||||
melee_constructor: MeleeConstructor,
|
melee_constructor: MeleeConstructor,
|
||||||
ori_modifier: f32,
|
ori_modifier: f32,
|
||||||
@ -1026,6 +1027,7 @@ impl Default for CharacterAbility {
|
|||||||
energy_cost: 0.0,
|
energy_cost: 0.0,
|
||||||
buildup_duration: 0.25,
|
buildup_duration: 0.25,
|
||||||
swing_duration: 0.25,
|
swing_duration: 0.25,
|
||||||
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.5,
|
recover_duration: 0.5,
|
||||||
melee_constructor: MeleeConstructor {
|
melee_constructor: MeleeConstructor {
|
||||||
kind: MeleeConstructorKind::Slash {
|
kind: MeleeConstructorKind::Slash {
|
||||||
@ -1185,6 +1187,7 @@ impl CharacterAbility {
|
|||||||
ref mut recover_duration,
|
ref mut recover_duration,
|
||||||
ref mut melee_constructor,
|
ref mut melee_constructor,
|
||||||
ori_modifier: _,
|
ori_modifier: _,
|
||||||
|
hit_timing: _,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => {
|
} => {
|
||||||
*buildup_duration /= stats.speed;
|
*buildup_duration /= stats.speed;
|
||||||
@ -2230,6 +2233,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
CharacterAbility::BasicMelee {
|
CharacterAbility::BasicMelee {
|
||||||
buildup_duration,
|
buildup_duration,
|
||||||
swing_duration,
|
swing_duration,
|
||||||
|
hit_timing,
|
||||||
recover_duration,
|
recover_duration,
|
||||||
melee_constructor,
|
melee_constructor,
|
||||||
ori_modifier,
|
ori_modifier,
|
||||||
@ -2239,6 +2243,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
static_data: basic_melee::StaticData {
|
static_data: basic_melee::StaticData {
|
||||||
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
||||||
swing_duration: Duration::from_secs_f32(*swing_duration),
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
||||||
|
hit_timing: hit_timing.clamp(0.0, 1.0),
|
||||||
recover_duration: Duration::from_secs_f32(*recover_duration),
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
||||||
melee_constructor: *melee_constructor,
|
melee_constructor: *melee_constructor,
|
||||||
ori_modifier: *ori_modifier,
|
ori_modifier: *ori_modifier,
|
||||||
|
@ -23,6 +23,8 @@ pub struct StaticData {
|
|||||||
pub swing_duration: Duration,
|
pub swing_duration: Duration,
|
||||||
/// How long the state has until exiting
|
/// How long the state has until exiting
|
||||||
pub recover_duration: Duration,
|
pub recover_duration: Duration,
|
||||||
|
/// At what fraction of swing_duration to make the hit
|
||||||
|
pub hit_timing: f32,
|
||||||
/// Used to construct the Melee attack
|
/// Used to construct the Melee attack
|
||||||
pub melee_constructor: MeleeConstructor,
|
pub melee_constructor: MeleeConstructor,
|
||||||
/// Adjusts turning rate during the attack
|
/// Adjusts turning rate during the attack
|
||||||
@ -70,9 +72,13 @@ impl CharacterBehavior for Data {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
StageSection::Action => {
|
StageSection::Action => {
|
||||||
if !self.exhausted {
|
if !self.exhausted
|
||||||
|
&& self.timer.as_secs_f32()
|
||||||
|
>= self.static_data.swing_duration.as_secs_f32()
|
||||||
|
* self.static_data.hit_timing
|
||||||
|
{
|
||||||
update.character = CharacterState::BasicMelee(Data {
|
update.character = CharacterState::BasicMelee(Data {
|
||||||
timer: Duration::default(),
|
timer: tick_attack_or_default(data, self.timer, None),
|
||||||
exhausted: true,
|
exhausted: true,
|
||||||
..*self
|
..*self
|
||||||
});
|
});
|
||||||
|
@ -223,7 +223,10 @@ impl<'a> System<'a> for Sys {
|
|||||||
// Note: Don't use ori.look_vec() here, it leads to incorrect results for wide
|
// Note: Don't use ori.look_vec() here, it leads to incorrect results for wide
|
||||||
// angle melee attacks
|
// angle melee attacks
|
||||||
let precision_from_flank = combat::precision_mult_from_flank(
|
let precision_from_flank = combat::precision_mult_from_flank(
|
||||||
(pos_b.0 - pos.0).try_normalized().unwrap_or(ori.look_vec()),
|
(pos_b.0 - pos.0)
|
||||||
|
.with_z(0.0)
|
||||||
|
.try_normalized()
|
||||||
|
.unwrap_or(ori.look_vec()),
|
||||||
target_ori,
|
target_ori,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -74,6 +74,7 @@ fn maps_basic_melee() {
|
|||||||
static_data: states::basic_melee::StaticData {
|
static_data: states::basic_melee::StaticData {
|
||||||
buildup_duration: Duration::default(),
|
buildup_duration: Duration::default(),
|
||||||
swing_duration: Duration::default(),
|
swing_duration: Duration::default(),
|
||||||
|
hit_timing: 0.0,
|
||||||
recover_duration: Duration::default(),
|
recover_duration: Duration::default(),
|
||||||
melee_constructor: melee::MeleeConstructor {
|
melee_constructor: melee::MeleeConstructor {
|
||||||
kind: melee::MeleeConstructorKind::Slash {
|
kind: melee::MeleeConstructorKind::Slash {
|
||||||
|
Loading…
Reference in New Issue
Block a user