Address comments

- make Behavior's capabilities and state private
 - Typo in a comment
 - add basic tests

Apply 1 suggestion(s) to 1 file(s)

Remove comments in agent.rs
This commit is contained in:
Vincent Foulon 2021-04-06 21:46:17 +02:00
parent 993ae8fff7
commit 45fb9f3211
11 changed files with 129 additions and 71 deletions

View File

@ -210,8 +210,6 @@ pub struct Agent {
pub patrol_origin: Option<Vec3<f32>>,
pub target: Option<Target>,
pub chaser: Chaser,
/// Does the agent talk when e.g. hit by the player
// TODO move speech patterns into a Behavior component
pub psyche: Psyche,
pub inbox: VecDeque<AgentEvent>,
pub action_timer: f32,

View File

@ -5,11 +5,16 @@ use crate::trade::SiteId;
bitflags! {
#[derive(Default)]
pub struct BehaviorFlag: u8 {
const CAN_SPEAK = 0b00000001;
const CAN_TRADE = 0b00000010;
const IS_TRADING = 0b00000100;
const IS_TRADING_ISSUER = 0b00001000;
pub struct BehaviorCapability: u8 {
const SPEAK = 0b00000001;
const TRADE = 0b00000010;
}
}
bitflags! {
#[derive(Default)]
pub struct BehaviorState: u8 {
const TRADING = 0b00000001;
const TRADING_ISSUER = 0b00000010;
}
}
@ -20,27 +25,76 @@ bitflags! {
/// state when needed
#[derive(Default, Copy, Clone, Debug)]
pub struct Behavior {
pub flags: BehaviorFlag,
capabilities: BehaviorCapability,
state: BehaviorState,
pub trade_site: Option<SiteId>,
}
impl From<BehaviorFlag> for Behavior {
fn from(flags: BehaviorFlag) -> Self {
impl From<BehaviorCapability> for Behavior {
fn from(capabilities: BehaviorCapability) -> Self {
Behavior {
flags,
capabilities,
state: BehaviorState::default(),
trade_site: None,
}
}
}
impl Behavior {
pub fn set(&mut self, flags: BehaviorFlag) { self.flags.set(flags, true) }
/// Set capabilities to the Behavior
pub fn allow(&mut self, capabilities: BehaviorCapability) {
self.capabilities.set(capabilities, true)
}
pub fn unset(&mut self, flags: BehaviorFlag) { self.flags.set(flags, false) }
/// Unset capabilities to the Behavior
pub fn deny(&mut self, capabilities: BehaviorCapability) {
self.capabilities.set(capabilities, false)
}
pub fn has(&self, flags: BehaviorFlag) -> bool { self.flags.contains(flags) }
/// Check if the Behavior is able to do something
pub fn can(&self, capabilities: BehaviorCapability) -> bool {
self.capabilities.contains(capabilities)
}
/// Set a state to the Behavior
pub fn set(&mut self, state: BehaviorState) { self.state.set(state, true) }
/// Unset a state to the Behavior
pub fn unset(&mut self, state: BehaviorState) { self.state.set(state, false) }
/// Check if the Behavior has a specific state
pub fn is(&self, state: BehaviorState) -> bool { self.state.contains(state) }
}
impl Component for Behavior {
type Storage = IdvStorage<Self>;
}
#[cfg(test)]
mod tests {
use super::{Behavior, BehaviorCapability, BehaviorState};
/// Test to verify that Behavior is working correctly at its most basic
/// usages
#[test]
pub fn basic() {
let mut b = Behavior::default();
// test capabilities
assert!(!b.can(BehaviorCapability::SPEAK));
b.allow(BehaviorCapability::SPEAK);
assert!(b.can(BehaviorCapability::SPEAK));
b.deny(BehaviorCapability::SPEAK);
assert!(!b.can(BehaviorCapability::SPEAK));
// test states
assert!(!b.is(BehaviorState::TRADING));
b.set(BehaviorState::TRADING);
assert!(b.is(BehaviorState::TRADING));
b.unset(BehaviorState::TRADING);
assert!(!b.is(BehaviorState::TRADING));
// test `from`
let b = Behavior::from(BehaviorCapability::SPEAK | BehaviorCapability::TRADE);
assert!(b.can(BehaviorCapability::SPEAK));
assert!(b.can(BehaviorCapability::TRADE));
assert!(b.can(BehaviorCapability::SPEAK | BehaviorCapability::TRADE));
}
}

