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Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names
This commit is contained in:
parent
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bonerattler Belt",
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description: "Sections of vertebrae fastened together with a small animal skull for the buckle.",
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description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
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kind: Armor(
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(
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kind: Belt("Bonerattler"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Belt",
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description: "The fabric contains etched runes to protect the wearer, dyed blue.",
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description: "Rough fabric belt that provides little protection to the wearer, dyed blue.",
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kind: Armor(
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(
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kind: Belt("ClothBlue0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Green Linen Belt",
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description: "The fabric contains etched runes to protect the wearer, dyed green.",
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description: "Rough fabric belt that provides little protection to the wearer, dyed green.",
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kind: Armor(
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(
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kind: Belt("ClothGreen0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Purple Linen Belt",
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description: "The fabric contains etched runes to protect the wearer, dyed purple.",
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description: "Rough fabric belt that provides little protection to the wearer, dyed purple.",
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kind: Armor(
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(
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kind: Belt("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Iron Belt",
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description: "Interlocking metal plates forged to fit together tightly.",
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description: "A tanned leather belt with a forged iron buckle.",
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kind: Armor(
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(
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kind: Belt("Plate0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Tarasque Belt",
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description: "It is unknown how the tarasque shell was shattered into hexagonal plates to make this belt.",
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description: "Shattered band of a tarasque shell, making for a strong belt.",
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kind: Armor(
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(
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kind: Belt("Tarasque"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Flowery Belt",
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description: "Magically embued twigs, held together with flowers intertwining their stems to hold the belt together.",
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description: "Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together.",
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kind: Armor(
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(
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kind: Belt("Twigsflowers"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Leafy Belt",
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description: "Leaves marked with runes adorn this twig belt providing natural protection.",
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description: "Dried leaves cover over the standard twig belt, providing a slightly different texture.",
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kind: Armor(
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(
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kind: Belt("Twigsleaves"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bonerattler Cuirass",
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description: "The ribcage of some large beast fastened together into a protective cuirass.",
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description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
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kind: Armor(
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(
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kind: Chest("Bonerattler"),
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@ -9,4 +9,4 @@ ItemDef(
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)
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),
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quality: High,
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)
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Chest",
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description: "A fabric surcoat, the inner lining contains faded runes etched in to protect the wearer, dyed blue.",
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description: "A rough fabric surcoat, dyed blue. It does not offer much protection.",
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kind: Armor(
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(
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kind: Chest("ClothBlue0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Green Linen Chest",
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description: "A fabric surcoat, the inner lining contains faded runes etched in to protect the wearer, dyed green.",
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description: "A rough fabric surcoat, dyed green. It does not offer much protection.",
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kind: Armor(
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(
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kind: Chest("ClothGreen0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Purple Linen Chest",
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description: "A fabric surcoat, the inner lining contains faded runes etched in to protect the wearer, dyed purple.",
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description: "A rough fabric surcoat, dyed purple. It does not offer much protection.",
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kind: Armor(
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(
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kind: Chest("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Druid's Vest",
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description: "Fur pelts and vines formed into a tunic, as a druid is never one to let anything go to waste.",
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description: "Vines and leaves formed into a tunic.",
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kind: Armor(
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(
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kind: Chest("Druid"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Iron Chestplate",
