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https://gitlab.com/veloren/veloren.git
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Merge branch 'floppy_dagon_kit' into 'master'
dagon_kit See merge request veloren/veloren!3696
This commit is contained in:
commit
44bca9a1b0
@ -2,7 +2,7 @@ Shockwave(
|
|||||||
energy_cost: 0,
|
energy_cost: 0,
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||||||
buildup_duration: 0.3,
|
buildup_duration: 0.3,
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||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
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||||||
recover_duration: 0.0,
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recover_duration: 0.5,
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||||||
damage: 20.0,
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damage: 20.0,
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poise_damage: 10,
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poise_damage: 10,
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||||||
knockback: (strength: 18.0, direction: Away),
|
knockback: (strength: 18.0, direction: Away),
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||||||
|
@ -1,4 +1,5 @@
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|||||||
[
|
[
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(0.5, Item("common.items.crafting_ing.abyssal_heart")),
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(0.5, Item("common.items.crafting_ing.abyssal_heart")),
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||||||
(5.0, LootTable("common.loot_tables.creature.quad_low.fanged")),
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(5.0, LootTable("common.loot_tables.creature.quad_low.fanged")),
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(5.0, Item("common.items.food.meat.tough_raw")),
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]
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]
|
@ -730,15 +730,15 @@
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|||||||
),
|
),
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||||||
(Dagon, Male): (
|
(Dagon, Male): (
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upper: (
|
upper: (
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||||||
offset: (-4.5, 2.5, -13.0),
|
offset: (-3.5, 2.5, -8.0),
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||||||
central: ("npc.dagon.male.head_upper"),
|
central: ("npc.dagon.male.head_upper"),
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||||||
),
|
),
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||||||
lower: (
|
lower: (
|
||||||
offset: (-4.5, -10.0, -10.5),
|
offset: (-4.5, -10.0, -3.5),
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||||||
central: ("npc.dagon.male.head_lower"),
|
central: ("npc.dagon.male.head_lower"),
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||||||
),
|
),
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||||||
jaw: (
|
jaw: (
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||||||
offset: (-3.5, 11.5, -13.0),
|
offset: (-2.5, 2.5, -10.0),
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||||||
central: ("npc.dagon.male.jaw"),
|
central: ("npc.dagon.male.jaw"),
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||||||
),
|
),
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||||||
chest: (
|
chest: (
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||||||
@ -756,15 +756,15 @@
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|||||||
),
|
),
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(Dagon, Female): (
|
(Dagon, Female): (
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||||||
upper: (
|
upper: (
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||||||
offset: (-4.5, 2.5, -13.0),
|
offset: (-3.5, 2.5, -8.0),
|
||||||
central: ("npc.dagon.male.head_upper"),
|
central: ("npc.dagon.male.head_upper"),
|
||||||
),
|
),
|
||||||
lower: (
|
lower: (
|
||||||
offset: (-4.5, -10.0, -10.5),
|
offset: (-4.5, -10.0, -3.5),
|
||||||
central: ("npc.dagon.male.head_lower"),
|
central: ("npc.dagon.male.head_lower"),
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||||||
),
|
),
|
||||||
jaw: (
|
jaw: (
|
||||||
offset: (-3.5, 11.5, -13.0),
|
offset: (-2.5, 2.5, -10.0),
|
||||||
central: ("npc.dagon.male.jaw"),
|
central: ("npc.dagon.male.jaw"),
|
||||||
),
|
),
|
||||||
chest: (
|
chest: (
|
||||||
|
@ -3809,23 +3809,28 @@ impl<'a> AgentData<'a> {