View File

@ -49,7 +49,7 @@ pub use self::{
agent::{Agent, Alignment},
aura::{Aura, AuraChange, AuraKind, Auras},
beam::{Beam, BeamSegment},
behavior::{Behavior, BehaviorFlag},
behavior::{Behavior, BehaviorCapability, BehaviorState},
body::{
biped_large, biped_small, bird_medium, bird_small, dragon, fish_medium, fish_small, golem,
humanoid, object, quadruped_low, quadruped_medium, quadruped_small, ship, theropod,

View File

@ -2,7 +2,7 @@ use crate::{
comp::{
self,
inventory::loadout_builder::{LoadoutBuilder, LoadoutConfig},
Behavior, BehaviorFlag, CharacterState, StateUpdate,
Behavior, BehaviorCapability, CharacterState, StateUpdate,
},
event::{LocalEvent, ServerEvent},
outcome::Outcome,
@ -105,7 +105,7 @@ impl CharacterBehavior for Data {
loadout,
body,
agent: Some(comp::Agent::new(None, &body, true)),
behavior: Some(Behavior::from(BehaviorFlag::CAN_SPEAK)),
behavior: Some(Behavior::from(BehaviorCapability::SPEAK)),
alignment: comp::Alignment::Owned(*data.uid),
scale: self
.static_data

View File

@ -15,7 +15,7 @@ use common::{
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
inventory::item::MaterialStatManifest,
invite::InviteKind,
BehaviorFlag, ChatType, Inventory, Item, LightEmitter, WaypointArea,
BehaviorCapability, ChatType, Inventory, Item, LightEmitter, WaypointArea,
},
effect::Effect,
event::{EventBus, ServerEvent},
@ -1075,7 +1075,7 @@ fn handle_spawn_airship(
});
if let Some(pos) = destination {
builder = builder.with(comp::Agent::with_destination(pos));
builder = builder.with(comp::Behavior::from(BehaviorFlag::CAN_SPEAK))
builder = builder.with(comp::Behavior::from(BehaviorCapability::SPEAK))
}
builder.build();

View File

@ -226,12 +226,13 @@ pub fn handle_invite_accept(server: &mut Server, entity: specs::Entity) {
}
let pricing = behaviors
.get(inviter)
.and_then(|b| index.get_site_prices(b.trade_site))
.and_then(|b| b.trade_site.map(|id| index.get_site_prices(id)))
.or_else(|| {
behaviors
.get(entity)
.and_then(|b| index.get_site_prices(b.trade_site))
});
.and_then(|b| b.trade_site.map(|id| index.get_site_prices(id)))
})
.flatten();
clients.get(inviter).map(|c| {
c.send(ServerGeneral::UpdatePendingTrade(
id,

View File

@ -35,19 +35,21 @@ fn notify_agent_prices(
event: AgentEvent,
) {
if let (Some(agent), Some(behavior)) = (agents.get_mut(entity), behaviors.get(entity)) {
let prices = index.get_site_prices(behavior.trade_site);
if let AgentEvent::UpdatePendingTrade(boxval) = event {
// Box<(tid, pend, _, inventories)>) = event {
agent
.inbox
.push_front(AgentEvent::UpdatePendingTrade(Box::new((
// Prefer using this Agent's price data, but use the counterparty's price data
// if we don't have price data
boxval.0,
boxval.1,
prices.unwrap_or(boxval.2),
boxval.3,
))));
if let Some(site_id) = behavior.trade_site {
let prices = index.get_site_prices(site_id);
if let AgentEvent::UpdatePendingTrade(boxval) = event {
// Box<(tid, pend, _, inventories)>) = event {
agent
.inbox
.push_front(AgentEvent::UpdatePendingTrade(Box::new((
// Prefer using this Agent's price data, but use the counterparty's price
// data if we don't have price data
boxval.0,
boxval.1,
prices.unwrap_or(boxval.2),
boxval.3,
))));
}
}
}
}
@ -123,7 +125,10 @@ pub fn handle_process_trade_action(
prices = prices.or_else(|| {
behaviors
.get(e)
.and_then(|b| server.index.get_site_prices(b.trade_site))
.and_then(|b| {
b.trade_site.map(|id| server.index.get_site_prices(id))
})
.flatten()
});
}
}

View File

@ -2,7 +2,7 @@
use super::*;
use common::{
comp::{self, inventory::loadout_builder::LoadoutBuilder, Behavior, BehaviorFlag},
comp::{self, inventory::loadout_builder::LoadoutBuilder, Behavior, BehaviorCapability},
event::{EventBus, ServerEvent},
resources::{DeltaTime, Time},
terrain::TerrainGrid,
@ -105,7 +105,7 @@ impl<'a> System<'a> for Sys {
let pos = comp::Pos(spawn_pos);
let agent = Some(comp::Agent::new(None, &body, false));
let behavior = matches!(body, comp::Body::Humanoid(_))
.then(|| Behavior::from(BehaviorFlag::CAN_SPEAK));
.then(|| Behavior::from(BehaviorCapability::SPEAK));
let rtsim_entity = Some(RtSimEntity(id));
let event = match body {
comp::Body::Ship(ship) => ServerEvent::CreateShip {

