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Correct use of owner in projectile sound emission
Forgot this one
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@ -84,7 +84,7 @@ impl<'a> System<'a> for Sys {
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pos.0,
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pos.0,
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2.0,
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2.0,
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read_data.time.0,
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read_data.time.0,
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Some(entity),
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projectile_owner,
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),
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),
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});
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});
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}
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}
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