Smoothed fog VD opening

This commit is contained in:
Joshua Barretto 2019-06-06 11:09:25 +01:00
parent 8da46b48ac
commit 427339cc9a

View File

@ -130,8 +130,8 @@ impl Scene {
let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents(client);
// Update chunk loaded distance smoothly for nice shader fog
let loaded_distance = client.loaded_distance().unwrap_or(1) as f32 * 32.0;
self.loaded_distance = (0.98 * self.loaded_distance + 0.02 * loaded_distance).max(0.1);
let loaded_distance = client.loaded_distance().unwrap_or(0) as f32 * 32.0;
self.loaded_distance = (0.98 * self.loaded_distance + 0.02 * loaded_distance).max(0.01);
// Update global constants.
renderer