Adds 2 new npcs, some models tweaks

This commit is contained in:
Snowram 2020-11-14 00:51:08 +01:00 committed by Robin Gilh
parent 42d2108c39
commit 44fe398ba3
50 changed files with 341 additions and 66 deletions

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@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0,
),
)
),

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@ -757,6 +757,14 @@
"maneater": {
"keyword": "maneater",
"generic": "Maneater"
},
"sandshark": {
"keyword": "sandshark",
"generic": "Sand Shark"
},
"hakulaq": {
"keyword": "hakulaq",
"generic": "Hakulaq"
}
}
}

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@ -468,4 +468,108 @@
central: ("npc.maneater.male.tail_front"),
),
),
(Hakulaq, Male): (
upper: (
offset: (-2.5, -8.5, -5.0),
central: ("npc.hakulaq.male.head_upper"),
),
lower: (
offset: (-2.5, -3.5, -8.5),
central: ("npc.hakulaq.male.head_lower"),
),
jaw: (
offset: (-2.5, 0.0, -2.0),
central: ("npc.hakulaq.male.jaw"),
),
chest: (
offset: (-4.5, -8.0, -8.5),
central: ("npc.hakulaq.male.chest"),
),
tail_rear: (
offset: (-1.5, -18.0, -2.0),
central: ("npc.hakulaq.male.tail_rear"),
),
tail_front: (
offset: (-2.5, -10.0, -4.0),
central: ("npc.hakulaq.male.tail_front"),
),
),
(Hakulaq, Female): (
upper: (
offset: (-2.5, -8.5, -5.0),
central: ("npc.hakulaq.male.head_upper"),
),
lower: (
offset: (-2.5, -3.5, -8.5),
central: ("npc.hakulaq.male.head_lower"),
),
jaw: (
offset: (-2.5, 0.0, -2.0),
central: ("npc.hakulaq.male.jaw"),
),
chest: (
offset: (-4.5, -8.0, -8.5),
central: ("npc.hakulaq.male.chest"),
),
tail_rear: (
offset: (-1.5, -18.0, -2.0),
central: ("npc.hakulaq.male.tail_rear"),
),
tail_front: (
offset: (-2.5, -10.0, -4.0),
central: ("npc.hakulaq.male.tail_front"),
),
),
(Sandshark, Male): (
upper: (
offset: (-5.5, -8.0, -5.0),
central: ("npc.sandshark.male.head_upper"),
),
lower: (
offset: (-4.5, -2.5, -6.5),
central: ("npc.sandshark.male.head_lower"),
),
jaw: (
offset: (-5.5, 0.0, -2.5),
central: ("npc.sandshark.male.jaw"),
),
chest: (
offset: (-9.5, -15.0, -17.0),
central: ("npc.sandshark.male.chest"),
),
tail_rear: (
offset: (-1.5, -19.0, -4.5),
central: ("npc.sandshark.male.tail_rear"),
),
tail_front: (
offset: (-3.5, -11.0, -4.0),
central: ("npc.sandshark.male.tail_front"),
),
),
(Sandshark, Female): (
upper: (
offset: (-5.5, -8.0, -5.0),
central: ("npc.sandshark.male.head_upper"),
),
lower: (
offset: (-4.5, -2.5, -6.5),
central: ("npc.sandshark.male.head_lower"),
),
jaw: (
offset: (-5.5, 0.0, -2.5),
central: ("npc.sandshark.male.jaw"),
),
chest: (
offset: (-9.5, -15.0, -17.0),
central: ("npc.sandshark.male.chest"),
),
tail_rear: (
offset: (-1.5, -19.0, -4.5),
central: ("npc.sandshark.male.tail_rear"),
),
tail_front: (
offset: (-3.5, -11.0, -4.0),
central: ("npc.sandshark.male.tail_front"),
),
),
})

