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add debuging to greed_size
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@ -337,6 +337,12 @@ impl<'a, V: RectRasterableVol<Vox = Block> + ReadVol + Debug>
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let max_size =
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guillotiere::Size::new(i32::from(max_texture_size.x), i32::from(max_texture_size.y));
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let greedy_size = Vec3::new(range.size().w - 2, range.size().h - 2, z_end - z_start + 1);
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if greedy_size.reduce_min() < 1 {
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dbg!(greedy_size);
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dbg!(range.size());
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dbg!(z_end);
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dbg!(z_start);
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}
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// NOTE: Terrain sizes are limited to 32 x 32 x 16384 (to fit in 24 bits: 5 + 5
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// + 14). FIXME: Make this function fallible, since the terrain
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// information might be dynamically generated which would make this hard
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@ -348,6 +354,10 @@ impl<'a, V: RectRasterableVol<Vox = Block> + ReadVol + Debug>
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// NOTE: Cast is safe by prior assertion on greedy_size; it fits into a u16,
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// which always fits into a usize.
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let greedy_size = greedy_size.as_::<usize>();
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if greedy_size.x > 32 || greedy_size.y > 32 || greedy_size.z > 16384 {
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dbg!(greedy_size);
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dbg!(range.size());
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}
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let greedy_size_cross = Vec3::new(greedy_size.x - 1, greedy_size.y - 1, greedy_size.z);
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let draw_delta = Vec3::new(1, 1, z_start);
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