player buffs at minimap visuals

Update settings.rs
buff timers
This commit is contained in:
Monty Marz 2020-10-18 04:09:33 +02:00 committed by Sam
parent be1767a5af
commit 3f7b5a095b
4 changed files with 148 additions and 25 deletions

View File

@ -183,7 +183,7 @@ https://account.veloren.net."#,
"hud.chat.pvp_melee_kill_msg": "[{attacker}] defeated [{victim}]",
"hud.chat.pvp_ranged_kill_msg": "[{attacker}] shot [{victim}]",
"hud.chat.pvp_explosion_kill_msg": "[{attacker}] blew up [{victim}]",
"hud.chat.pvp_energy_kill_msg": "[{attacker}] used magic to kill [{victim}]",
"hud.chat.pvp_energy_kill_msg": "[{attacker}] killed [{victim}] with magic",
"hud.chat.pvp_buff_kill_msg": "[{attacker}] killed [{victim}]",
"hud.chat.npc_melee_kill_msg": "{attacker} killed [{victim}]",

View File

@ -12,8 +12,8 @@ use crate::{
use common::comp::{BuffId, Buffs};
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle},
widget_ids, Color, Positionable, Sizeable, Widget, WidgetCommon,
widget::{self, Button, Text, Image, Rectangle},
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
use inline_tweak::*;
use std::time::Duration;
@ -28,6 +28,7 @@ widget_ids! {
buff_timers[],
debuffs[],
debuff_timers[],
buff_txts[],
}
}
@ -99,6 +100,8 @@ impl<'a> Widget for BuffsBar<'a> {
let localized_strings = self.localized_strings;
let buffs = self.buffs;
let buff_ani = ((self.pulse * 4.0/* speed factor */).cos() * 0.5 + 0.8) + 0.5; //Animation timer
let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
let buff_position = self.global_state.settings.gameplay.buff_position;
let buffs_tooltip = Tooltip::new({
// Edge images [t, b, r, l]
@ -157,8 +160,7 @@ impl<'a> Widget for BuffsBar<'a> {
if state.ids.debuff_timers.len() < debuff_count {
state.update(|state| state.ids.debuff_timers.resize(debuff_count, gen));
};
let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
// Create Buff Widgets
state
.ids
@ -343,9 +345,136 @@ impl<'a> Widget for BuffsBar<'a> {
if let BuffPosition::Map = buff_position {
// Alignment
Rectangle::fill_with([tweak!(300.0), tweak!(280.0)], color::RED)
.top_right_with_margins_on(ui.window, tweak!(5.0), tweak!(270.0))
Rectangle::fill_with([210.0, 210.0], color::TRANSPARENT)
.top_right_with_margins_on(ui.window, 5.0, tweak!(270.0))
.set(state.ids.align, ui);
// Buffs and Debuffs
let buff_count = buffs.active_buffs.len().min(11);
// Limit displayed buffs
let buff_count = buff_count.min(20);
let gen = &mut ui.widget_id_generator();
if state.ids.buffs.len() < buff_count {
state.update(|state| state.ids.buffs.resize(buff_count, gen));
};
if state.ids.buff_timers.len() < buff_count {
state.update(|state| state.ids.buff_timers.resize(buff_count, gen));
};
if state.ids.buff_txts.len() < buff_count {
state.update(|state| state.ids.buff_txts.resize(buff_count, gen));
};
// Create Buff Widgets
state
.ids
.buffs
.iter()
.copied()
.zip(state.ids.buff_timers.iter().copied())
.zip(state.ids.buff_txts.iter().copied())
.zip(buffs.active_buffs.iter().map(get_buff_info))
.enumerate()
.for_each(|(i, (((id, timer_id),txt_id), buff))| {
let max_duration = match buff.id {
BuffId::Regeneration { duration, .. } => duration.unwrap().as_secs_f32(),
BuffId::Bleeding { duration, .. } => duration.unwrap().as_secs_f32(),
_ => 10e6,
};
let current_duration = buff.dur;
// Percentage to determine which frame of the timer overlay is displayed
let duration_percentage = (current_duration / max_duration * 1000.0) as u32;
let buff_img = match buff.id {
BuffId::Regeneration { .. } => self.imgs.buff_plus_0,
BuffId::Bleeding { .. } => self.imgs.debuff_bleed_0,
BuffId::Cursed { .. } => self.imgs.debuff_skull_0,
};
let buff_widget = Image::new(buff_img).w_h(40.0, 40.0);
// Sort buffs into rows of 6 slots
let x = i % 6;
let y = i / 6;
let buff_widget = buff_widget.top_right_with_margins_on(
state.ids.align,
0.0 + y as f64 * (54.0),
0.0 + x as f64 * (42.0),
);
buff_widget
.color(if current_duration < 10.0 {
Some(pulsating_col)
} else {
Some(norm_col)
})
.set(id, ui);
// Create Buff tooltip
let title = match buff.id {
BuffId::Regeneration { .. } => {
*&localized_strings.get("buff.title.heal_test")
},
BuffId::Bleeding { .. } => {
*&localized_strings.get("debuff.title.bleed_test")
},
_ => *&localized_strings.get("buff.title.missing"),
};
let remaining_time = if current_duration == 10e6 as f32 {
"".to_string()
} else {
format!("{:.0}s", current_duration)
};
let click_to_remove = format!("<{}>", &localized_strings.get("buff.remove"));
let desc_txt = match buff.id {
BuffId::Regeneration { .. } => {
*&localized_strings.get("buff.desc.heal_test")
},
BuffId::Bleeding { .. } => {
*&localized_strings.get("debuff.desc.bleed_test")
},
_ => *&localized_strings.get("buff.desc.missing"),
};
let desc = if buff.is_buff {
format!("{}\n\n{}", desc_txt, click_to_remove)
} else {
format!("{}", desc_txt)
};
// Timer overlay
if Button::image(match duration_percentage as u64 {
875..=1000 => self.imgs.nothing, // 8/8
750..=874 => self.imgs.buff_0, // 7/8
625..=749 => self.imgs.buff_1, // 6/8
500..=624 => self.imgs.buff_2, // 5/8
375..=499 => self.imgs.buff_3, // 4/8
250..=374 => self.imgs.buff_4, //3/8
125..=249 => self.imgs.buff_5, // 2/8
0..=124 => self.imgs.buff_6, // 1/8
_ => self.imgs.nothing,
})
.w_h(40.0, 40.0)
.middle_of(id)
.with_tooltip(
self.tooltip_manager,
title,
&desc,
&buffs_tooltip,
if buff.is_buff {
BUFF_COLOR
} else {
DEBUFF_COLOR
},
)
.set(timer_id, ui)
.was_clicked()
{
if buff.is_buff {
event.push(Event::RemoveBuff(buff.id));
}
}
Text::new(&remaining_time)
.down_from(timer_id, tweak!(1.0))
.font_size(self.fonts.cyri.scale(tweak!(10)))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(timer_id)
.color(TEXT_COLOR)
.set(txt_id, ui);
});
}
event
}

