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Adjusted masses; less excessive knockbacks; prevent loot shooting off
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commit
46d1bb5f18
@ -184,18 +184,24 @@ impl Body {
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},
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Body::BipedSmall(_) => 50.0,
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// ravens are 0.69-2 kg, crows are 0.51 kg on average
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Body::BirdMedium(_) => 1.0,
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Body::BirdLarge(_) => 200.0,
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// ravens are 0.69-2 kg, crows are 0.51 kg on average.
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Body::BirdMedium(body) => match body.species {
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bird_medium::Species::Chicken => 2.0, // ~✅ Red junglefowl are 1-1.5 kg
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bird_medium::Species::Duck => 2.0,
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bird_medium::Species::Eagle => 10.0, // ~✅ Steller's sea eagle are 5-9 kg
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bird_medium::Species::Goose => 3.5, // ~✅ Swan geese are 2.8-3.5 kg
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bird_medium::Species::Owl => 2.0,
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bird_medium::Species::Parrot => 2.0,
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bird_medium::Species::Peacock => 5.0,
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},
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Body::BirdLarge(_) => 100.0,
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Body::Dragon(_) => 20_000.0,
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Body::FishMedium(_) => 2.5,
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Body::FishMedium(_) => 5.0,
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Body::FishSmall(_) => 1.0,
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Body::Golem(_) => 10_000.0,
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Body::Humanoid(humanoid) => {
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// humanoids are quite a bit larger than in real life, so we multiply their mass
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// to scale it up proportionally (remember cube law)
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1.0 * match (humanoid.species, humanoid.body_type) {
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match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 120.0,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 120.0,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 77.0, // ~✅
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@ -240,13 +246,33 @@ impl Body {
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_ => 200.0,
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},
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Body::QuadrupedSmall(body) => match body.species {
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quadruped_small::Species::Batfox => 50.0,
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quadruped_small::Species::Axolotl => 1.0,
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quadruped_small::Species::Batfox => 10.0,
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quadruped_small::Species::Beaver => 10.0,
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quadruped_small::Species::Boar => 80.0, // ~✅ (60-100 kg)
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quadruped_small::Species::Dodarock => 150.0,
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quadruped_small::Species::Holladon => 150.0,
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quadruped_small::Species::Cat => 4.0, // ~✅ (4-5 kg)
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quadruped_small::Species::Dodarock => 500.0,
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quadruped_small::Species::Dog => 30.0, // ~✅ (German Shepherd: 30-40 kg)
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quadruped_small::Species::Fox => 10.0,
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quadruped_small::Species::Frog => 1.0,
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quadruped_small::Species::Fungome => 10.0,
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quadruped_small::Species::Gecko => 1.0,
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quadruped_small::Species::Goat => 50.0,
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quadruped_small::Species::Hare => 10.0,
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quadruped_small::Species::Holladon => 60.0,
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quadruped_small::Species::Hyena => 70.0, // ~✅ (vaguely)
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quadruped_small::Species::Truffler => 150.0,
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_ => 80.0,
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quadruped_small::Species::Jackalope => 10.0,
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quadruped_small::Species::Pig => 20.0,
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quadruped_small::Species::Porcupine => 5.0,
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quadruped_small::Species::Quokka => 10.0,
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quadruped_small::Species::Rabbit => 2.0,
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quadruped_small::Species::Raccoon => 30.0,
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quadruped_small::Species::Rat => 1.0,
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quadruped_small::Species::Sheep => 50.0,
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quadruped_small::Species::Skunk => 5.0,
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quadruped_small::Species::Squirrel => 1.0,
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quadruped_small::Species::Truffler => 70.0,
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quadruped_small::Species::Turtle => 40.0,
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},
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Body::Theropod(body) => match body.species {
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// for reference, elephants are in the range of 2.6-6.9 tons
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@ -349,7 +349,7 @@ impl Body {
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Body::BoltFire => Vec3::new(0.1, 0.1, 0.1),
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Body::Crossbow => Vec3::new(3.0, 3.0, 1.5),
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Body::HaniwaSentry => Vec3::new(0.8, 0.8, 1.4),
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_ => Vec3::broadcast(0.2),
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_ => Vec3::broadcast(0.5),
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}
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}
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}
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@ -1,6 +1,6 @@
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use super::{
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body::{object, Body},
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CharacterState, Density, Ori, Vel,
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Density, Ori, Vel,
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};
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use crate::{
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consts::{AIR_DENSITY, WATER_DENSITY},
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@ -87,12 +87,18 @@ impl Default for Fluid {
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}
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}
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pub struct Wings {
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pub aspect_ratio: f32,
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pub planform_area: f32,
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pub ori: Ori,
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}
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impl Body {
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pub fn aerodynamic_forces(
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&self,
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rel_flow: &Vel,
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fluid_density: f32,
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character_state: Option<&CharacterState>,
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wings: Option<&Wings>,
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) -> Vec3<f32> {
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let v_sq = rel_flow.0.magnitude_squared();
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if v_sq < 0.25 {
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@ -103,31 +109,27 @@ impl Body {
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// All the coefficients come pre-multiplied by their reference area
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0.5 * fluid_density
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* v_sq
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* character_state
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.and_then(|cs| match cs {
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CharacterState::Glide(data) => {
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Some((data.aspect_ratio, data.planform_area, data.ori))
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},
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_ => None,
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})
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.map(|(ar, area, ori)| {
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if ar > 25.0 {
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* match wings {
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Some(&Wings {
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aspect_ratio,
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planform_area,
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ori,
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}) => {
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if aspect_ratio > 25.0 {
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tracing::warn!(
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"Calculating lift for wings with an aspect ratio of {}. The \
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formulas are only valid for aspect ratios below 25.",
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ar
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aspect_ratio
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)
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};
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(ar.min(24.0), area, ori)
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})
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.map(|(ar, area, ori)| {
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let ar = aspect_ratio.min(24.0);
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// We have an elliptical wing; proceed to calculate its lift and drag
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// aoa will be positive when we're pitched up and negative otherwise
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let aoa = angle_of_attack(&ori, &rel_flow_dir);
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// c_l will be positive when aoa is positive (we have positive lift,
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// producing an upward force) and negative otherwise
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let c_l = lift_coefficient(ar, area, aoa);
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let c_l = lift_coefficient(ar, planform_area, aoa);
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// lift dir will be orthogonal to the local relative flow vector.
