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Did stuff to support addition of keyframes for combo melee animation.
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@ -336,12 +336,14 @@ impl From<&CharacterAbility> for CharacterState {
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num_stages: stage_data.len() as u32,
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combo: 0,
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stage_data: stage_data.clone(),
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exhausted: false,
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initial_energy_gain: *initial_energy_gain,
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max_energy_gain: *max_energy_gain,
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energy_increase: *energy_increase,
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combo_duration: *combo_duration,
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timer: Duration::default(),
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in_buildup: true,
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in_recover: false,
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in_combo: false,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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