Quick Draw + tweaks

"Rebase"
This commit is contained in:
uniior 2024-02-28 19:05:38 -03:00
parent 6638184096
commit 44c6270ad2

View File

@ -98,15 +98,9 @@ impl Animation for MultiAction {
Quaternion::rotation_y(move1 * 0.1 + move2alt * -0.15) Quaternion::rotation_y(move1 * 0.1 + move2alt * -0.15)
* Quaternion::rotation_z(move1 * 1.2 + move2alt * -2.0); * Quaternion::rotation_z(move1 * 1.2 + move2alt * -2.0);
next.head.orientation = next.head.orientation =
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
Quaternion::rotation_x(move1 * 0.2 + move2alt * -0.24) Quaternion::rotation_x(move1 * 0.2 + move2alt * -0.24)
* Quaternion::rotation_y(move1 * 0.3 + move2alt * -0.36) * Quaternion::rotation_y(move1 * 0.3 + move2alt * -0.36)
* Quaternion::rotation_z(move1 * -0.3 + move2alt * 0.72); * Quaternion::rotation_z(move1 * -0.3 + move2alt * 0.72);
=======
Quaternion::rotation_x(move1 * 0.15 + move2alt * -0.15)
* Quaternion::rotation_y(move1 * 0.15 + move2alt * -0.15)
* Quaternion::rotation_z(move1 * -0.6 + move2alt * 1.0);
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.belt.orientation = next.belt.orientation =
Quaternion::rotation_z(move1 * -0.8 + move2alt * 1.0); Quaternion::rotation_z(move1 * -0.8 + move2alt * 1.0);
next.shorts.orientation = next.shorts.orientation =
@ -159,31 +153,19 @@ impl Animation for MultiAction {
next.control.orientation = Quaternion::rotation_x(s_a.sc.3); next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.chest.orientation = next.chest.orientation =
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
Quaternion::rotation_y(move1 * 0.1 + move2 * -0.15) Quaternion::rotation_y(move1 * 0.1 + move2 * -0.15)
* Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0); * Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0);
next.head.orientation = next.head.orientation =
Quaternion::rotation_x(move1 * 0.2 + move2 * -0.24) Quaternion::rotation_x(move1 * 0.2 + move2 * -0.24)
* Quaternion::rotation_y(move1 * 0.3 + move2 * -0.36) * Quaternion::rotation_y(move1 * 0.3 + move2 * -0.36)
* Quaternion::rotation_z(move1 * -0.3 + move2 * 0.72); * Quaternion::rotation_z(move1 * -0.3 + move2 * 0.72);
=======
Quaternion::rotation_y(move1 * 0.2 + move2 * -0.2)
* Quaternion::rotation_z(move1 * 0.6 + move2 * -1.0);
next.head.orientation =
Quaternion::rotation_x(move1 * 0.2 + move2 * -0.2)
* Quaternion::rotation_y(move1 * 0.2 + move2 * -0.2)
* Quaternion::rotation_z(move1 * -0.6 + move2 * 1.0);
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.control.orientation.rotate_x(move1 * 1.2); next.control.orientation.rotate_x(move1 * 1.2);
next.control.position += Vec3::new(move1 * -4.0, 0.0, move1 * 6.0); next.control.position += Vec3::new(move1 * -4.0, 0.0, move1 * 6.0);
next.control.orientation.rotate_y(move1 * -1.6); next.control.orientation.rotate_y(move1 * -1.6);
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
next.foot_l.position += Vec3::new(0.0, move2 * 2.5, 0.0); next.foot_l.position += Vec3::new(0.0, move2 * 2.5, 0.0);
next.foot_r.position += Vec3::new(0.0, move2 * 0.5, 0.0); next.foot_r.position += Vec3::new(0.0, move2 * 0.5, 0.0);
next.chest.position += Vec3::new(0.0, move2 * 3.0, 0.0); next.chest.position += Vec3::new(0.0, move2 * 3.0, 0.0);
=======
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.chest.orientation.rotate_z(move2 * -0.6); next.chest.orientation.rotate_z(move2 * -0.6);
next.control.orientation.rotate_z(move2 * -3.8); next.control.orientation.rotate_z(move2 * -3.8);
next.control.position += Vec3::new(move2 * 24.0, 0.0, 0.0); next.control.position += Vec3::new(move2 * 24.0, 0.0, 0.0);