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// Local relative flow is the resulting vector of (relative) freestream
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@ -151,22 +153,26 @@ impl Body {
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ori.pitched_down(aoa_eff).up()
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};
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// drag coefficient due to lift
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// drag coefficient
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let c_d = {
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// Oswald's efficiency factor (empirically derived--very magical)
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// (this definition should not be used for aspect ratios > 25)
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let e = 1.78 * (1.0 - 0.045 * ar.powf(0.68)) - 0.64;
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// induced drag coefficient (drag due to lift)
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let cdi = c_l.powi(2) / (PI * e * ar);
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zero_lift_drag_coefficient(area)
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+ self.parasite_drag_coefficient()
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+ c_l.powi(2) / (PI * e * ar)
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zero_lift_drag_coefficient(planform_area)
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+ self.parasite_drag_coefficient(wings)
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+ cdi
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};
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debug_assert!(c_d.is_sign_positive());
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debug_assert!(c_l.is_sign_positive() || aoa.is_sign_negative());
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c_l * *lift_dir + c_d * *rel_flow_dir
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})
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.unwrap_or_else(|| self.parasite_drag_coefficient() * *rel_flow_dir)
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},
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_ => self.parasite_drag_coefficient(wings) * *rel_flow_dir,
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}
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}
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}
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@ -174,14 +180,15 @@ impl Body {
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/// Skin friction is the drag arising from the shear forces between a fluid
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/// and a surface, while pressure drag is due to flow separation. Both are
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/// viscous effects.
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fn parasite_drag_coefficient(&self) -> f32 {
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fn parasite_drag_coefficient(&self, wings: Option<&Wings>) -> f32 {
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// Reference area and drag coefficient assumes best-case scenario of the
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// orientation producing least amount of drag
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match self {
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// Cross-section, head/feet first
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Body::BipedLarge(_) | Body::BipedSmall(_) | Body::Golem(_) | Body::Humanoid(_) => {
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let dim = self.dimensions().xy().map(|a| a * 0.5);
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0.7 * PI * dim.x * dim.y
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const CD: f32 = 0.7;
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CD * PI * dim.x * dim.y
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},
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// Cross-section, nose/tail first
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@ -190,7 +197,7 @@ impl Body {
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| Body::QuadrupedSmall(_)
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| Body::QuadrupedLow(_) => {
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let dim = self.dimensions().map(|a| a * 0.5);
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let cd = if matches!(self, Body::QuadrupedLow(_)) {
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let cd: f32 = if matches!(self, Body::QuadrupedLow(_)) {
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0.7
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} else {
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1.0
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@ -201,12 +208,16 @@ impl Body {
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// Cross-section, zero-lift angle; exclude the wings (width * 0.2)
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Body::BirdMedium(_) | Body::BirdLarge(_) | Body::Dragon(_) => {
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let dim = self.dimensions().map(|a| a * 0.5);
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let cd: f32 = if wings.is_none() {
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0.7
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} else {
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// "Field Estimates of Body Drag Coefficient on the Basis of Dives in Passerine
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// Birds", Anders Hedenström and Felix Liechti, 2001
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let cd = match self {
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match self {
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Body::BirdLarge(_) | Body::BirdMedium(_) => 0.2,
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// arbitrary
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_ => 0.7,
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}
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};
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cd * PI * dim.x * 0.2 * dim.z
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},
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@ -216,7 +227,8 @@ impl Body {
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let dim = self.dimensions().map(|a| a * 0.5);
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// "A Simple Method to Determine Drag Coefficients in Aquatic Animals",
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// D. Bilo and W. Nachtigall, 1980
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0.031 * PI * dim.x * 0.2 * dim.z
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const CD: f32 = 0.031;
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CD * PI * dim.x * 0.2 * dim.z
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},
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Body::Object(object) => match object {
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@ -232,7 +244,8 @@ impl Body {
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| object::Body::FireworkYellow
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| object::Body::MultiArrow => {
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let dim = self.dimensions().map(|a| a * 0.5);
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0.02 * PI * dim.x * dim.z
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const CD: f32 = 0.02;
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CD * PI * dim.x * dim.z
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},
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// spherical-ish objects
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@ -250,12 +263,14 @@ impl Body {
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| object::Body::Pumpkin4
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| object::Body::Pumpkin5 => {