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@ -323,4 +323,76 @@
lateral: ("npc.maneater.male.foot_br"),
),
),
(Hakulaq, Male): (
front_left: (
offset: (-10.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_fl"),
),
front_right: (
offset: (0.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_fr"),
),
back_left: (
offset: (-10.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_bl"),
),
back_right: (
offset: (0.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_br"),
),
),
(Hakulaq, Female): (
front_left: (
offset: (-10.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_fl"),
),
front_right: (
offset: (0.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_fr"),
),
back_left: (
offset: (-10.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_bl"),
),
back_right: (
offset: (0.0, 0.0, -9.0),
lateral: ("npc.hakulaq.male.foot_br"),
),
),
(Sandshark, Male): (
front_left: (
offset: (-17.0, 0.0, -12.0),
lateral: ("npc.sandshark.male.foot_fl"),
),
front_right: (
offset: (0.0, 0.0, -12.0),
lateral: ("npc.sandshark.male.foot_fr"),
),
back_left: (
offset: (-9.0, 0.0, -6.0),
lateral: ("npc.sandshark.male.foot_bl"),
),
back_right: (
offset: (-2.0, 0.0, -6.0),
lateral: ("npc.sandshark.male.foot_br"),
),
),
(Sandshark, Female): (
front_left: (
offset: (-17.0, 0.0, -12.0),
lateral: ("npc.sandshark.male.foot_fl"),
),
front_right: (
offset: (0.0, 0.0, -12.0),
lateral: ("npc.sandshark.male.foot_fr"),
),
back_left: (
offset: (-9.0, 0.0, -6.0),
lateral: ("npc.sandshark.male.foot_bl"),
),
back_right: (
offset: (-2.0, 0.0, -6.0),
lateral: ("npc.sandshark.male.foot_br"),
),
),
})

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@ -845,7 +845,7 @@
central: ("npc.donkey.male.head"),
),
neck: (
offset: (-3.0, -4.0, -7.0),
offset: (-3.0, -4.0, -6.5),
central: ("npc.donkey.male.neck"),
),
jaw: (
@ -965,15 +965,15 @@
central: ("npc.zebra.male.head"),
),
neck: (
offset: (-3.0, -4.0, -7.0),
offset: (-3.0, -4.5, -7.0),
central: ("npc.zebra.male.neck"),
),
jaw: (
offset: (-2.0, 0.0, -1.5),
offset: (-2.0, 0.0, -1.0),
central: ("npc.zebra.male.jaw"),
),
torso_front: (
offset: (-5.0, -9.0, -6.5),
offset: (-5.0, -10.0, -6.5),
central: ("npc.zebra.male.torso_front"),
),
torso_back: (
@ -995,15 +995,15 @@
central: ("npc.zebra.male.head"),
),
neck: (
offset: (-3.0, -4.0, -7.0),
offset: (-3.0, -4.5, -7.0),
central: ("npc.zebra.male.neck"),
),
jaw: (
offset: (-2.0, 0.0, -1.5),
offset: (-2.0, 0.0, -1.0),
central: ("npc.zebra.male.jaw"),
),
torso_front: (
offset: (-5.0, -9.0, -6.5),
offset: (-5.0, -10.0, -6.5),
central: ("npc.zebra.male.torso_front"),
),
torso_back: (
@ -1037,7 +1037,7 @@
central: ("npc.antelope.male.torso_front"),
),
torso_back: (
offset: (-4.0, -10.0, -3.5),
offset: (-4.0, -5.5, -3.5),
central: ("npc.antelope.male.torso_back"),
),
ears: (
@ -1067,7 +1067,7 @@
central: ("npc.antelope.male.torso_front"),
),
torso_back: (
offset: (-4.0, -10.0, -3.5),
offset: (-4.0, -5.5, -3.5),
central: ("npc.antelope.male.torso_back"),
),
ears: (
@ -1085,7 +1085,7 @@
central: ("npc.kelpie.male.head"),
),
neck: (
offset: (-4.0, -4.0, -7.5),
offset: (-4.0, -4.5, -7.5),
central: ("npc.kelpie.male.neck"),
),
jaw: (
@ -1093,7 +1093,7 @@
central: ("npc.kelpie.male.jaw"),
),
torso_front: (
offset: (-5.0, -9.0, -6.5),
offset: (-5.0, -10.0, -6.5),
central: ("npc.kelpie.male.torso_front"),
),
torso_back: (
@ -1115,15 +1115,15 @@
central: ("npc.kelpie.male.head"),
),
neck: (
offset: (-4.0, -4.0, -7.5),
offset: (-4.0, -4.5, -7.5),
central: ("npc.kelpie.male.neck"),
),
jaw: (
offset: (-2.0, -2.0, -1.5),
offset: (-2.0, 0.0, -1.5),
central: ("npc.kelpie.male.jaw"),
),
torso_front: (
offset: (-5.0, -9.0, -6.5),
offset: (-5.0, -10.0, -6.5),
central: ("npc.kelpie.male.torso_front"),
),
torso_back: (

