mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fix: Restore run SFX when the character is using a weapon other than the sword.
This commit is contained in:
parent
f34d4b379e
commit
3e4b40380f
@ -98,17 +98,14 @@ impl MovementEventMapper {
|
|||||||
Some(Self::get_volume_for_body_type(body)),
|
Some(Self::get_volume_for_body_type(body)),
|
||||||
));
|
));
|
||||||
|
|
||||||
// Set the new previous entity state
|
|
||||||
state.event = mapped_event;
|
|
||||||
state.time = Instant::now();
|
state.time = Instant::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
// update state to determine the next event. We only record the time (above) if
|
||||||
|
// it was dispatched
|
||||||
|
state.event = mapped_event;
|
||||||
state.weapon_drawn = Self::weapon_drawn(character);
|
state.weapon_drawn = Self::weapon_drawn(character);
|
||||||
state.on_ground = physics.on_ground;
|
state.on_ground = physics.on_ground;
|
||||||
} else {
|
|
||||||
// If we don't dispatch the event, store this data as we can use it to determine
|
|
||||||
// the next event
|
|
||||||
state.event = mapped_event;
|
|
||||||
state.on_ground = physics.on_ground;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user