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let dim = self.dimensions().map(|a| a * 0.5);
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0.5 * PI * dim.x * dim.z
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const CD: f32 = 0.5;
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CD * PI * dim.x * dim.z
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},
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_ => {
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let dim = self.dimensions();
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2.0 * (PI / 6.0 * dim.x * dim.y * dim.z).powf(2.0 / 3.0)
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const CD: f32 = 2.0;
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CD * (PI / 6.0 * dim.x * dim.y * dim.z).powf(2.0 / 3.0)
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},
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},
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@ -1,14 +1,15 @@
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use common::{
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comp::{
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body::ship::figuredata::{VoxelCollider, VOXEL_COLLIDER_MANIFEST},
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BeamSegment, Body, CharacterState, Collider, Density, Fluid, Mass, Mounting, Ori,
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PhysicsState, Pos, PosVelDefer, PreviousPhysCache, Projectile, Scale, Shockwave, Sticky,
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Vel,
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fluid_dynamics::{Fluid, Wings},
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BeamSegment, Body, CharacterState, Collider, Density, Mass, Mounting, Ori, PhysicsState,
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Pos, PosVelDefer, PreviousPhysCache, Projectile, Scale, Shockwave, Sticky, Vel,
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},
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consts::{AIR_DENSITY, FRIC_GROUND, GRAVITY},
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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resources::DeltaTime,
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states,
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terrain::{Block, TerrainGrid},
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uid::Uid,
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util::{Projection, SpatialGrid},
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@ -42,10 +43,9 @@ fn fluid_density(height: f32, fluid: &Fluid) -> Density {
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fn integrate_forces(
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dt: &DeltaTime,
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mut vel: Vel,
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body: &Body,
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(body, wings): (&Body, Option<&Wings>),
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density: &Density,
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mass: &Mass,
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character_state: Option<&CharacterState>,
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fluid: &Fluid,
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gravity: f32,
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) -> Vel {
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@ -59,7 +59,7 @@ fn integrate_forces(
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// Aerodynamic/hydrodynamic forces
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if !rel_flow.0.is_approx_zero() {
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debug_assert!(!rel_flow.0.map(|a| a.is_nan()).reduce_or());
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let impulse = dt.0 * body.aerodynamic_forces(&rel_flow, fluid_density.0, character_state);
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let impulse = dt.0 * body.aerodynamic_forces(&rel_flow, fluid_density.0, wings);
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debug_assert!(!impulse.map(|a| a.is_nan()).reduce_or());
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if !impulse.is_approx_zero() {
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let new_v = vel.0 + impulse / mass.0;
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@ -71,7 +71,7 @@ fn integrate_forces(
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if new_v.dot(vel.0) < 0.0 {
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// Multiply by a factor to prevent full stop, as this can cause things to get
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// stuck in high-density medium
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vel.0 -= vel.0.projected(&impulse) * 0.7;
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vel.0 -= vel.0.projected(&impulse) * 0.9;
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} else {
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vel.0 = new_v;
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}
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@ -616,13 +616,26 @@ impl<'a> PhysicsData<'a> {
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vel.0.z -= dt.0 * GRAVITY;
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},
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Some(fluid) => {
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let wings = match character_state {
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Some(&CharacterState::Glide(states::glide::Data {
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aspect_ratio,
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planform_area,
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ori,
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..
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})) => Some(Wings {
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aspect_ratio,
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planform_area,
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ori,
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}),
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_ => None,
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};
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vel.0 = integrate_forces(
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&dt,
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*vel,
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body,
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(body, wings.as_ref()),
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density,
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mass,
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character_state,
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&fluid,
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GRAVITY,
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)
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@ -75,7 +75,8 @@ pub fn handle_knockback(server: &Server, entity: EcsEntity, impulse: Vec3<f32>)
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0.4
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};
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if let Some(mass) = ecs.read_storage::<comp::Mass>().get(entity) {
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impulse /= mass.0;
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// we go easy on the little ones (because they fly so far)
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impulse /= mass.0.max(40.0);
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}
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let mut velocities = ecs.write_storage::<comp::Vel>();
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if let Some(vel) = velocities.get_mut(entity) {
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