View File

@ -14,9 +14,9 @@ use common::{
ItemDesc, ItemKind,
},
skills::{AxeSkill, BowSkill, HammerSkill, Skill, StaffSkill, SwordSkill},
Agent, Alignment, Behavior, BehaviorFlag, Body, CharacterState, ControlAction,
ControlEvent, Controller, Energy, Health, InputKind, Inventory, LightEmitter, MountState,
Ori, PhysicsState, Pos, Scale, Stats, UnresolvedChatMsg, Vel,
Agent, Alignment, Behavior, BehaviorCapability, BehaviorState, Body, CharacterState,
ControlAction, ControlEvent, Controller, Energy, Health, InputKind, Inventory,
LightEmitter, MountState, Ori, PhysicsState, Pos, Scale, Stats, UnresolvedChatMsg, Vel,
},
event::{Emitter, EventBus, ServerEvent},
path::TraversalConfig,
@ -577,7 +577,7 @@ impl<'a> AgentData<'a> {
}
if agent.action_timer > 0.0 {
if agent.action_timer
< (if behavior.has(BehaviorFlag::IS_TRADING) {
< (if behavior.is(BehaviorState::TRADING) {
TRADE_INTERACTION_TIME
} else {
DEFAULT_INTERACTION_TIME
@ -615,7 +615,7 @@ impl<'a> AgentData<'a> {
let dist_sqrd = self.pos.0.distance_squared(tgt_pos.0);
// Should the agent flee?
if 1.0 - agent.psyche.aggro > self.damage && self.flees {
if agent.action_timer == 0.0 && behavior.has(BehaviorFlag::CAN_SPEAK) {
if agent.action_timer == 0.0 && behavior.can(BehaviorCapability::SPEAK) {
let msg = "npc.speech.villager_under_attack".to_string();
event_emitter
.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
@ -643,7 +643,7 @@ impl<'a> AgentData<'a> {
read_data.buffs.get(target),
) {
agent.target = None;
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
let msg = "npc.speech.villager_enemy_killed".to_string();
event_emitter
.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
@ -907,7 +907,7 @@ impl<'a> AgentData<'a> {
let msg = agent.inbox.pop_back();
match msg {
Some(AgentEvent::Talk(by, subject)) => {
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
if let Some(target) = read_data.uid_allocator.retrieve_entity_internal(by.id())
{
agent.target = Some(Target {
@ -960,7 +960,7 @@ impl<'a> AgentData<'a> {
event_emitter.emit(ServerEvent::Chat(
UnresolvedChatMsg::npc(*self.uid, msg),
));
} else if behavior.has(BehaviorFlag::CAN_TRADE) {
} else if behavior.can(BehaviorCapability::TRADE) {
let msg = "npc.speech.merchant_advertisement".to_string();
event_emitter.emit(ServerEvent::Chat(
UnresolvedChatMsg::npc(*self.uid, msg),
@ -973,8 +973,8 @@ impl<'a> AgentData<'a> {
}
},
Subject::Trade => {
if behavior.has(BehaviorFlag::CAN_TRADE) {
if !behavior.has(BehaviorFlag::IS_TRADING) {
if behavior.can(BehaviorCapability::TRADE) {
if !behavior.is(BehaviorState::TRADING) {
controller.events.push(ControlEvent::InitiateInvite(
by,
InviteKind::Trade,
@ -1122,8 +1122,8 @@ impl<'a> AgentData<'a> {
}
},
Some(AgentEvent::TradeInvite(with)) => {
if behavior.has(BehaviorFlag::CAN_TRADE) {
if !behavior.has(BehaviorFlag::IS_TRADING) {
if behavior.can(BehaviorCapability::TRADE) {
if !behavior.is(BehaviorState::TRADING) {
// stand still and looking towards the trading player
controller.actions.push(ControlAction::Stand);
controller.actions.push(ControlAction::Talk);
@ -1139,13 +1139,13 @@ impl<'a> AgentData<'a> {
controller
.events
.push(ControlEvent::InviteResponse(InviteResponse::Accept));
behavior.unset(BehaviorFlag::IS_TRADING_ISSUER);
behavior.set(BehaviorFlag::IS_TRADING);
behavior.unset(BehaviorState::TRADING_ISSUER);
behavior.set(BehaviorState::TRADING);
} else {
controller
.events
.push(ControlEvent::InviteResponse(InviteResponse::Decline));
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
*self.uid,
"npc.speech.merchant_busy".to_string(),
@ -1157,7 +1157,7 @@ impl<'a> AgentData<'a> {
controller
.events
.push(ControlEvent::InviteResponse(InviteResponse::Decline));
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
*self.uid,
"npc.speech.villager_decline_trade".to_string(),
@ -1166,7 +1166,7 @@ impl<'a> AgentData<'a> {
}
},
Some(AgentEvent::TradeAccepted(with)) => {
if !behavior.has(BehaviorFlag::IS_TRADING) {
if !behavior.is(BehaviorState::TRADING) {
if let Some(target) =
read_data.uid_allocator.retrieve_entity_internal(with.id())
{
@ -1176,12 +1176,12 @@ impl<'a> AgentData<'a> {
selected_at: read_data.time.0,
});
}
behavior.set(BehaviorFlag::IS_TRADING);
behavior.set(BehaviorFlag::IS_TRADING_ISSUER);
behavior.set(BehaviorState::TRADING);
behavior.set(BehaviorState::TRADING_ISSUER);
}
},
Some(AgentEvent::FinishedTrade(result)) => {
if behavior.has(BehaviorFlag::IS_TRADING) {
if behavior.is(BehaviorState::TRADING) {
match result {
TradeResult::Completed => {
event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
@ -1194,13 +1194,13 @@ impl<'a> AgentData<'a> {
"npc.speech.merchant_trade_declined".to_string(),
))),
}
behavior.unset(BehaviorFlag::IS_TRADING);
behavior.unset(BehaviorState::TRADING);
}
},
Some(AgentEvent::UpdatePendingTrade(boxval)) => {
let (tradeid, pending, prices, inventories) = *boxval;
if behavior.has(BehaviorFlag::IS_TRADING) {
let who: usize = if behavior.has(BehaviorFlag::IS_TRADING_ISSUER) {
if behavior.is(BehaviorState::TRADING) {
let who: usize = if behavior.is(BehaviorState::TRADING_ISSUER) {
0
} else {
1
@ -1234,7 +1234,7 @@ impl<'a> AgentData<'a> {
}
if pending.phase != TradePhase::Mutate {
// we got into the review phase but without balanced goods, decline
behavior.unset(BehaviorFlag::IS_TRADING);
behavior.unset(BehaviorState::TRADING);
event_emitter.emit(ServerEvent::ProcessTradeAction(
*self.entity,
tradeid,
@ -1245,7 +1245,7 @@ impl<'a> AgentData<'a> {
}
},
None => {
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
// no new events, continue looking towards the last interacting player for some
// time
if let Some(Target { target, .. }) = &agent.target {
@ -1369,7 +1369,7 @@ impl<'a> AgentData<'a> {
(
self.alignment.map_or(false, |alignment| {
if matches!(alignment, Alignment::Npc) && e_inventory.equipped_items().filter(|item| item.tags().contains(&ItemTag::Cultist)).count() > 2 {
if behavior.has(BehaviorFlag::CAN_SPEAK) {
if behavior.can(BehaviorCapability::SPEAK) {
if self.rtsim_entity.is_some() {
agent.rtsim_controller.events.push(
RtSimEvent::AddMemory(Memory {

