Safezone is now permanently in existence at spawn.

This commit is contained in:
Sam 2021-04-17 17:33:54 -04:00
parent e7e7565440
commit 416fe5c2af
7 changed files with 67 additions and 24 deletions

View File

@ -172,6 +172,10 @@ pub enum ServerEvent {
target: Uid,
max_range: Option<f32>,
},
CreateSafezone {
range: Option<f32>,
pos: Pos,
},
}
pub struct EventBus<E> {

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@ -1069,22 +1069,7 @@ fn handle_safezone(
) -> CmdResult<()> {
let range = scan_fmt_some!(&args, &action.arg_fmt(), f32);
let pos = position(server, target, "target")?;
server
.state
.create_object(pos, comp::object::Body::BoltNature)
.with(comp::Mass(10_f32.powi(10)))
.with(comp::Auras::new(vec![Aura::new(
AuraKind::Buff {
kind: BuffKind::Invulnerability,
data: BuffData::new(1.0, Some(Duration::from_secs(1))),
category: BuffCategory::Natural,
source: BuffSource::World,
},
range.unwrap_or(100.0),
None,
AuraTarget::All,
)]))
.build();
server.state.create_safezone(range, pos).build();
server.notify_client(
client,

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@ -255,3 +255,7 @@ pub fn handle_create_waypoint(server: &mut Server, pos: Vec3<f32>) {
)]))
.build();
}
pub fn handle_create_safezone(server: &mut Server, range: Option<f32>, pos: Pos) {
server.state.create_safezone(range, pos).build();
}

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@ -2,8 +2,9 @@ use crate::{state_ext::StateExt, Server};
use common::event::{EventBus, ServerEvent};
use common_base::span;
use entity_creation::{
handle_beam, handle_create_npc, handle_create_ship, handle_create_waypoint,
handle_initialize_character, handle_loaded_character_data, handle_shockwave, handle_shoot,
handle_beam, handle_create_npc, handle_create_safezone, handle_create_ship,
handle_create_waypoint, handle_initialize_character, handle_loaded_character_data,
handle_shockwave, handle_shoot,
};
use entity_manipulation::{
handle_aura, handle_buff, handle_combo_change, handle_damage, handle_delete, handle_destroy,
@ -212,6 +213,9 @@ impl Server {
target,
max_range,
} => handle_teleport_to(&self, entity, target, max_range),
ServerEvent::CreateSafezone { range, pos } => {
handle_create_safezone(self, range, pos)
},
}
}

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@ -114,7 +114,11 @@ use world::{
};
#[derive(Copy, Clone)]
struct SpawnPoint(Vec3<f32>);
pub struct SpawnPoint(Vec3<f32>);
impl Default for SpawnPoint {
fn default() -> Self { Self(Vec3::new(0.0, 0.0, 256.0)) }
}
// Tick count used for throttling network updates
// Note this doesn't account for dt (so update rate changes with tick rate)
@ -299,7 +303,7 @@ impl Server {
};
#[cfg(feature = "worldgen")]
let spawn_point = {
let spawn_point = SpawnPoint({
let index = index.as_index_ref();
// NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops,
// but are needed to be explicit about casting (and to make the compiler stop
@ -327,12 +331,12 @@ impl Server {
};
world.find_lowest_accessible_pos(index, spawn_chunk)
};
});
#[cfg(not(feature = "worldgen"))]
let spawn_point = Vec3::new(0.0, 0.0, 256.0);
let spawn_point = SpawnPoint::default();
// Set the spawn point we calculated above
state.ecs_mut().insert(SpawnPoint(spawn_point));
state.ecs_mut().insert(spawn_point);
// Insert a default AABB for the world
// TODO: prevent this from being deleted

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@ -24,6 +24,7 @@ use specs::{
saveload::MarkerAllocator, Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
Join, WorldExt,
};
use std::time::Duration;
use tracing::warn;
use vek::*;
@ -72,6 +73,8 @@ pub trait StateExt {
pos: comp::Pos,
ori: comp::Ori,
) -> EcsEntityBuilder;
/// Creates a safezone
fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder;
// NOTE: currently only used for testing
/// Queues chunk generation in the view distance of the persister, this
/// entity must be built before those chunks are received (the builder
@ -318,6 +321,29 @@ impl StateExt for State {
})
}
fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder {
use comp::{
aura::{Aura, AuraKind, AuraTarget, Auras},
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
object, Body,
};
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(Body::Object(object::Body::BoltNature))
.with(Auras::new(vec![Aura::new(
AuraKind::Buff {
kind: BuffKind::Invulnerability,
data: BuffData::new(1.0, Some(Duration::from_secs(1))),
category: BuffCategory::Natural,
source: BuffSource::World,
},
range.unwrap_or(100.0),
None,
AuraTarget::All,
)]))
}
// NOTE: currently only used for testing
/// Queues chunk generation in the view distance of the persister, this
/// entity must be built before those chunks are received (the builder

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@ -1,5 +1,6 @@
use crate::{
chunk_generator::ChunkGenerator, client::Client, presence::Presence, rtsim::RtSim, Tick,
chunk_generator::ChunkGenerator, client::Client, presence::Presence, rtsim::RtSim, SpawnPoint,
Tick,
};
use common::{
comp::{
@ -33,6 +34,7 @@ impl<'a> System<'a> for Sys {
type SystemData = (
Read<'a, EventBus<ServerEvent>>,
Read<'a, Tick>,
Read<'a, SpawnPoint>,
WriteExpect<'a, ChunkGenerator>,
WriteExpect<'a, TerrainGrid>,
Write<'a, TerrainChanges>,
@ -51,6 +53,7 @@ impl<'a> System<'a> for Sys {
(
server_event_bus,
tick,
spawn_point,
mut chunk_generator,
mut terrain,
mut terrain_changes,
@ -218,6 +221,14 @@ impl<'a> System<'a> for Sys {
rtsim_entity: None,
})
}
// Insert a safezone if chunk contains the spawn position
if is_spawn_chunk(key, *spawn_point, &terrain) {
server_emitter.emit(ServerEvent::CreateSafezone {
range: Some(100.0),
pos: Pos(spawn_point.0),
});
}
}
// Remove chunks that are too far from players.
@ -271,3 +282,8 @@ pub fn chunk_in_vd(
adjusted_dist_sqr <= vd.pow(2)
}
fn is_spawn_chunk(chunk_pos: Vec2<i32>, spawn_pos: SpawnPoint, terrain: &TerrainGrid) -> bool {
let spawn_chunk_pos = terrain.pos_key(spawn_pos.0.map(|e| e as i32));
chunk_pos == spawn_chunk_pos
}