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|||||||
enum ActionStateTimers {
|
enum ActionStateTimers {
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||||||
TimerDagon = 0,
|
TimerDagon = 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 2.5 {
|
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 2.5 {
|
||||||
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] = 0.0;
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] = 0.0;
|
||||||
}
|
}
|
||||||
// if close to target lay out sea urchins, use steambeam and shoot dagon bombs
|
// if target gets very close, shoot dagon bombs and lay out sea urchins
|
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if attack_data.dist_sqrd < (1.3 * attack_data.min_attack_dist).powi(2) {
|
if attack_data.dist_sqrd < (2.0 * attack_data.min_attack_dist).powi(2) {
|
||||||
controller.inputs.move_dir = Vec2::zero();
|
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 1.0 {
|
||||||
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 2.0 {
|
|
||||||
controller.push_basic_input(InputKind::Primary);
|
controller.push_basic_input(InputKind::Primary);
|
||||||
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
||||||
} else if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 1.0 {
|
|
||||||
controller.push_basic_input(InputKind::Ability(1));
|
|
||||||
} else {
|
} else {
|
||||||
controller.push_basic_input(InputKind::Secondary);
|
controller.push_basic_input(InputKind::Secondary);
|
||||||
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
||||||
}
|
}
|
||||||
} else if attack_data.dist_sqrd > (3.0 * attack_data.min_attack_dist).powi(2) {
|
// if target in close range use steambeam and shoot dagon bombs
|
||||||
|
} else if attack_data.dist_sqrd < (3.0 * attack_data.min_attack_dist).powi(2) {
|
||||||
|
controller.inputs.move_dir = Vec2::zero();
|
||||||
|
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 2.0 {
|
||||||
|
controller.push_basic_input(InputKind::Primary);
|
||||||
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
||||||
|
} else {
|
||||||
|
controller.push_basic_input(InputKind::Ability(1));
|
||||||
|
}
|
||||||
|
} else if attack_data.dist_sqrd > (4.0 * attack_data.min_attack_dist).powi(2) {
|
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// if enemy is far, heal
|
// if enemy is far, heal
|
||||||
controller.push_basic_input(InputKind::Ability(2));
|
controller.push_basic_input(InputKind::Ability(2));
|
||||||
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
||||||
@ -3836,7 +3841,7 @@ impl<'a> AgentData<'a> {
|
|||||||
tgt_data.body,
|
tgt_data.body,
|
||||||
read_data,
|
read_data,
|
||||||
) {
|
) {
|
||||||
// if in range shoot dagon bombs and steamwave
|
// if enemy in mid range shoot dagon bombs and steamwave
|
||||||
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 1.0 {
|
if agent.action_state.timers[ActionStateTimers::TimerDagon as usize] > 1.0 {
|
||||||
controller.push_basic_input(InputKind::Primary);
|
controller.push_basic_input(InputKind::Primary);
|
||||||
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
agent.action_state.timers[ActionStateTimers::TimerDagon as usize] += read_data.dt.0;
|
||||||
|
@ -5,15 +5,18 @@ pub mod dash;
|
|||||||
pub mod idle;
|
pub mod idle;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
|
pub mod shockwave;
|
||||||
pub mod shoot;
|
pub mod shoot;
|
||||||
|
pub mod spritesummon;
|
||||||
pub mod stunned;
|
pub mod stunned;
|
||||||
pub mod tailwhip;
|
pub mod tailwhip;
|
||||||
|
|
||||||
// Reexports
|
// Reexports
|
||||||
pub use self::{
|
pub use self::{
|
||||||
alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation, dash::DashAnimation,
|
alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation, dash::DashAnimation,
|
||||||
idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, shoot::ShootAnimation,
|
idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, shockwave::ShockwaveAnimation,
|
||||||
stunned::StunnedAnimation, tailwhip::TailwhipAnimation,
|
shoot::ShootAnimation, spritesummon::SpriteSummonAnimation, stunned::StunnedAnimation,
|
||||||
|
tailwhip::TailwhipAnimation,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||||
@ -189,7 +192,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Maneater, _) => (1.0, 4.5),
|
(Maneater, _) => (1.0, 4.5),
|
||||||
(Sandshark, _) => (13.5, -10.5),
|
(Sandshark, _) => (13.5, -10.5),
|
||||||
(Hakulaq, _) => (10.5, 1.0),
|
(Hakulaq, _) => (10.5, 1.0),
|
||||||
(Dagon, _) => (10.5, 1.0),