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description: "Formed iron plate resulting in very heavy but solid protection, stained with chemicals to turn the metal green.",
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description: "Formed iron plate resulting in very heavy but solid protection, worn over a simple rough linen shirt, dyed green.",
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kind: Armor(
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(
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kind: Chest("PlateGreen0"),
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@ -9,4 +9,4 @@ ItemDef(
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)
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),
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quality: High,
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)
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Tarasque Cuirass",
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description: "Shattered pieces of tarasque shell formed into a chestplate for protection.",
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description: "The rough protective underbelly and back of a tarasque's shell, formed to fit humanoid proportions.",
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kind: Armor(
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(
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kind: Chest("Tarasque"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Twig Shirt",
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description: "Small sticks magically embued to hold together in a manner not unlike chainmail.",
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description: "Small sticks magically imbued to hold together to form a shirt.",
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kind: Armor(
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(
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kind: Chest("Twig"),
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ItemDef(
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name: "Flowery Shirt",
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description: "Magically embued twigs decorated with flowers and their stems, letting others know your intentions of peace and love.",
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description: "Magically imbued twigs decorated with flowers and their stems, letting others know your intentions of peace and love.",
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kind: Armor(
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(
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kind: Chest("Twigsflowers"),
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ItemDef(
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name: "Leafy Shirt",
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description: "Leaves cover the magically embued twig chainmail to hide the appearance.",
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description: "Leaves cover the magically imbued twig shirt, providing a more natural appearance.",
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kind: Armor(
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(
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kind: Chest("Twigsleaves"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bonerattler Boots",
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description: "Sandals made from the feet bones of some unknown creature, fairly uncomfortable but protective.",
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description: "Boots made from the claws and hide of a bonerattler.",
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kind: Armor(
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(
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kind: Foot("Bonerattler"),
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ItemDef(
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name: "Blue Linen Boots",
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description: "Cobbled fabric embued with runes on the inner lining to protect the wearer from harm, dyed blue.",
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description: "Cobbled rough fabric that does not provide much protection, dyed blue.",
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kind: Armor(
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(
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kind: Foot("ClothBlue0"),
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ItemDef(
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name: "Green Linen Boots",
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description: "Cobbled fabric embued with runes on the inner lining to protect the wearer from harm, dyed green.",
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description: "Cobbled rough fabric that does not provide much protection, dyed green.",
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kind: Armor(
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(
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kind: Foot("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Boots",
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description: "Cobbled fabric embued with runes on the inner lining to protect the wearer from harm, dyed purple.",
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description: "Cobbled rough fabric that does not provide much protection, dyed purple.",
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kind: Armor(
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(
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kind: Foot("ClothPurple0"),
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ItemDef(
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name: "Iron Feet",
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description: "Quickly shaped iron plates, forming boots that are heavy but durable.",
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description: "Quickly shaped iron plates, forming boots that are uncomfortable but durable.",
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kind: Armor(
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(
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kind: Foot("Plate0"),
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ItemDef(
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name: "Steel Boots",
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description: "Metal alloy boots providing a lighter and more durable protection than their iron counterparts.",
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description: "Metal alloy boots providing a more comfortable and more durable protection than their iron counterparts.",
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kind: Armor(
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(
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kind: Foot("Steel0"),
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ItemDef(
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name: "Tarasque Boots",
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description: "Shattered and reformed pieces of a tarasque shell, shaped into boots to protect the feet of the wearer.",
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description: "Tarasque claws form the outside of these boots, protecting the wearer's feet.",
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kind: Armor(
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(
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kind: Foot("Tarasque"),
