Allow changing battle_mode only in towns

This commit is contained in:
juliancoffee 2021-08-28 00:08:48 +03:00
parent 338e81de10
commit 3fd573f1ec
2 changed files with 58 additions and 26 deletions

View File

@ -50,9 +50,10 @@ use specs::{storage::StorageEntry, Builder, Entity as EcsEntity, Join, WorldExt}
use std::str::FromStr;
use vek::*;
use wiring::{Circuit, Wire, WiringAction, WiringActionEffect, WiringElement};
use world::util::Sampler;
use world::{site::SiteKind, util::Sampler};
use crate::{client::Client, login_provider::LoginProvider, wiring};
use std::ops::DerefMut;
use tracing::{error, info, warn};
pub trait ChatCommandExt {
@ -3103,9 +3104,37 @@ fn handle_battlemode(
args: Vec<String>,
_action: &ChatCommand,
) -> CmdResult<()> {
let ecs = &server.state.ecs();
let ecs = server.state.ecs();
if let Some(mode) = parse_args!(args, String) {
Err("Seting mode isn't implemented".to_owned())
let world = &server.world;
let index = &server.index;
let sim = world.sim();
let pos = position(server, target, "target")?;
let chunk_pos = Vec2::from(pos.0).map(|x: f32| x as i32);
let chunk = sim
.get(chunk_pos)
.ok_or_else(|| "Cannot get current chunk for target")?;
let site_ids = &chunk.sites;
let mut in_town = false;
for site_id in site_ids.iter() {
let site = index.sites.get(*site_id);
if matches!(site.kind, SiteKind::Settlement(_)) {
in_town = true;
break;
}
}
if !in_town {
return Err("You can change battle_mode only in town".to_owned());
}
let mut players = ecs.write_storage::<comp::Player>();
let mut player = players
.get_mut(target)
.ok_or_else(|| "Cannot get player component for target".to_owned())?;
// FIXME: handle cooldown before merge here!
//
set_battlemode(&mode, player.deref_mut(), server, client)
} else {
let players = ecs.read_storage::<comp::Player>();
let player = players
@ -3129,27 +3158,35 @@ fn handle_battlemode_force(
args: Vec<String>,
action: &ChatCommand,
) -> CmdResult<()> {
let ecs = &server.state.ecs();
let mut players = ecs.write_storage::<comp::Player>();
let mode = parse_args!(args, String).ok_or_else(|| action.help_string())?;
let mode = match mode.as_str() {
let ecs = server.state.ecs();
let mut players = ecs.write_storage::<comp::Player>();
let mut player = players
.get_mut(target)
.ok_or_else(|| "Cannot get player component for target".to_owned())?;
set_battlemode(&mode, player.deref_mut(), server, client)
}
fn set_battlemode(
mode: &str,
player_info: &mut comp::Player,
server: &Server,
client: EcsEntity,
) -> CmdResult<()> {
let mode = match mode {
"pvp" => BattleMode::PvP,
"pve" => BattleMode::PvE,
_ => return Err("Available modes: pvp, pve".to_owned()),
};
if let Some(ref mut player) = players.get_mut(target) {
player.battle_mode = mode;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Set battle_mode to {:?}", player.battle_mode),
),
);
Ok(())
} else {
Err("Cannot get player component for target".to_owned())
}
player_info.battle_mode = mode;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Set battle_mode to {:?}", player_info.battle_mode),
),
);
Ok(())
}
fn handle_unban(

View File

@ -1001,13 +1001,8 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
//
// This can be changed later.
let may_harm = || {
combat::may_harm(
alignments,
players,
uid_allocator,
owner_entity,
entity_b,
) || owner_entity.map_or(true, |entity_a| entity_a == entity_b)
combat::may_harm(alignments, players, uid_allocator, owner_entity, entity_b)
|| owner_entity.map_or(true, |entity_a| entity_a == entity_b)
};
if strength > 0.0 {
let is_alive = ecs