Add support for fading sounds

This commit is contained in:
Louis Pearson 2019-08-31 02:30:23 -06:00
parent 9dc1f8f549
commit 447cfec19f
6 changed files with 146 additions and 16 deletions

View File

@ -0,0 +1,68 @@
#[derive(PartialEq, Clone, Copy)]
pub struct Fader {
length: f32,
running_time: f32,
volume_from: f32,
volume_to: f32,
is_running: bool
}
fn lerp(t: f32, a: f32, b: f32) -> f32 {
(1.0 - t) * a + t * b
}
impl Fader {
pub fn fade(time: f32, volume_from: f32, volume_to: f32) -> Self {
Self {
length: time,
running_time: 0.0,
volume_from,
volume_to,
is_running: true,
}
}
pub fn fade_in(time: f32) -> Self {
Self {
length: time,
running_time: 0.0,
volume_from: 0.0,
volume_to: 1.0,
is_running: true,
}
}
pub fn fade_out(time: f32) -> Self {
Self {
length: time,
running_time: 0.0,
volume_from: 1.0,
volume_to: 0.0,
is_running: true,
}
}
pub fn update(&mut self, dt: f32) {
if self.is_running {
self.running_time = self.running_time + dt;
if self.running_time >= self.length {
self.running_time = self.length;
self.is_running = false;
}
}
}
pub fn get_volume(&self) -> f32 {
lerp(self.running_time / self.length, self.volume_from, self.volume_to)
}
// TODO: Remove
pub fn get_running_time(&self) -> f32 {
self.running_time
}
pub fn is_finished(&self) -> bool {
self.running_time >= self.length || !self.is_running
}
}

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@ -1,3 +1,6 @@
pub mod fader;
use fader::Fader;
use common::assets;
use rodio::{Decoder, Device, Sink, SpatialSink};
@ -10,10 +13,64 @@ enum AudioType {
Music,
}
#[derive(PartialEq, Clone, Copy)]
enum ChannelState {
Playing,
Stopping,
Stopped,
}
struct Channel {
id: usize,
sink: SpatialSink,
audio_type: AudioType,
state: ChannelState,
fader: Fader,
}
impl Channel {
pub fn music(id: usize, sink: SpatialSink) -> Self {
Self {
id,
sink,
audio_type: AudioType::Music,
state: ChannelState::Playing,
fader: Fader::fade_in(0.25),
}
}
pub fn sfx(id: usize, sink: SpatialSink) -> Self {
Self {
id,
sink,
audio_type: AudioType::Sfx,
state: ChannelState::Playing,
fader: Fader::fade_in(0.0),
}
}
pub fn stop(&mut self, fader: Fader) {
self.state = ChannelState::Stopping;
self.fader = fader;
}
pub fn get_state(&self) -> ChannelState {
self.state
}
pub fn update(&mut self, dt: f32) {
match self.state {
ChannelState::Playing => {},
ChannelState::Stopping => {
self.fader.update(dt);
self.sink.set_volume(self.fader.get_volume());
if self.fader.is_finished() {
self.state = ChannelState::Stopped;
}
},
ChannelState::Stopped => {},
}
}
}
pub struct AudioFrontend {
@ -56,10 +113,11 @@ impl AudioFrontend {
}
/// Maintain audio
pub fn maintain(&mut self) {
pub fn maintain(&mut self, dt: f32) {
let mut stopped_channels = Vec::<usize>::new();
for (i, channel) in self.channels.iter().enumerate() {
if channel.sink.empty() {
for (i, channel) in self.channels.iter_mut().enumerate() {
channel.update(dt);
if channel.sink.empty() || channel.get_state() == ChannelState::Stopped {
stopped_channels.push(i);
}
}
@ -80,20 +138,23 @@ impl AudioFrontend {
let sink = SpatialSink::new(device, [0.0, 0.0, 0.0], LEFT_EAR, RIGHT_EAR);
let file = assets::load_file(&sound, &["wav", "ogg"]).unwrap();
let sound = rodio::Decoder::new(file).unwrap();
let sound = Decoder::new(file).unwrap();
sink.append(sound);
self.channels.push(Channel {
id,
sink,
audio_type: AudioType::Music,
});
self.channels.push(Channel::music(id, sink));
}
id
}
pub fn stop_channel(&mut self, channel_id: usize, fader: Fader) {
let index = self.channels.iter().position(|c| c.id == channel_id);
if let Some(index) = index {
self.channels[index].stop(fader);
}
}
pub fn get_sfx_volume(&self) -> f32 {
self.sfx_volume
}

View File

@ -58,8 +58,8 @@ impl GlobalState {
self.window.needs_refresh_resize();
}
pub fn maintain(&mut self) {
self.audio.maintain();
pub fn maintain(&mut self, dt: f32) {
self.audio.maintain(dt);
}
}

View File

@ -78,7 +78,7 @@ impl PlayState for CharSelectionState {
}
// Maintain global state.
global_state.maintain();
global_state.maintain(clock.get_last_delta().as_secs_f32());
// Maintain the scene.
self.scene.maintain(

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@ -3,7 +3,7 @@ mod start_singleplayer;
mod ui;
use super::char_selection::CharSelectionState;
use crate::{window::Event, Direction, GlobalState, PlayState, PlayStateResult};
use crate::{audio::fader::Fader, window::Event, Direction, GlobalState, PlayState, PlayStateResult};
use client_init::{ClientInit, Error as InitError};
use common::{clock::Clock, comp};
use log::warn;
@ -34,7 +34,8 @@ impl PlayState for MainMenuState {
// Used for client creation.
let mut client_init: Option<ClientInit> = None;
global_state.audio.play_sound("voxygen.audio.soundtrack.veloren_title_tune-3".to_string());
let music = global_state.audio.play_sound("voxygen.audio.soundtrack.veloren_title_tune-3".to_string());
global_state.audio.stop_channel(music, Fader::fade_out(10.0));
loop {
// Handle window events.
@ -78,7 +79,7 @@ impl PlayState for MainMenuState {
}
// Maintain global_state
global_state.maintain();
global_state.maintain(clock.get_last_delta().as_secs_f32());
// Maintain the UI.
for event in self.main_menu_ui.maintain(global_state) {

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@ -271,7 +271,7 @@ impl PlayState for SessionState {
}
// Maintain global state.
global_state.maintain();
global_state.maintain(clock.get_last_delta().as_secs_f32());
// Extract HUD events ensuring the client borrow gets dropped.
let hud_events = self.hud.maintain(