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ItemDef(
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name: "Twig Boots",
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description: "Small twigs intertwined and embued with magic to provide a quality similar to chainmail.",
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description: "Small twigs intertwined and imbued with magic to provide simple protection.",
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kind: Armor(
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(
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kind: Foot("Twig"),
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ItemDef(
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name: "Flowery Boots",
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description: "Woven and magically embued, these boots of twigs and flowers provide protection and peace to the wearer.",
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description: "Woven and magically imbued, these boots of twigs and flowers provide simple protection and peace to the wearer.",
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kind: Armor(
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(
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kind: Foot("Twigsflowers"),
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ItemDef(
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name: "Leafy Boots",
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description: "Leaves cover the magically entwined twigs to provide better protection from the elements.",
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description: "Leaves cover the magically entwined twigs to provide simple protection from the elements.",
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kind: Armor(
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(
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kind: Foot("Twigsleaves"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bonerattler Gauntlets",
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description: "Hand bones along with extra finger bones that continue up the wrist from unknown creatures to create a protective gauntlet.",
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description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
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kind: Armor(
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(
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kind: Hand("Bonerattler"),
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ItemDef(
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name: "Blue Linen Wrists",
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description: "Cloth braclets embued with faded runes no longer granting protection, dyed blue.",
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description: "Rough cloth bracelets provides style with little protection, dyed blue.",
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kind: Armor(
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(
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kind: Hand("ClothBlue0"),
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ItemDef(
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name: "Green Linen Wrists",
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description: "Cloth braclets embued with faded runes no longer granting protection, dyed green.",
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description: "Rough cloth bracelets provides style with little protection, dyed green.",
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kind: Armor(
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(
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kind: Hand("ClothGreen0"),
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ItemDef(
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name: "Purple Silk Wrists",
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description: "Cloth braclets embued with faded runes no longer granting protection, dyed purple.",
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description: "Rough cloth bracelets provides style with little protection, dyed purple.",
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kind: Armor(
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(
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kind: Hand("ClothPurple0"),
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ItemDef(
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name: "Iron Handguards",
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description: "Heavy chunks of metal plate formed from iron, providing protection though they are harder to move in.",
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description: "Heavy chunks of metal plate formed from iron, providing protection even if they do not provide the highest degree of comfort.",
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kind: Armor(
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(
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kind: Hand("Plate0"),
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ItemDef(
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name: "Steel Gauntlets",
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description: "The metal alloy provides better protection and lighter weight, creating a much easier to move in gauntlet.",
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description: "The metal alloy provides better protection and lighter weight, creating a much more comfortable gauntlet.",
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kind: Armor(
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(
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kind: Hand("Steel0"),
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ItemDef(
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name: "Tarasque Gauntlets",
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description: "Shattered hexagonal fragments from a tarasque shell that shape into a protective gauntlet.",
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description: "Shattered fragments from a tarasque shell shaped into a protective gauntlets.",
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kind: Armor(
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(
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kind: Hand("Tarasque"),
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ItemDef(
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name: "Twig Wraps",
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description: "Magically embued twigs interlocked like chainmail gauntlets.",
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description: "Magically imbued twigs interlocked into simple hand wraps.",
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kind: Armor(
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(
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kind: Hand("Twig"),
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ItemDef(
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name: "Flowery Wraps",
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description: "Chainmail like twigs held together with magic and flowers with their stems, providing peace and protection for the wearer.",
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description: "Wrapped and intertwined twigs held together with magic and flowers with their stems, providing peace and protection for the wearer.",
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kind: Armor(