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@ -109,15 +109,11 @@ impl<'a> From<&'a Body> for Psyche {
_ => 1.0,
},
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
quadruped_low::Species::Crocodile => 1.0,
quadruped_low::Species::Alligator => 1.0,
quadruped_low::Species::Salamander => 0.8,
quadruped_low::Species::Monitor => 0.9,
quadruped_low::Species::Asp => 0.9,
quadruped_low::Species::Tortoise => 1.0,
quadruped_low::Species::Rocksnapper => 1.0,
quadruped_low::Species::Pangolin => 0.6,
quadruped_low::Species::Maneater => 1.0,
_ => 1.0,
},
Body::BirdMedium(_) => 1.0,
Body::BirdSmall(_) => 0.4,

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@ -43,6 +43,8 @@ make_case_elim!(
Rocksnapper = 6,
Pangolin = 7,
Maneater = 8,
Sandshark = 9,
Hakulaq = 10,
}
);
@ -60,6 +62,8 @@ pub struct AllSpecies<SpeciesMeta> {
pub rocksnapper: SpeciesMeta,
pub pangolin: SpeciesMeta,
pub maneater: SpeciesMeta,
pub sandshark: SpeciesMeta,
pub hakulaq: SpeciesMeta,
}
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
@ -77,11 +81,13 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
Species::Rocksnapper => &self.rocksnapper,
Species::Pangolin => &self.pangolin,
Species::Maneater => &self.maneater,
Species::Sandshark => &self.sandshark,
Species::Hakulaq => &self.hakulaq,
}
}
}
pub const ALL_SPECIES: [Species; 9] = [
pub const ALL_SPECIES: [Species; 11] = [
Species::Crocodile,
Species::Alligator,
Species::Salamander,
@ -91,6 +97,8 @@ pub const ALL_SPECIES: [Species; 9] = [
Species::Rocksnapper,
Species::Pangolin,
Species::Maneater,
Species::Sandshark,
Species::Hakulaq,
];
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {

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@ -326,19 +326,19 @@ impl<'a> From<&'a Body> for SkeletonAttr {
sthl: match (body.species, body.body_type) {
(Ogre, Female) => (-1.0, -5.0, 12.0, 1.27, 0.0, 0.0),
(Occultsaurok, _) => (-1.0, -7.0, 12.0, 1.27, 0.0, 0.0),
(Mindflayer, _) => (-1.0, -5.0, 12.0, 1.27, 0.0, 0.0),
(Mindflayer, _) => (1.0, -10.5, 7.0, 1.27, 0.0, 0.0),
(_, _) => (11.0, 5.0, -4.0, 1.27, 0.0, 0.0),
},
sthr: match (body.species, body.body_type) {
(Ogre, Female) => (5.0, -3.5, 18.0, 1.57, 0.8, 0.0),
(Occultsaurok, _) => (7.0, -3.5, 18.0, 1.57, 0.8, 0.0),
(Mindflayer, _) => (7.0, -3.5, 18.0, 1.57, 0.8, 0.0),
(Mindflayer, _) => (7.0, -9.0, 13.0, 1.57, 0.8, 0.0),
(_, _) => (17.0, 7.5, 2.0, 1.57, 0.8, 0.0),
},
stc: match (body.species, body.body_type) {
(Ogre, Female) => (-10.0, 7.0, -23.0, -0.3, 0.15, 0.0),
(Occultsaurok, _) => (-10.0, 7.0, -22.0, -0.3, 0.15, 0.0),
(Mindflayer, _) => (-10.0, 7.0, -22.0, -0.3, 0.15, 0.0),
(Mindflayer, _) => (-10.0, 12.5, -22.0, -0.3, 0.15, 0.0),
(_, _) => (-18.0, 1.0, -2.0, -0.3, 0.15, 0.0),
},
bhl: match (body.species, body.body_type) {

