Allow client to read user input

This commit is contained in:
Piotr Korgól 2019-06-17 12:40:19 +02:00
parent 121d9e0d61
commit 3ddc56e4ac

View File

@ -2,9 +2,19 @@ use client::{Client, Event};
use common::{clock::Clock, comp};
use log::{error, info};
use std::time::Duration;
use std::io;
const TPS: u64 = 10; // Low value is okay, just reading messages.
fn read_input() -> String {
let mut buffer = String::new();
io::stdin().read_line(&mut buffer)
.expect("Failed to read input");
buffer
}
fn main() {
// Initialize logging.
pretty_env_logger::init();
@ -20,15 +30,18 @@ fn main() {
println!("Server info: {:?}", client.server_info);
// TODO: Remove or move somewhere else, this doesn't work immediately after connecting
println!("Ping: {:?}", client.get_ping_ms());
println!("Players online: {:?}", client.get_players());
client.register(comp::Player::new("test".to_string(), None));
client.send_chat("Hello!".to_string());
println!("Enter your username");
let mut username = read_input();
client.register(comp::Player::new(username, None));
loop {
// TODO: Make it run on another thread. The client doesn't sync until you won't send another
// message.
client.send_chat(read_input());
let events = match client.tick(comp::Controller::default(), clock.get_last_delta()) {
Ok(events) => events,
Err(err) => {
@ -39,7 +52,7 @@ fn main() {
for event in events {
match event {
Event::Chat(msg) => println!("[chat] {}", msg),
Event::Chat(msg) => println!("{}", msg),
Event::Disconnect => {} // TODO
}
}