Merge branch 'angel/add-spawn-training-dummy' into 'master'

Added spawning test dummy

See merge request veloren/veloren!1142
This commit is contained in:
Forest Anderson 2020-07-04 19:24:02 +00:00
commit 3e830aa0ca
8 changed files with 97 additions and 7 deletions

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@ -34,6 +34,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see [!1095](https://gitlab.com/veloren/veloren/-/merge_requests/1095) for more info)
- Zoomable Map
- M2 attack for hammer
- Spawnable training dummies
### Changed

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assets/voxygen/voxel/object/training_dummy.vox (Stored with Git LFS) Normal file

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@ -32,6 +32,11 @@ impl TabComplete for ArgumentSpec {
.filter(|string| string.starts_with(part))
.map(|c| c.to_string())
.collect(),
ArgumentSpec::Boolean(_, part, _) => vec!["true", "false"]
.iter()
.filter(|string| string.starts_with(part))
.map(|c| c.to_string())
.collect(),
}
}
}

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@ -40,6 +40,7 @@ pub enum ChatCommand {
Build,
Debug,
DebugColumn,
Dummy,
Explosion,
Faction,
GiveExp,
@ -81,6 +82,7 @@ pub static CHAT_COMMANDS: &[ChatCommand] = &[
ChatCommand::Build,
ChatCommand::Debug,
ChatCommand::DebugColumn,
ChatCommand::Dummy,
ChatCommand::Explosion,
ChatCommand::Faction,
ChatCommand::GiveExp,
@ -191,6 +193,7 @@ impl ChatCommand {
"Prints some debug information about a column",
NoAdmin,
),
ChatCommand::Dummy => cmd(vec![], "Spawns a training dummy", NoAdmin),
ChatCommand::Explosion => cmd(
vec![Float("radius", 5.0, Required)],
"Explodes the ground around you",
@ -321,6 +324,7 @@ impl ChatCommand {
Enum("alignment", ALIGNMENTS.clone(), Required),
Enum("entity", ENTITIES.clone(), Required),
Integer("amount", 1, Optional),
Boolean("ai", "true".to_string(), Optional),
],
"Spawn a test entity",
Admin,
@ -370,6 +374,7 @@ impl ChatCommand {
ChatCommand::Build => "build",
ChatCommand::Debug => "debug",
ChatCommand::DebugColumn => "debug_column",
ChatCommand::Dummy => "dummy",
ChatCommand::Explosion => "explosion",
ChatCommand::Faction => "faction",
ChatCommand::GiveExp => "give_exp",
@ -433,6 +438,7 @@ impl ChatCommand {
ArgumentSpec::Message(_) => "{/.*/}",
ArgumentSpec::SubCommand => "{} {/.*/}",
ArgumentSpec::Enum(_, _, _) => "{}",
ArgumentSpec::Boolean(_, _, _) => "{}",
})
.collect::<Vec<_>>()
.join(" ")
@ -514,6 +520,11 @@ pub enum ArgumentSpec {
/// * Predefined string completions
/// * whether it's optional
Enum(&'static str, Vec<String>, Requirement),
/// The argument is likely a boolean. The associated values are
/// * label
/// * suggested tab-completion
/// * whether it's optional
Boolean(&'static str, String, Requirement),
}
impl ArgumentSpec {
@ -569,6 +580,13 @@ impl ArgumentSpec {
format! {"[{}]", label}
}
},
ArgumentSpec::Boolean(label, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
}
}
}

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@ -56,6 +56,7 @@ pub enum Body {
ArrowSnake = 50,
CampfireLit = 51,
BoltFireBig = 52,
TrainingDummy = 53,
}
impl Body {
@ -65,7 +66,7 @@ impl Body {
}
}
pub const ALL_OBJECTS: [Body; 53] = [
pub const ALL_OBJECTS: [Body; 54] = [
Body::Arrow,
Body::Bomb,
Body::Scarecrow,
@ -119,6 +120,7 @@ pub const ALL_OBJECTS: [Body; 53] = [
Body::BoltFire,
Body::BoltFireBig,
Body::ArrowSnake,
Body::TrainingDummy,
];
impl Body {
@ -177,6 +179,7 @@ impl Body {
Body::BoltFire => "bolt_fire",
Body::BoltFireBig => "bolt_fire_big",
Body::ArrowSnake => "arrow_snake",
Body::TrainingDummy => "training_dummy",
}
}
}