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(
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kind: Hand("Twigsflowers"),
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ItemDef(
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name: "Leafy Wraps",
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description: "Leaves help hide the magic-interlocking chainmail twigs, and provide better protection from the elements.",
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description: "Leaves help hide the magic-interlocking twigs, and provide mild protection from the elements.",
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kind: Armor(
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(
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kind: Hand("Twigsleaves"),
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ItemDef(
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name: "Bonerattler Chausses",
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description: "Leg bones from several unknown creatures provide protection around the wearer's legs.",
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description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
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kind: Armor(
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(
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kind: Pants("Bonerattler"),
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ItemDef(
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name: "Blue Linen Skirt",
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description: "Rough fabric skirt, faded runes line the inside to protect the wearer from harm, dyed blue.",
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description: "A rough fabric skirt provides little protection, dyed blue.",
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kind: Armor(
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(
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kind: Pants("ClothBlue0"),
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ItemDef(
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name: "Green Linen Skirt",
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description: "Rough fabric skirt, faded runes line the inside to protect the wearer from harm, dyed green.",
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description: "A rough fabric skirt, provides little protection, dyed green.",
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kind: Armor(
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(
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kind: Pants("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Skirt",
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description: "Rough fabric skirt, faded runes line the inside to protect the wearer from harm, dyed purple.",
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description: "A rough fabric skirt provides little protection, dyed purple.",
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kind: Armor(
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(
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kind: Pants("ClothPurple0"),
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ItemDef(
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name: "Iron Legguards",
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description: "Heavy iron plate formed into greaves provide protection though the wearer may find it hard to move with ease.",
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description: "Heavy iron plate formed into greaves provide protection though the wearer may find them quite uncomfortable.",
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kind: Armor(
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(
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kind: Pants("PlateGreen0"),
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ItemDef(
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name: "Twig Pants",
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description: "Magically embued twigs formed into links similar to chainmail. They are known to chafe.",
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description: "Magically imbued twigs formed into links similar to chainmail. They are known to chafe.",
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kind: Armor(
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(
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kind: Pants("Twig"),
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ItemDef(
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name: "Leafy Pants",
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description: "Leaves cover the magically embued chainmail twigs, providing protection from the elements. Slightly less chafey than the twig pants!",
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description: "Leaves cover the magically imbued chainmail twigs, providing protection from the elements. Slightly less chafey than the twig pants!",
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kind: Armor(
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(
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kind: Pants("Twigsleaves"),
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ItemDef(
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name: "Bonerattler Shoulder Pad",
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description: "Knee caps of an unknown creature provide the proper shoulder protection.",
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description: "Roughly formed bonerattler hide provide some strong protection.",
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kind: Armor(
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(
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kind: Shoulder("Bonerattler"),
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ItemDef(
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name: "Blue Linen Coat",
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description: "A coat lined with faded runes to protect the wearer from harm, dyed blue.",
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description: "A rough fabric that does not provide much protection, dyed blue.",
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kind: Armor(
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(
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kind: Shoulder("ClothBlue0"),
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ItemDef(
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name: "Green Linen Coat",
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description: "A coat lined with faded runes to protect the wearer from harm, dyed green.",
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description: "A rough fabric that does not provide much protection, dyed green.",
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kind: Armor(
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(
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kind: Shoulder("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Coat",
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description: "A coat lined with faded runes to protect the wearer from harm, dyed purple.",
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description: "A rough fabric that does not provide much protection, dyed purple.",
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kind: Armor(
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(
