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fix_husk_brute_singlestrike
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@ -427,7 +427,7 @@ impl Animation for AlphaAnimation {
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* Quaternion::rotation_y(-2.8 + move1 * 3.0 + move2 * -3.0)
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* Quaternion::rotation_y(-2.8 + move1 * 3.0 + move2 * -3.0)
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* Quaternion::rotation_z(move1 * -1.5);
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* Quaternion::rotation_z(move1 * -1.5);
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},
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},
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Some("common.abilities.custom.husk.singlestrike") => {
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Some("common.abilities.custom.husk_brute.singlestrike") => {
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next.shoulder_l.position =
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next.shoulder_l.position =
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Vec3::new(-s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
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Vec3::new(-s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
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next.shoulder_r.position =
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next.shoulder_r.position =
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