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@ -263,10 +263,10 @@ impl Animation for WieldAnimation {
next.main.orientation = Quaternion::rotation_y(0.0);
},
Some(ToolKind::Staff) => {
next.hand_l.position = Vec3::new(s_a.sthl.0 + 2.0, s_a.sthl.1 - 5.5, s_a.sthl.2 - 5.0);
next.hand_l.position = Vec3::new(s_a.sthl.0, s_a.sthl.1, s_a.sthl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.sthl.3) * Quaternion::rotation_y(s_a.sthl.4);
next.hand_r.position = Vec3::new(s_a.sthr.0, s_a.sthr.1 - 5.5, s_a.sthr.2 - 5.0);
next.hand_r.position = Vec3::new(s_a.sthr.0, s_a.sthr.1, s_a.sthr.2);
next.hand_r.orientation =
Quaternion::rotation_x(s_a.sthr.3) * Quaternion::rotation_y(s_a.sthr.4);
@ -278,7 +278,7 @@ impl Animation for WieldAnimation {
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_y(0.0);
next.control.position = Vec3::new(s_a.stc.0, s_a.stc.1 + 5.5, s_a.stc.2);
next.control.position = Vec3::new(s_a.stc.0, s_a.stc.1, s_a.stc.2);
next.control.orientation = Quaternion::rotation_x(-0.3 + u_slow * 0.1)
* Quaternion::rotation_y(0.15)
* Quaternion::rotation_z(u_slowalt * 0.08);

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@ -45,7 +45,7 @@ impl Animation for IdleAnimation {
next.tail_rear.scale = Vec3::one() * 0.98;
next.head_upper.position =
Vec3::new(0.0, s_a.head_upper.0, s_a.head_upper.1 + slower * 0.20);
Vec3::new(0.0, s_a.head_upper.0, s_a.head_upper.1 + slower * 0.2);
next.head_upper.orientation = Quaternion::rotation_z(0.8 * dragon_look.x)
* Quaternion::rotation_x(0.8 * dragon_look.y);

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@ -119,6 +119,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (6.0, 0.5),
(Pangolin, _) => (-0.5, 8.0),
(Maneater, _) => (7.0, 11.5),
(Sandshark, _) => (8.5, 0.5),
(Hakulaq, _) => (8.0, 10.0),
},
head_lower: match (body.species, body.body_type) {
(Crocodile, _) => (8.0, 0.0),
@ -130,6 +132,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (12.0, -9.0),
(Pangolin, _) => (8.0, -9.0),
(Maneater, _) => (1.0, 4.5),
(Sandshark, _) => (13.5, -10.5),
(Hakulaq, _) => (10.5, 1.0),
},
jaw: match (body.species, body.body_type) {
(Crocodile, _) => (2.5, -3.0),
@ -141,6 +145,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (-5.0, -1.5),
(Pangolin, _) => (0.0, 0.0),
(Maneater, _) => (-1.0, 4.0),
(Sandshark, _) => (-8.0, -5.5),
(Hakulaq, _) => (-6.5, -4.0),
},
chest: match (body.species, body.body_type) {
(Crocodile, _) => (0.0, 5.0),
@ -152,6 +158,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (0.0, 18.5),
(Pangolin, _) => (0.0, 7.0),
(Maneater, _) => (0.0, 12.0),
(Sandshark, _) => (0.0, 20.0),
(Hakulaq, _) => (0.0, 13.5),
},
tail_rear: match (body.species, body.body_type) {
(Crocodile, _) => (-12.5, -1.0),
@ -163,6 +171,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (-14.5, -2.0),
(Pangolin, _) => (-7.0, -3.0),
(Maneater, _) => (-15.0, 4.0),
(Sandshark, _) => (-10.0, 0.5),
(Hakulaq, _) => (-9.0, -2.0),
},
tail_front: match (body.species, body.body_type) {
(Crocodile, _) => (-6.0, 0.0),
@ -174,6 +184,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (-13.5, -6.5),
(Pangolin, _) => (-7.5, -0.5),
(Maneater, _) => (-1.0, 4.0),
(Sandshark, _) => (-13.0, -8.0),
(Hakulaq, _) => (-6.0, -5.5),
},
feet_f: match (body.species, body.body_type) {
(Crocodile, _) => (3.5, 6.0, -1.0),
@ -185,6 +197,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (7.5, 5.0, -8.5),
(Pangolin, _) => (5.5, 5.5, -1.0),
(Maneater, _) => (4.5, 4.0, -5.5),
(Sandshark, _) => (5.5, 2.0, -8.0),
(Hakulaq, _) => (4.5, 2.0, -4.5),
},
feet_b: match (body.species, body.body_type) {
(Crocodile, _) => (3.5, -6.0, -1.0),
@ -196,6 +210,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (8.0, -12.0, -9.5),
(Pangolin, _) => (6.5, -3.5, -1.0),
(Maneater, _) => (4.5, -2.5, -3.0),
(Sandshark, _) => (3.5, -15.0, -14.0),
(Hakulaq, _) => (3.5, -8.0, -4.5),
},
lean: match (body.species, body.body_type) {
(Pangolin, _) => (0.4, 0.0),
@ -211,6 +227,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (1.4),
(Pangolin, _) => (1.3),
(Maneater, _) => (1.4),
(Sandshark, _) => (1.0),
(Hakulaq, _) => (1.0),
},
tempo: match (body.species, body.body_type) {
(Crocodile, _) => (0.8),
@ -222,6 +240,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Rocksnapper, _) => (0.9),
(Pangolin, _) => (1.15),
(Maneater, _) => (1.0),
(Sandshark, _) => (1.0),
(Hakulaq, _) => (1.0),
},
}
}

