Get rid of redundant sources of truth on site locations.

This commit is contained in:
Tormod G. Hellen 2022-11-15 23:21:07 +01:00
parent 863dc4e017
commit 44f118c437
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GPG Key ID: 48FAFB3169034023

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@ -100,68 +100,64 @@ impl Civs {
// this.generate_caves(&mut ctx);
info!("starting civilisation creation");
let mut start_locations: Vec<Vec2<i32>> = Vec::new();
for _ in 0..initial_civ_count {
debug!("Creating civilisation...");
if this
.birth_civ(&mut ctx.reseed(), &mut start_locations)
.is_none()
{
if this.birth_civ(&mut ctx.reseed()).is_none() {
warn!("Failed to find starting site for civilisation.");
}
}
info!(?initial_civ_count, "all civilisations created");
let mut gnarling_enemies: Vec<Vec2<i32>> = start_locations.clone();
let mut chapel_site_enemies: Vec<Vec2<i32>> = start_locations.clone();
let mut dungeon_enemies: Vec<Vec2<i32>> = start_locations.clone();
let mut tree_enemies: Vec<Vec2<i32>> = start_locations.clone();
let mut castle_enemies: Vec<Vec2<i32>> = Vec::new();
for _ in 0..initial_civ_count * 3 {
attempt(5, || {
let (kind, avoid) = match ctx.rng.gen_range(0..64) {
0..=5 => (SiteKind::Castle, (&castle_enemies, 40)),
let (loc, kind) = match ctx.rng.gen_range(0..64) {
0..=5 => (
find_site_loc(&mut ctx, (&this.castle_enemies(), 40), SiteKind::Castle)?,
SiteKind::Castle,
),
28..=31 => {
if index.features().site2_giant_trees {
(SiteKind::GiantTree, (&tree_enemies, 40))
(
find_site_loc(
&mut ctx,
(&this.tree_enemies(), 40),
SiteKind::GiantTree,
)?,
SiteKind::GiantTree,
)
} else {
(SiteKind::Tree, (&tree_enemies, 40))
(
find_site_loc(
&mut ctx,
(&this.tree_enemies(), 40),
SiteKind::Tree,
)?,
SiteKind::Tree,
)
}
},
32..=37 => (SiteKind::Gnarling, (&gnarling_enemies, 40)),
32..=37 => (
find_site_loc(
&mut ctx,
(&this.gnarling_enemies(), 40),
SiteKind::Gnarling,
)?,
SiteKind::Gnarling,
),
// 32..=37 => (SiteKind::Citadel, (&castle_enemies, 20)),
38..=43 => (SiteKind::ChapelSite, (&chapel_site_enemies, 40)),
_ => (SiteKind::Dungeon, (&dungeon_enemies, 40)),
38..=43 => (
find_site_loc(
&mut ctx,
(&this.chapel_site_enemies(), 40),
SiteKind::ChapelSite,
)?,
SiteKind::ChapelSite,
),
_ => (
find_site_loc(&mut ctx, (&this.dungeon_enemies(), 40), SiteKind::Dungeon)?,
SiteKind::Dungeon,
),
};
let loc = find_site_loc(&mut ctx, avoid, kind)?;
match kind {
SiteKind::Castle => {
gnarling_enemies.push(loc);
chapel_site_enemies.push(loc);
dungeon_enemies.push(loc);
tree_enemies.push(loc);
castle_enemies.push(loc);
},
SiteKind::Gnarling => {
castle_enemies.push(loc);
dungeon_enemies.push(loc);
gnarling_enemies.push(loc);
chapel_site_enemies.push(loc);
},
SiteKind::ChapelSite => {
castle_enemies.push(loc);
dungeon_enemies.push(loc);
gnarling_enemies.push(loc);
chapel_site_enemies.push(loc);
},
SiteKind::Dungeon => {
gnarling_enemies.push(loc);
chapel_site_enemies.push(loc);
dungeon_enemies.push(loc);
castle_enemies.push(loc);
},
_ => (),
}
Some(this.establish_site(&mut ctx.reseed(), loc, |place| Site {
kind,
center: loc,
@ -578,11 +574,7 @@ impl Civs {
.and_then(|path| astar.get_cheapest_cost().map(|cost| (path, cost)))
}
fn birth_civ(
&mut self,
ctx: &mut GenCtx<impl Rng>,
start_locations: &mut Vec<Vec2<i32>>,
) -> Option<Id<Civ>> {
fn birth_civ(&mut self, ctx: &mut GenCtx<impl Rng>) -> Option<Id<Civ>> {
// TODO: specify SiteKind based on where a suitable location is found
let kind = match ctx.rng.gen_range(0..64) {
0..=10 => SiteKind::CliffTown,
@ -591,8 +583,7 @@ impl Civs {
_ => SiteKind::Refactor,
};
let site = attempt(100, || {
let loc = find_site_loc(ctx, (start_locations, 60), kind)?;
start_locations.push(loc);
let loc = find_site_loc(ctx, (&self.town_enemies(), 60), kind)?;
Some(self.establish_site(ctx, loc, |place| Site {
kind,
site_tmp: None,
@ -1073,6 +1064,62 @@ impl Civs {
site
}
fn gnarling_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ => Some(s.center),
})
.collect()
}
fn chapel_site_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ => Some(s.center),
})
.collect()
}
fn dungeon_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ => Some(s.center),
})
.collect()
}
fn tree_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Castle => Some(s.center),
_ if s.is_settlement() => Some(s.center),
_ => None,
})
.collect()
}
fn castle_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ if s.is_settlement() => None,
_ => Some(s.center),
})
.collect()
}
fn town_enemies(&self) -> Vec<Vec2<i32>> {
self.sites()
.filter_map(|s| match s.kind {
SiteKind::Castle | SiteKind::Citadel => None,
_ => Some(s.center),
})
.collect()
}
}
/// Attempt to find a path between two locations