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@ -66,6 +66,7 @@ fn get_handler(cmd: &ChatCommand) -> CommandHandler {
ChatCommand::Build => handle_build,
ChatCommand::Debug => handle_debug,
ChatCommand::DebugColumn => handle_debug_column,
ChatCommand::Dummy => handle_spawn_training_dummy,
ChatCommand::Explosion => handle_explosion,
ChatCommand::Faction => handle_faction,
ChatCommand::GiveExp => handle_give_exp,
@ -497,8 +498,15 @@ fn handle_spawn(
args: String,
action: &ChatCommand,
) {
match scan_fmt_some!(&args, &action.arg_fmt(), String, npc::NpcBody, String) {
(Some(opt_align), Some(npc::NpcBody(id, mut body)), opt_amount) => {
match scan_fmt_some!(
&args,
&action.arg_fmt(),
String,
npc::NpcBody,
String,
String
) {
(Some(opt_align), Some(npc::NpcBody(id, mut body)), opt_amount, opt_ai) => {
if let Some(alignment) = parse_alignment(target, &opt_align) {
let amount = opt_amount
.and_then(|a| a.parse().ok())
@ -506,6 +514,8 @@ fn handle_spawn(
.unwrap_or(1)
.min(10);
let ai = opt_ai.unwrap_or_else(|| "true".to_string());
match server.state.read_component_cloned::<comp::Pos>(target) {
Some(pos) => {
let agent =
@ -524,7 +534,7 @@ fn handle_spawn(
let body = body();
let new_entity = server
let mut entity_base = server
.state
.create_npc(
pos,
@ -534,9 +544,13 @@ fn handle_spawn(
)
.with(comp::Vel(vel))
.with(comp::MountState::Unmounted)
.with(agent.clone())
.with(alignment)
.build();
.with(alignment);
if ai == "true" {
entity_base = entity_base.with(agent.clone());
}
let new_entity = entity_base.build();
if let Some(uid) = server.state.ecs().uid_from_entity(new_entity) {
server.notify_client(
@ -568,6 +582,47 @@ fn handle_spawn(
}
}
fn handle_spawn_training_dummy(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: String,
_action: &ChatCommand,
) {
match server.state.read_component_cloned::<comp::Pos>(target) {
Some(pos) => {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0, 3.0),
rand::thread_rng().gen_range(-2.0, 3.0),
10.0,
);
let body = comp::Body::Object(comp::object::Body::TrainingDummy);
let mut stats = comp::Stats::new("Training Dummy".to_string(), body);
// Level 0 will prevent exp gain from kill
stats.level.set_level(0);
server
.state
.create_npc(pos, stats, comp::Loadout::default(), body)
.with(comp::Vel(vel))
.with(comp::MountState::Unmounted)
.build();
server.notify_client(
client,
ChatType::CommandInfo.server_msg("Spawned a training dummy"),
);
},
None => server.notify_client(
client,
ChatType::CommandError.server_msg("You have no position!"),
),
}
}
fn handle_players(
server: &mut Server,
client: EcsEntity,

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@ -23,6 +23,10 @@ pub fn handle_damage(server: &Server, uid: Uid, change: HealthChange) {
}
}
/// Handle an entity dying. If it is a player, it will send a message to all
/// other players. If the entity that killed it had stats, then give it exp for
/// the kill. Experience given is equal to the level of the entity that was
/// killed times 10.
pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSource) {
let state = server.state_mut();

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@ -3020,6 +3020,7 @@ pub fn mesh_object(
Body::ArrowSnake => ("weapon.projectile.snake-arrow", Vec3::new(-1.5, -6.5, 0.0)),
Body::BoltFire => ("weapon.projectile.fire-bolt-0", Vec3::new(-3.0, -5.5, -3.0)),
Body::BoltFireBig => ("weapon.projectile.fire-bolt-1", Vec3::new(-6.0, -6.0, -6.0)),
Body::TrainingDummy => ("object.training_dummy", Vec3::new(-7.0, -5.0, 0.0)),
};
load_mesh(name, offset, generate_mesh)
}