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assets/manifests
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commit
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@ -1,22 +1,30 @@
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({
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(StoneGolem, Male): (
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head: (
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offset: (-5.0, -5.5, -7.5),
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offset: (-3.5, -4.0, -0.0),
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center: ("npc.stonegolem.male.head"),
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),
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torso_upper: (
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offset: (-6.0, -3.5, -10.0),
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center: ("npc.stonegolem.male.torso_upper"),
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offset: (-10.5, -10.5, -10.5),
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center: ("npc.stonegolem.male.chest_upper"),
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),
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torso_lower: (
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offset: (-4.5, -4.5, -7.0),
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center: ("npc.stonegolem.male.chest_lower"),
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),
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),
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(StoneGolem, Female): (
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head: (
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offset: (-5.0, -5.5, -7.5),
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offset: (-3.5, -4.0, -0.0),
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center: ("npc.stonegolem.male.head"),
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),
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torso_upper: (
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offset: (-6.0, -3.5, -10.0),
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center: ("npc.stonegolem.male.torso_upper"),
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offset: (-10.5, -10.5, -10.5),
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center: ("npc.stonegolem.male.chest_upper"),
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),
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torso_lower: (
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offset: (-4.5, -4.5, -7.0),
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center: ("npc.stonegolem.male.chest_lower"),
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),
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),
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})
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@ -1,69 +1,69 @@
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({
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(StoneGolem, Male): (
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shoulder_l: (
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offset: (-4.5, -4.0, -5.0),
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offset: (-18.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_l"),
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),
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shoulder_r: (
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offset: (-4.5, -4.0, -5.0),
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offset: (0.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_r"),
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),
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hand_l: (
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offset: (-3.0, -3.5, -14.0),
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_l"),
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),
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hand_r: (
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offset: (-3.0, -3.5, -14.0),
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_r"),
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),
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leg_l: (
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offset: (-2.5, -2.5, -6.0),
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offset: (-7.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_l"),
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),
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leg_r: (
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offset: (-2.5, -2.5, -6.0),
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offset: (0.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_r"),
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),
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foot_l: (
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offset: (-3.0, -3.5, -9.5),
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_l"),
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),
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foot_r: (
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offset: (-3.0, -3.5, -9.5),
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_r"),
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)
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),
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(StoneGolem, Female): (
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shoulder_l: (
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offset: (-4.5, -4.0, -5.0),
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offset: (-18.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_l"),
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),
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shoulder_r: (
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offset: (-4.5, -4.0, -5.0),
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offset: (0.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_r"),
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),
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hand_l: (
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offset: (-3.0, -3.5, -14.0),
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_l"),
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),
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hand_r: (
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offset: (-3.0, -3.5, -14.0),
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_r"),
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),
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leg_l: (
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offset: (-2.5, -2.5, -6.0),
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offset: (-7.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_l"),
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),
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leg_r: (
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offset: (-2.5, -2.5, -6.0),
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offset: (0.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_r"),
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),
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foot_l: (
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offset: (-3.0, -3.5, -10.5),
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_l"),
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),
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foot_r: (
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offset: (-3.0, -3.5, -10.5),
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_r"),
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)
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),
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BIN
assets/voxygen/voxel/npc/stonegolem/male/chest.vox
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assets/voxygen/voxel/npc/stonegolem/male/chest.vox
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assets/voxygen/voxel/npc/stonegolem/male/chest_lower.vox
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assets/voxygen/voxel/npc/stonegolem/male/chest_lower.vox
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assets/voxygen/voxel/npc/stonegolem/male/chest_upper.vox
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assets/voxygen/voxel/npc/stonegolem/male/chest_upper.vox
(Stored with Git LFS)
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assets/voxygen/voxel/npc/stonegolem/male/foot_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/foot_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/foot_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/foot_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/hand_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/hand_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/hand_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/hand_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/head.vox
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assets/voxygen/voxel/npc/stonegolem/male/head.vox
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assets/voxygen/voxel/npc/stonegolem/male/leg_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/leg_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/leg_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/leg_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/shoulder_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/shoulder_l.vox
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assets/voxygen/voxel/npc/stonegolem/male/shoulder_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/shoulder_r.vox
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assets/voxygen/voxel/npc/stonegolem/male/torso_upper.vox
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assets/voxygen/voxel/npc/stonegolem/male/torso_upper.vox
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@ -91,7 +91,7 @@ fn basic_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32) {
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pub fn handle_orientation(data: &JoinData, update: &mut StateUpdate, rate: f32) {
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// Set direction based on move direction
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let ori_dir = if update.character.is_attack() || update.character.is_block() {
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let ori_dir = if update.character.is_block() {
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data.inputs.look_dir.xy()
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} else if !data.inputs.move_dir.is_approx_zero() {
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data.inputs.move_dir
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