Reverted grim salvager loot table changes, added bandanas and hoods to misc_armor, and roughly adjusted file weighting accordingly.

This commit is contained in:
JCoxeye 2023-12-24 16:29:49 -05:00
parent 3dc2c04491
commit 3f747b5ab3
4 changed files with 11 additions and 9 deletions

View File

@ -1,6 +0,0 @@
[
(1.0, Item("common.items.armor.misc.head.bandana.thief")),
(1.0, Item("common.items.armor.misc.head.bandana.red")),
(1.0, Item("common.items.armor.misc.head.hood")),
(1.0, Item("common.items.armor.misc.head.hood_dark")),
]

View File

@ -10,5 +10,8 @@
// Necklace // Necklace
(0.05, Item("common.items.armor.misc.neck.gold")), (0.05, Item("common.items.armor.misc.neck.gold")),
// Armor // Armor
(1.6, LootTable("common.loot_tables.armor.salvager")), (0.4, Item("common.items.armor.misc.head.bandana.thief")),
(0.4, Item("common.items.armor.misc.head.bandana.red")),
(0.4, Item("common.items.armor.misc.head.hood")),
(0.4, Item("common.items.armor.misc.head.hood_dark")),
] ]

View File

@ -12,8 +12,7 @@ loot_tables: [
(6.0, true, "common.loot_tables.armor.twigs"), (6.0, true, "common.loot_tables.armor.twigs"),
(6.0, true, "common.loot_tables.armor.twigsflowers"), (6.0, true, "common.loot_tables.armor.twigsflowers"),
(6.0, true, "common.loot_tables.armor.twigsleaves"), (6.0, true, "common.loot_tables.armor.twigsleaves"),
(4.0, false, "common.trading.misc_armor"), (6.0, false, "common.trading.misc_armor"),
(2.0, false, "common.loot_tables.armor.salvager"),
(0.09, false, "common.loot_tables.armor.cultist"), (0.09, false, "common.loot_tables.armor.cultist"),
(0.08, false, "common.loot_tables.armor.boreal"), (0.08, false, "common.loot_tables.armor.boreal"),

View File

@ -17,6 +17,12 @@
(0.4, Item("common.items.armor.misc.ring.gold")), (0.4, Item("common.items.armor.misc.ring.gold")),
(0.4, Item("common.items.armor.misc.neck.gold")), (0.4, Item("common.items.armor.misc.neck.gold")),
// Grim Salvager
(2.0, Item("common.items.armor.misc.head.bandana.thief")),
(2.0, Item("common.items.armor.misc.head.bandana.red")),
(2.0, Item("common.items.armor.misc.head.hood")),
(2.0, Item("common.items.armor.misc.head.hood_dark")),
// Pirate // Pirate
(0.05, Item("common.items.armor.misc.head.crown")), (0.05, Item("common.items.armor.misc.head.crown")),
(0.05, Item("common.items.armor.pirate.hat")), (0.05, Item("common.items.armor.pirate.hat")),