assets/manifests

This commit is contained in:
jshipsey 2020-08-23 03:41:35 -04:00
parent bd1984bf28
commit 412495e5fc
16 changed files with 58 additions and 44 deletions

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@ -1,22 +1,30 @@
({
(StoneGolem, Male): (
head: (
offset: (-5.0, -5.5, -7.5),
offset: (-3.5, -4.0, -0.0),
center: ("npc.stonegolem.male.head"),
),
torso_upper: (
offset: (-6.0, -3.5, -10.0),
center: ("npc.stonegolem.male.torso_upper"),
offset: (-10.5, -10.5, -10.5),
center: ("npc.stonegolem.male.chest_upper"),
),
torso_lower: (
offset: (-4.5, -4.5, -7.0),
center: ("npc.stonegolem.male.chest_lower"),
),
),
(StoneGolem, Female): (
head: (
offset: (-5.0, -5.5, -7.5),
offset: (-3.5, -4.0, -0.0),
center: ("npc.stonegolem.male.head"),
),
torso_upper: (
offset: (-6.0, -3.5, -10.0),
center: ("npc.stonegolem.male.torso_upper"),
offset: (-10.5, -10.5, -10.5),
center: ("npc.stonegolem.male.chest_upper"),
),
torso_lower: (
offset: (-4.5, -4.5, -7.0),
center: ("npc.stonegolem.male.chest_lower"),
),
),
})

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@ -1,69 +1,69 @@
({
(StoneGolem, Male): (
shoulder_l: (
offset: (-4.5, -4.0, -5.0),
offset: (-18.0, -7.5, -7.0),
lateral: ("npc.stonegolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-4.5, -4.0, -5.0),
offset: (0.0, -7.5, -7.0),
lateral: ("npc.stonegolem.male.shoulder_r"),
),
hand_l: (
offset: (-3.0, -3.5, -14.0),
offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_l"),
),
hand_r: (
offset: (-3.0, -3.5, -14.0),
offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_r"),
),
leg_l: (
offset: (-2.5, -2.5, -6.0),
offset: (-7.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_l"),
),
leg_r: (
offset: (-2.5, -2.5, -6.0),
offset: (0.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_r"),
),
foot_l: (
offset: (-3.0, -3.5, -9.5),
offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_l"),
),
foot_r: (
offset: (-3.0, -3.5, -9.5),
offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_r"),
)
),
(StoneGolem, Female): (
shoulder_l: (
offset: (-4.5, -4.0, -5.0),
offset: (-18.0, -7.5, -7.0),
lateral: ("npc.stonegolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-4.5, -4.0, -5.0),
offset: (0.0, -7.5, -7.0),
lateral: ("npc.stonegolem.male.shoulder_r"),
),
hand_l: (
offset: (-3.0, -3.5, -14.0),
offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_l"),
),
hand_r: (
offset: (-3.0, -3.5, -14.0),
offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_r"),
),
leg_l: (
offset: (-2.5, -2.5, -6.0),
offset: (-7.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_l"),
),
leg_r: (
offset: (-2.5, -2.5, -6.0),
offset: (0.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_r"),
),
foot_l: (
offset: (-3.0, -3.5, -10.5),
offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_l"),
),
foot_r: (
offset: (-3.0, -3.5, -10.5),
offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_r"),
)
),

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@ -91,7 +91,7 @@ fn basic_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32) {
pub fn handle_orientation(data: &JoinData, update: &mut StateUpdate, rate: f32) {
// Set direction based on move direction
let ori_dir = if update.character.is_attack() || update.character.is_block() {
let ori_dir = if update.character.is_block() {
data.inputs.look_dir.xy()
} else if !data.inputs.move_dir.is_approx_zero() {
data.inputs.move_dir