|
(Dagon, _) => (12.0, -6.0),
|
||||||
(Lavadrake, _) => (9.0, -6.0),
|
(Lavadrake, _) => (9.0, -6.0),
|
||||||
(Icedrake, _) => (11.5, -6.0),
|
(Icedrake, _) => (11.5, -6.0),
|
||||||
(Basilisk, _) => (12.5, -5.5),
|
(Basilisk, _) => (12.5, -5.5),
|
||||||
@ -212,7 +215,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Maneater, _) => (-1.0, 4.0),
|
(Maneater, _) => (-1.0, 4.0),
|
||||||
(Sandshark, _) => (-8.0, -5.5),
|
(Sandshark, _) => (-8.0, -5.5),
|
||||||
(Hakulaq, _) => (-6.5, -4.0),
|
(Hakulaq, _) => (-6.5, -4.0),
|
||||||
(Dagon, _) => (-6.5, -4.0),
|
(Dagon, _) => (2.0, -2.0),
|
||||||
(Lavadrake, _) => (3.0, -5.0),
|
(Lavadrake, _) => (3.0, -5.0),
|
||||||
(Icedrake, _) => (-0.5, -8.0),
|
(Icedrake, _) => (-0.5, -8.0),
|
||||||
(Basilisk, _) => (0.5, -3.0),
|
(Basilisk, _) => (0.5, -3.0),
|
||||||
|
65
voxygen/anim/src/quadruped_low/shockwave.rs
Normal file
65
voxygen/anim/src/quadruped_low/shockwave.rs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
use super::{
|
||||||
|
super::{vek::*, Animation},
|
||||||
|
QuadrupedLowSkeleton, SkeletonAttr,
|
||||||
|
};
|
||||||
|
use common::states::utils::StageSection;
|
||||||
|
//use std::ops::Rem;
|
||||||
|
|
||||||
|
pub struct ShockwaveAnimation;
|
||||||
|
|
||||||
|
impl Animation for ShockwaveAnimation {
|
||||||
|
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||||||
|
type Skeleton = QuadrupedLowSkeleton;
|
||||||
|
|
||||||
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
|
const UPDATE_FN: &'static [u8] = b"quadruped_low_shockwave\0";
|
||||||
|
|
||||||
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_shockwave")]
|
||||||
|
fn update_skeleton_inner(
|
||||||
|
skeleton: &Self::Skeleton,
|
||||||
|
(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
|
||||||
|
anim_time: f32,
|
||||||
|
_rate: &mut f32,
|
||||||
|
_s_a: &SkeletonAttr,
|
||||||
|
) -> Self::Skeleton {
|
||||||
|
let mut next = (*skeleton).clone();
|
||||||
|
|
||||||
|
let (movement1base, movement2base, movement3) = match stage_section {
|
||||||
|
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
|
||||||
|
Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
|
||||||
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
|
||||||
|
_ => (0.0, 0.0, 0.0),
|
||||||
|
};
|
||||||
|
let pullback = -1.0 - movement3;
|
||||||
|
let subtract = global_time - timer;
|
||||||
|
let check = subtract - subtract.trunc();
|
||||||
|
let mirror = (check - 0.5).signum();
|
||||||
|
let twitch3 = (mirror * movement3 * 9.0).sin();
|
||||||
|
let movement1 = mirror * movement1base * pullback;
|
||||||
|
let movement2 = mirror * movement2base * pullback;
|
||||||
|
let movement1abs = movement1base * pullback;
|
||||||
|
let movement2abs = movement2base * pullback;
|
||||||
|
|
||||||
|
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * 1.0);
|
||||||
|
|
||||||
|
next.head_lower.orientation =
|
||||||
|
Quaternion::rotation_x(movement1abs * 0.5 + movement2abs * -0.6)
|
||||||
|
* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.5);
|
||||||
|
|
||||||
|
next.jaw.orientation = Quaternion::rotation_x(movement1abs * 0.0 + movement2abs * 0.3)
|
||||||
|
* Quaternion::rotation_z(twitch3 * 0.2);
|
||||||
|
next.chest.orientation = Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
|
||||||
|
|
||||||
|
next.tail_front.orientation = Quaternion::rotation_x(0.15)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * 0.2)
|
||||||
|
* twitch3
|
||||||
|
* 0.8;
|
||||||
|
|
||||||
|
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * 0.2)
|
||||||
|
* twitch3
|
||||||
|
* 0.8;
|
||||||
|
next
|
||||||
|
}
|
||||||
|
}
|
65
voxygen/anim/src/quadruped_low/spritesummon.rs
Normal file
65
voxygen/anim/src/quadruped_low/spritesummon.rs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
use super::{
|
||||||
|
super::{vek::*, Animation},
|
||||||
|
QuadrupedLowSkeleton, SkeletonAttr,
|
||||||
|
};
|
||||||
|
use common::states::utils::StageSection;
|
||||||
|
//use std::ops::Rem;
|
||||||
|
|
||||||
|
pub struct SpriteSummonAnimation;
|
||||||
|
|
||||||
|
impl Animation for SpriteSummonAnimation {
|
||||||
|
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||||||
|
type Skeleton = QuadrupedLowSkeleton;
|
||||||
|
|
||||||
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
|
const UPDATE_FN: &'static [u8] = b"quadruped_low_sprite_summon\0";
|
||||||
|
|
||||||
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_sprite_summon")]
|
||||||
|
fn update_skeleton_inner(