View File

@ -14,7 +14,7 @@ use crate::{
};
use client::{self, Client};
use common::{
comp::{group::Role, BuffId, Buffs, Stats},
comp::{group::Role, BuffId, Stats},
sync::{Uid, WorldSyncExt},
};
use conrod_core::{
@ -328,7 +328,11 @@ impl<'a> Widget for Group<'a> {
let uid_allocator = client_state
.ecs()
.read_resource::<common::sync::UidAllocator>();
let offset = if self.global_state.settings.gameplay.toggle_debug {
tweak!(320.0)
} else {
110.0
};
// Keep track of the total number of widget ids we are using for buffs
let mut total_buff_count = 0;
for (i, &uid) in group_members.iter().copied().enumerate() {
@ -342,12 +346,7 @@ impl<'a> Widget for Group<'a> {
let char_name = stats.name.to_string();
let health_perc = stats.health.current() as f64 / stats.health.maximum() as f64;
// change panel positions when debug info is shown
let offset = if self.global_state.settings.gameplay.toggle_debug {
290.0
} else {
110.0
};
// change panel positions when debug info is shown
let back = if i == 0 {
Image::new(self.imgs.member_bg)
.top_left_with_margins_on(ui.window, offset, 20.0)
@ -484,13 +483,13 @@ impl<'a> Widget for Group<'a> {
BuffId::Bleeding { .. } => self.imgs.debuff_bleed_0,
BuffId::Cursed { .. } => self.imgs.debuff_skull_0,
};
let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
let buff_widget = Image::new(buff_img).w_h(15.0, 15.0);
let buff_widget = if let Some(id) = prev_id {
buff_widget.right_from(id, 1.0)
} else {
buff_widget.bottom_left_with_margins_on(
state.ids.member_panels_frame[i],
-21.0,
-16.0,
1.0,
)
};
@ -538,7 +537,7 @@ impl<'a> Widget for Group<'a> {
0..=124 => self.imgs.buff_6, // 1/8
_ => self.imgs.nothing,
})
.w_h(20.0, 20.0)
.w_h(15.0, 15.0)
.middle_of(id)
.with_tooltip(
self.tooltip_manager,
@ -560,12 +559,7 @@ impl<'a> Widget for Group<'a> {
.font_size(20)
.font_id(self.fonts.cyri.conrod_id)
.color(GROUP_COLOR)
.set(state.ids.member_panels_txt[i], ui);
let offset = if self.global_state.settings.gameplay.toggle_debug {
210.0
} else {
110.0
};
.set(state.ids.member_panels_txt[i], ui);
let back = if i == 0 {
Image::new(self.imgs.member_bg)
.top_left_with_margins_on(ui.window, offset, 20.0)

View File

@ -538,7 +538,7 @@ impl Default for GameplaySettings {
intro_show: Intro::Show,
xp_bar: XpBar::Always,
shortcut_numbers: ShortcutNumbers::On,
buff_position: BuffPosition::Bar,
buff_position: BuffPosition::Map,
bar_numbers: BarNumbers::Values,
ui_scale: ScaleMode::RelativeToWindow([1920.0, 1080.0].into()),
free_look_behavior: PressBehavior::Toggle,