View File

@ -3,7 +3,8 @@ use crate::{
};
use common::{
comp::{
self, bird_medium, inventory::loadout_builder::LoadoutConfig, Alignment, BehaviorFlag, Pos,
self, bird_medium, inventory::loadout_builder::LoadoutConfig, Alignment,
BehaviorCapability, Pos,
},
event::{EventBus, ServerEvent},
generation::get_npc_name,
@ -206,10 +207,10 @@ impl<'a> System<'a> for Sys {
behavior: if entity.has_agency {
let mut behavior = Behavior::default();
if can_speak {
behavior.set(BehaviorFlag::CAN_SPEAK);
behavior.allow(BehaviorCapability::SPEAK);
}
if trade_for_site.is_some() {
behavior.set(BehaviorFlag::CAN_TRADE);
behavior.allow(BehaviorCapability::TRADE);
behavior.trade_site = trade_for_site
}
Some(behavior)

View File

@ -71,10 +71,9 @@ impl Index {
pub fn colors(&self) -> AssetHandle<Arc<Colors>> { self.colors }
pub fn get_site_prices(&self, site_id: Option<SiteId>) -> Option<SitePrices> {
site_id
.map(|i| self.sites.recreate_id(i))
.flatten()
pub fn get_site_prices(&self, site_id: SiteId) -> Option<SitePrices> {
self.sites
.recreate_id(site_id)
.map(|i| self.sites.get(i))
.map(|s| s.economy.get_site_prices())
}