|
||||||
|
skeleton: &Self::Skeleton,
|
||||||
|
(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
|
||||||
|
anim_time: f32,
|
||||||
|
_rate: &mut f32,
|
||||||
|
_s_a: &SkeletonAttr,
|
||||||
|
) -> Self::Skeleton {
|
||||||
|
let mut next = (*skeleton).clone();
|
||||||
|
|
||||||
|
let (movement1base, movement2base, movement3) = match stage_section {
|
||||||
|
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
|
||||||
|
Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
|
||||||
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
|
||||||
|
_ => (0.0, 0.0, 0.0),
|
||||||
|
};
|
||||||
|
let pullback = -1.0 - movement3;
|
||||||
|
let subtract = global_time - timer;
|
||||||
|
let check = subtract - subtract.trunc();
|
||||||
|
let mirror = (check - 0.5).signum();
|
||||||
|
let twitch3 = (mirror * movement3 * 9.0).sin();
|
||||||
|
let movement1 = mirror * movement1base * pullback;
|
||||||
|
let movement2 = mirror * movement2base * pullback;
|
||||||
|
let movement1abs = movement1base * pullback;
|
||||||
|
let movement2abs = movement2base * pullback;
|
||||||
|
|
||||||
|
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * 0.2);
|
||||||
|
|
||||||
|
next.head_lower.orientation =
|
||||||
|
Quaternion::rotation_x(movement1abs * 0.5 + movement2abs * -0.6)
|
||||||
|
* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.5);
|
||||||
|
|
||||||
|
next.jaw.orientation = Quaternion::rotation_x(movement1abs * 0.0 + movement2abs * 0.3)
|
||||||
|
* Quaternion::rotation_z(twitch3 * 0.2);
|
||||||
|
next.chest.orientation = Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
|
||||||
|
|
||||||
|
next.tail_front.orientation = Quaternion::rotation_x(0.15)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * 0.2)
|
||||||
|
* twitch3
|
||||||
|
* 1.8;
|
||||||
|
|
||||||
|
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
|
||||||
|
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * 0.2)
|
||||||
|
* twitch3
|
||||||
|
* 1.8;
|
||||||
|
next
|
||||||
|
}
|
||||||
|
}
|
@ -2813,7 +2813,6 @@ impl FigureMgr {
|
|||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
|
|
||||||
CharacterState::ChargedMelee(s) => {
|
CharacterState::ChargedMelee(s) => {
|
||||||
let stage_time = s.timer.as_secs_f32();
|
let stage_time = s.timer.as_secs_f32();
|
||||||
|
|
||||||
@ -2843,6 +2842,64 @@ impl FigureMgr {
|
|||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
|
CharacterState::Shockwave(s) => {
|
||||||
|
let stage_time = s.timer.as_secs_f32();
|
||||||
|
|
||||||
|
let stage_progress = match s.stage_section {
|
||||||
|
StageSection::Buildup => {
|
||||||
|
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
StageSection::Action => {
|
||||||
|
stage_time / s.static_data.swing_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
StageSection::Recover => {
|
||||||
|
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
|
||||||
|
_ => 0.0,
|
||||||
|
};
|
||||||
|
anim::quadruped_low::ShockwaveAnimation::update_skeleton(
|
||||||
|
&target_base,
|
||||||
|
(
|
||||||
|
rel_vel.magnitude(),
|
||||||
|
time,
|
||||||
|
Some(s.stage_section),
|
||||||
|
state.state_time,
|
||||||
|
),
|
||||||
|
stage_progress,
|
||||||
|
&mut state_animation_rate,
|
||||||
|
skeleton_attr,
|
||||||
|
)
|
||||||
|
},
|
||||||
|
CharacterState::SpriteSummon(s) => {
|
||||||
|
let stage_time = s.timer.as_secs_f32();
|
||||||
|
|
||||||
|
let stage_progress = match s.stage_section {
|
||||||
|
StageSection::Buildup => {
|
||||||
|
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
StageSection::Action => {
|
||||||
|
stage_time / s.static_data.cast_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
StageSection::Recover => {
|
||||||
|
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||||
|
},
|
||||||
|
|
||||||
|
_ => 0.0,
|
||||||
|
};
|
||||||
|
anim::quadruped_low::SpriteSummonAnimation::update_skeleton(
|
||||||
|
&target_base,
|
||||||
|
(
|
||||||
|
rel_vel.magnitude(),
|
||||||
|
time,
|
||||||
|
Some(s.stage_section),
|
||||||
|
state.state_time,
|
||||||
|
),
|
||||||
|
stage_progress,
|
||||||
|
&mut state_animation_rate,
|
||||||
|
skeleton_attr,
|
||||||
|
)
|
||||||
|
},
|
||||||
CharacterState::Stunned(s) => {
|
CharacterState::Stunned(s) => {
|
||||||
let stage_time = s.timer.as_secs_f32();
|
let stage_time = s.timer.as_secs_f32();
|
||||||
let stage_progress = match s.stage_section {
|
let stage_progress = match s.stage_section {
|
||||||
|
Loading…
Reference in New Issue
Block a user