Voxygen/HUD: Display item name over dropped items

Fix clippy warning: Removed unneeded () in fn style

Fix formatting for fn style
This commit is contained in:
w3yden 2020-07-29 15:21:12 +02:00 committed by Stans Tec
parent b7f88b7e9f
commit 3e9cfa45bb
3 changed files with 107 additions and 0 deletions

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@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Display item name over loot/dropped items
- Added Lottery system for loot
- Added context-sensitive crosshair
- Announce alias changes to all clients

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@ -9,6 +9,7 @@ mod item_imgs;
mod map;
mod minimap;
mod overhead;
mod overitem;
mod popup;
mod settings_window;
mod skillbar;
@ -141,6 +142,7 @@ widget_ids! {
scts[],
overheads[],
overitems[],
// Intro Text
intro_bg,
@ -664,6 +666,7 @@ impl Hud {
let players = ecs.read_storage::<comp::Player>();
let scales = ecs.read_storage::<comp::Scale>();
let bodies = ecs.read_storage::<comp::Body>();
let items = ecs.read_storage::<comp::Item>();
let entities = ecs.entities();
let me = client.entity();
let own_level = stats
@ -1000,9 +1003,29 @@ impl Hud {
}
let mut overhead_walker = self.ids.overheads.walk();
let mut overitem_walker = self.ids.overitems.walk();
let mut sct_walker = self.ids.scts.walk();
let mut sct_bg_walker = self.ids.sct_bgs.walk();
// Render overitem name
for (pos, item, distance) in (&entities, &pos, &items)
.join()
.map(|(_, pos, item)| (pos, item, pos.0.distance_squared(player_pos)))
.filter(|(_, _, distance)| distance < &common::comp::MAX_PICKUP_RANGE_SQR)
{
let overitem_id = overitem_walker.next(
&mut self.ids.overitems,
&mut ui_widgets.widget_id_generator(),
);
let ingame_pos = pos.0 + Vec3::unit_z() * 1.2;
// Item name
overitem::Overitem::new(&item.name(), &distance, &self.fonts)
.x_y(0.0, 100.0)
.position_ingame(ingame_pos)
.set(overitem_id, ui_widgets);
}
// Render overhead name tags and health bars
for (pos, name, stats, energy, height_offset, hpfl, uid) in (
&entities,

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@ -0,0 +1,83 @@
use crate::ui::{fonts::ConrodVoxygenFonts, Ingameable};
use conrod_core::{
widget::{self, Text},
widget_ids, Color, Colorable, Positionable, Widget, WidgetCommon,
};
widget_ids! {
struct Ids {
// Name
name_bg,
name,
}
}
/// ui widget containing everything that goes over a item
/// (Item, DistanceFromPlayer, Rarity, etc.)
#[derive(WidgetCommon)]
pub struct Overitem<'a> {
name: &'a str,
distance: &'a f32,
fonts: &'a ConrodVoxygenFonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Overitem<'a> {
pub fn new(name: &'a str, distance: &'a f32, fonts: &'a ConrodVoxygenFonts) -> Self {
Self {
name,
distance,
fonts,
common: widget::CommonBuilder::default(),
}
}
}
pub struct State {
ids: Ids,
}
impl<'a> Ingameable for Overitem<'a> {
fn prim_count(&self) -> usize {
// Number of conrod primitives contained in the overitem isplay. TODO maybe
// this could be done automatically?
// - 2 Text::new for name
2
}
}
impl<'a> Widget for Overitem<'a> {
type Event = ();
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
let font_size =
((1.0 - (self.distance / common::comp::MAX_PICKUP_RANGE_SQR)) * 30.0) as u32;
// ItemName
Text::new(&self.name)
.font_id(self.fonts.cyri.conrod_id)
.font_size(font_size)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.x_y(-1.0, 48.0)
.set(state.ids.name_bg, ui);
Text::new(&self.name)
.font_id(self.fonts.cyri.conrod_id)
.font_size(font_size)
.color(Color::Rgba(0.61, 0.61, 0.89, 1.0))
.x_y(0.0, 50.0)
.set(state.ids.name, ui);
}
}