Reverted to repr_c vek

This commit is contained in:
Joshua Barretto 2021-03-03 23:40:47 +00:00
parent 1d16f14dd5
commit 427e0af73c
3 changed files with 7 additions and 7 deletions

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@ -1,8 +1,8 @@
pub use ::vek::{
/*pub use ::vek::{
bezier::repr_simd::*, geom::repr_simd::*, mat::repr_simd::column_major::Mat4, ops::*,
quaternion::repr_simd::*, transform::repr_simd::*, transition::*, vec::repr_simd::*,
};
/* pub use ::vek::{
};*/
pub use ::vek::{
bezier::repr_c::*, geom::repr_c::*, mat::repr_c::column_major::Mat4, ops::*,
quaternion::repr_c::*, transform::repr_c::*, transition::*, vec::repr_c::*,
}; */
};

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@ -1015,7 +1015,7 @@ impl Renderer {
/// NOTE: Apparently Macs aren't the only machines that lie.
///
/// TODO: Find a way to let graphics cards that don't lie do better.
const MAX_TEXTURE_SIZE_MAX: u16 = 8192 << 1;
const MAX_TEXTURE_SIZE_MAX: u16 = 8192;
// NOTE: Many APIs for textures require coordinates to fit in u16, which is why
// we perform this conversion.
u16::try_from(factory.get_capabilities().max_texture_size)

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@ -1,8 +1,8 @@
use core::{iter, mem};
use hashbrown::HashMap;
use num::traits::Float;
pub use vek::{geom::repr_simd::*, mat::repr_simd::column_major::Mat4, ops::*, vec::repr_simd::*};
//pub use vek::{geom::repr_c::*, mat::repr_c::column_major::Mat4, ops::*, vec::repr_c::*};
//pub use vek::{geom::repr_simd::*, mat::repr_simd::column_major::Mat4, ops::*, vec::repr_simd::*};
pub use vek::{geom::repr_c::*, mat::repr_c::column_major::Mat4, ops::*, vec::repr_c::*};
pub fn aabb_to_points<T: Float>(bounds: Aabb<T>) -> [Vec3<T>; 8] {
[