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Smoothed fog VD opening
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@ -130,8 +130,8 @@ impl Scene {
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let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents(client);
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// Update chunk loaded distance smoothly for nice shader fog
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let loaded_distance = client.loaded_distance().unwrap_or(1) as f32 * 32.0;
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self.loaded_distance = (0.98 * self.loaded_distance + 0.02 * loaded_distance).max(0.1);
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let loaded_distance = client.loaded_distance().unwrap_or(0) as f32 * 32.0;
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self.loaded_distance = (0.98 * self.loaded_distance + 0.02 * loaded_distance).max(0.01);
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// Update global constants.
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renderer
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