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kind: Shoulder("ClothPurple0"),
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ItemDef(
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name: "Iron Spiked Pauldrons",
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description: "The heavy, rough iron plate has an interlocking spike shoved through a slot in the center to dissuade attackers.",
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description: "The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers.",
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kind: Armor(
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(
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kind: Shoulder("IronSpikes"),
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ItemDef(
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name: "Iron and Leather Spaulders",
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description: "Leather inset to the heavy iron provides mild comfort to the wearer from the metal.",
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description: "Leather shoulders decorated with heavy iron hooks provides protection to the wearer.",
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kind: Armor(
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(
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kind: Shoulder("IronLeather0"),
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||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron and Leather Spaulders",
|
||||
description: "Leather inset to the heavy iron provides mild comfort to the wearer from the metal.",
|
||||
description: "Leather inset with heavy iron spikes provides solid protection to the wearer.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("IronLeather1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron and Leather Spaulders",
|
||||
description: "Leather inset to the heavy iron provides mild comfort to the wearer from the metal.",
|
||||
description: "Leather inset with heavy iron bands provides protection to the wearer.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("IronLeather2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron and Leather Spaulders",
|
||||
description: "Leather inset to the heavy iron provides mild comfort to the wearer from the metal.",
|
||||
description: "Leather inset with iron fragments provides protection to the wearer.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("IronLeather3"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Leather Strips",
|
||||
description: "Tanned animal hide strips leftover from other armor pieces have not gone to waste in making these shoulder pads.",
|
||||
description: "Tanned animal hide strips formed into loose shoulder pads.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("LeatherStrips"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Steel Shoulder Pad",
|
||||
description: "The metal alloy plate provides better protection and is much lighter than its iron counterparts.",
|
||||
description: "The metal alloy plate provides better protection and is much more comfortable than its iron counterparts.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("Steel0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Tarasque Shoulder Pad",
|
||||
description: "Hexagonal chunks of tarasque shell that resemble shoulder guards.",
|
||||
description: "Spiky tarasque shell fragments formed to fit as shoulder guards.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Shoulder("Tarasque"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Discus Axe",
|
||||
description: "While the metal alloy is relatively cheap, the skill by which the axe head was formed is unparalleled.",
|
||||
description: "While the metal alloy is relatively simple, this unique circular axe has a unique appearance.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("BronzeAxe1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Ceremonial Axe",
|
||||
description: "Heavy iron axe, likely created for conducting executions.",
|
||||
description: "Heavy iron axe, likely created for ritual execution.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Cyclone Axe",
|
||||
description: "The iron axe head has a slight curve on the blades to provide lower air velocity, allowing the wielder to spin it with greater ease.",
|
||||
description: "The iron axe head is split into two distinct curves, giving it a unique appearance.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Butcher's Axe",
|
||||
description: "This axe has a heavy iron head that seems similar to a meat cleaver in form and function.",
|
||||
description: "This axe has a heavy iron head used to cleave nearly anything.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe4"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron Axe",
|
||||
description: "A simple iron forged axe.",
|
||||
description: "A simple dual bitted iron forged axe.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe6"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron Labrys",
|
||||
description: "Double bitted axe head, heavy forged iron construction.",
|
||||
description: "Double bitted axe head, decorated iron construction.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe7"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Fanged Axe",
|
||||
description: "Rough iron axe head forged with extra sharp points to mimic animal fangs.",
|
||||
description: "Several sharp axe heads forged with points to mimic animal fangs.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe8"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Wolfen Axe",
|
||||
description: "An axe forged and used by those intending to make their kills seem to have come from ravenous wolves rather than humanoids.",
|
||||
description: "Strikes from this axe look like wolf bites in flesh.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("IronAxe9"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Malachite Axe",
|
||||
description: "Etched axe head decorated with malachite stones inset to the blades to provide magical properties.",
|
||||
description: "Etched axe head decorated with malachite on the blades to provide magical properties.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("MalachiteAxe0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Steel Labrys",
|
||||
description: "Double bitted, well polished, and clean axe head.",
|
||||
description: "Double bitted, well polished, and spiked axe head.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("SteelAxe1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Moon Axe",
|
||||
description: "A ritual was performed to embue this steel axe with the light of the full moon at midnight. It has a brighter sheen than most steel axes.",
|
||||
description: "The blade of this axe resembles a full moon.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("SteelAxe4"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Owl Axe",
|
||||
description: "Druidic rituals formed this axe in the dark of night, with each blade being chiseled to resemble an owl's eye to aid the hunter who fights in darkness.",
|
||||
description: "Druidic rituals formed this axe in the dark of night. Made to look like the wings of an owl swooping in on a kill.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("SteelAxe5"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Spade Axe",
|
||||
description: "This axe, while made of steel, seems better suited for digging.",
|
||||
description: "This axe is designed to mimic the playing card suit, swiftly slicing through the air.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("SteelAxe6"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Dwarven Axe",