@ -206,48 +188,29 @@ impl Animation for MultiAction {
next.chest.position += Vec3::new(0.0, move1 * -0.5, 0.0); next.chest.position += Vec3::new(0.0, move1 * -0.5, 0.0);
next.chest.orientation = next.chest.orientation =
Quaternion::rotation_x(move1 * 0.15) Quaternion::rotation_x(move1 * 0.15)
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
* Quaternion::rotation_y(move1 * 0.15) * Quaternion::rotation_y(move1 * 0.15)
=======
* Quaternion::rotation_y(move1 * 0.2)
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
* Quaternion::rotation_z(move1 * 0.3); * Quaternion::rotation_z(move1 * 0.3);
next.head.orientation = next.head.orientation =
Quaternion::rotation_y(move1 * -0.15) Quaternion::rotation_y(move1 * -0.15)
* Quaternion::rotation_z(move1 * -0.3); * Quaternion::rotation_z(move1 * -0.3);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.2); next.shorts.orientation = Quaternion::rotation_z(move1 * -0.2);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1); next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
next.control.orientation.rotate_x(move1 * 2.2); next.control.orientation.rotate_x(move1 * 2.2);
next.control.position += Vec3::new(move1 * -2.0, move1 * -8.0, move1 * 10.0); next.control.position += Vec3::new(move1 * -2.0, move1 * -8.0, move1 * 10.0);
=======
next.control.orientation.rotate_x(move1 * 2.1);
next.control.position += Vec3::new(move1 * -2.0, move1 * -10.0, move1 * 7.0);
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.control.orientation.rotate_z(move1 * -0.3); next.control.orientation.rotate_z(move1 * -0.3);
next.chest.position += Vec3::new(0.0, move2 * 6.0, 0.0); next.chest.position += Vec3::new(0.0, move2 * 6.0, 0.0);
next.chest.orientation.rotate_x(move2 * -0.2); next.chest.orientation.rotate_x(move2 * -0.2);
next.chest.orientation.rotate_y(move2 * -0.1); next.chest.orientation.rotate_y(move2 * -0.1);
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
next.chest.orientation.rotate_z(move2 * -0.6); next.chest.orientation.rotate_z(move2 * -0.6);
next.foot_l.position += Vec3::new(0.0, move2 * 5.0, 0.0); next.foot_l.position += Vec3::new(0.0, move2 * 5.0, 0.0);
next.foot_r.position += Vec3::new(0.0, move2 * 1.0, 0.0); next.foot_r.position += Vec3::new(0.0, move2 * 1.0, 0.0);
=======
next.chest.orientation.rotate_z(move2 * -0.7);
next.foot_l.position += Vec3::new(0.0, move2 * 8.0, 0.0);
next.foot_r.position += Vec3::new(0.0, move2 * 4.0, 0.0);
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.head.orientation.rotate_x(move2 * -0.3); next.head.orientation.rotate_x(move2 * -0.3);
next.head.orientation.rotate_z(move2 * 0.4); next.head.orientation.rotate_z(move2 * 0.4);
next.shorts.orientation.rotate_z(move2 * 0.5); next.shorts.orientation.rotate_z(move2 * 0.5);
next.belt.orientation.rotate_z(move2 * 0.2); next.belt.orientation.rotate_z(move2 * 0.2);
<<<<<<< HEAD:voxygen/anim/src/character/multi.rs
next.control.position += Vec3::new(move2 * -8.0, move2 * 24.0, move2 * -1.5); next.control.position += Vec3::new(move2 * -8.0, move2 * 24.0, move2 * -1.5);
next.control.orientation.rotate_x(move2 * -0.2); next.control.orientation.rotate_x(move2 * -0.2);
=======
next.control.position += Vec3::new(move2 * -8.0, move2 * 25.0, move2 * -2.0);
>>>>>>> a30ae2259d (Double Slash, Heavy Sweep and Pommel Strike):voxygen/anim/src/character/combomelee.rs
next.control.orientation.rotate_z(move2 * 0.6); next.control.orientation.rotate_z(move2 * 0.6);
}, },
Some("common.abilities.sword.agile_quick_draw") => { Some("common.abilities.sword.agile_quick_draw") => {