Correct use of owner in projectile sound emission

Forgot this one
This commit is contained in:
holychowders 2021-05-19 20:19:17 -07:00 committed by Avi Weinstock
parent cf25955eb3
commit 476be41b9d

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@ -84,7 +84,7 @@ impl<'a> System<'a> for Sys {
pos.0,
2.0,
read_data.time.0,
Some(entity),
projectile_owner,
),
});
}