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fix: Restore run SFX when the character is using a weapon other than the sword.
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@ -98,17 +98,14 @@ impl MovementEventMapper {
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Some(Self::get_volume_for_body_type(body)),
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Some(Self::get_volume_for_body_type(body)),
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));
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));
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// Set the new previous entity state
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state.event = mapped_event;
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state.time = Instant::now();
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state.time = Instant::now();
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state.weapon_drawn = Self::weapon_drawn(character);
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state.on_ground = physics.on_ground;
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} else {
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// If we don't dispatch the event, store this data as we can use it to determine
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// the next event
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state.event = mapped_event;
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state.on_ground = physics.on_ground;
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}
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}
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// update state to determine the next event. We only record the time (above) if
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// it was dispatched
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state.event = mapped_event;
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state.weapon_drawn = Self::weapon_drawn(character);
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state.on_ground = physics.on_ground;
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}
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}
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}
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}
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