View File

@ -197,7 +197,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Roshwalr, _) => (4.0, -1.0),
(Donkey, _) => (1.0, 1.0),
(Camel, _) => (2.0, 2.5),
(Zebra, _) => (2.0, 0.5),
(Zebra, _) => (4.0, 0.0),
(Antelope, _) => (3.0, 0.5),
(Kelpie, _) => (1.0, 1.0),
(Horse, _) => (4.0, 1.0),
@ -220,7 +220,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Donkey, _) => (-11.0, 1.5),
(Camel, _) => (-14.0, -1.0),
(Zebra, _) => (-10.0, 1.5),
(Antelope, _) => (-9.0, 2.0),
(Antelope, _) => (-4.5, 2.0),
(Kelpie, _) => (-11.0, 3.0),
(Horse, _) => (-5.0, 1.5),
},
@ -264,7 +264,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Donkey, _) => (-6.0, -1.0),
(Camel, _) => (-12.0, -0.5),
(Zebra, _) => (-6.0, -1.0),
(Antelope, _) => (-8.0, 0.0),
(Antelope, _) => (-12.5, 0.0),
(Kelpie, _) => (-6.0, -1.0),
(Horse, _) => (-11.0, -1.5),
},
@ -330,7 +330,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Donkey, _) => (4.0, -9.0, -3.0),
(Camel, _) => (4.5, -10.5, -5.0),
(Zebra, _) => (3.5, -8.0, -3.5),
(Antelope, _) => (3.5, -6.5, -3.5),
(Antelope, _) => (3.5, -2.0, -3.5),
(Kelpie, _) => (3.5, -9.0, -2.5),
(Horse, _) => (3.5, -4.0, -2.0),
},
@ -472,10 +472,10 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Mouflon, _) => (true, 1.0),
(Deer, _) => (true, 1.0),
(Hirdrasil, _) => (true, 0.9),
(Donkey, _) => (false, 1.0),
(Zebra, _) => (false, 1.0),
(Antelope, _) => (false, 0.9),
(Kelpie, _) => (false, 1.0),
(Donkey, _) => (true, 1.0),
(Zebra, _) => (true, 1.0),
(Antelope, _) => (true, 0.9),
(Kelpie, _) => (true, 1.0),
(Horse, _) => (true, 0.85),
(_, _) => (false, 0.0),
},