|
||||
description: "Rough cut axe of dwarven origin, it's got quite a few notches and missing chunks, but still usable.",
|
||||
description: "Rough cut axe of dwarven origin, it's very old, but still usable.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("WornIronAxe0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Elven Axe",
|
||||
description: "Light elven axe, scratched and dented from eons of use. Still usable in some manner.",
|
||||
description: "Light elven axe, scratched from eons of use. Still usable in some manner.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("WornIronAxe1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Human Axe",
|
||||
description: "There's nothing too remarkable about this notched and beaten axe.",
|
||||
description: "There's nothing too remarkable about this old axe.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("WornIronAxe2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Orcish Axe",
|
||||
description: "Rough cut iron makes it hard to tell that this axe is even used, other than the ages of dried blood upon its surface.",
|
||||
description: "Rough cut iron makes it hard to tell that this axe is even used, other than how old it feels.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("WornIronAxe3"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Beetle Axe",
|
||||
description: "An axe formed with the intent of making the blade seem like a beetle shell. With how brittle it has gotten over the years, one would be mistaken in thinking it was made from beetle shell.",
|
||||
description: "An axe formed with the intent of making the blade seem like a beetle. With how brittle it has gotten over the years, one would be mistaken in thinking it was made from beetle shell.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Axe("WornIronAxe4"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Bronze Club",
|
||||
description: "The entire head of this club is forged from a solid chunk of bronze alloy.",
|
||||
description: "The entire head of this club is forged from bronze alloy.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("BronzeHammer1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Cobalt Mace",
|
||||
description: "The spiked ball is formed from a bluish gray metal.",
|
||||
description: "The decorative hooked head of this mace is formed from a bluish gray metal.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("CobaltHammer1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron Hammer",
|
||||
description: "This heavy, rough hewn iron hammer head could easily be mistaken for an anvil.",
|
||||
description: "This heavy, solid chunk iron hammer head is simple and brutal in its design.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Iron Mace",
|
||||
description: "A simple iron ball on a stick makes for a swift smashing weapon.",
|
||||
description: "A decorative iron mace, great for smashing.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Crowned Mace",
|
||||
description: "The iron ball has a formed crown on top for decorative purposes on this mace.",
|
||||
description: "The decorative iron mace has a crowning tip on top.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer3"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Pike Hammer",
|
||||
description: "This iron forged hammer has a spike on the back, making both sides dangerous and lethal.",
|
||||
description: "A hybrid fusion of a warhammer and a polearm.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer5"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Spiked Maul",
|
||||
description: "A rough shaped iron hammer with spikes for added decoration.",
|
||||
description: "A rough shaped iron hammer with spikes for added destruction.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer6"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Giant's Fist",
|
||||
description: "This iron forged hammer is roughly shaped into the shape of a fist.",
|
||||
description: "This iron forged hammer is roughly shaped into the shape of a fist holding the hammer head.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer7"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Lucerne Hammer",
|
||||
description: "A hybrid fusion of a warhammer and a polearm.",
|
||||
description: "This hammer has a spike on the opposite end, making it dangerous when swung either direction.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("IronHammer8"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Steel Club",
|
||||
description: "A heavy and wide baton made of a durable metal alloy.",
|
||||
description: "A heavy and wide baton made of a durable metal alloy, decorated with spikes.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("SteelHammer2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Battle Mace",
|
||||
description: "Steel ball tip provides a great smashing weapon.",
|
||||
description: "A heavy, spiked steel ball tip provides a great smashing weapon.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("SteelHammer3"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Brute's Hammer",
|
||||
description: "It's not clear what metal this is made from but it has seen its fair share of battles and is quite stained with dried blood of the previous owner's enemies.",
|
||||
description: "This destructive hammer was likely wielded by a vicious killer.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("SteelHammer4"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Morning Star",
|
||||
description: "A spiked ball designed to resemble the stars in the night sky.",
|
||||
description: "A spiked ball designed to resemble the stars lining the night sky.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("SteelHammer5"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Basalt Sledgehammer",
|
||||
description: "Heavy stone tied to a branch, simple but functional as a weapon.",
|
||||
description: "Bloodied stone tied to a branch, simple but functional as a weapon.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("StoneHammer0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Granite Sledgehammer",
|
||||
description: "A rough stone, easily crumbling on the striking surface. Still usable as a weapon.",
|
||||
description: "A rough stone, crumbling on the striking surfaces. Still usable as a weapon.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("StoneHammer1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Stone Sledgehammer",
|
||||
description: "A heavy rock tied to a stick. Brutal in its simple design, but still functional as a basic weapon.",
|
||||
description: "A heavy rock with a slot worn through to fasten it in place. Brutal in its simple design, but still functional.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("StoneHammer3"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Hardwood Mallet",
|
||||
description: "Hardened wood, subjected to many different elements to provide a striking surface. Not very durable.",
|
||||
description: "Hardened wood, subjected to many different elements to provide a enough strength to be a weapon.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("WoodHammer0"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Elven Hammer",
|
||||
description: "Elven hammers are light but not very durable, and this one has seen its fair share of wear and tear.",
|
||||
description: "Elven hammers are lighter than most. This one has seen its fair share of wear and tear.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("WornIronHammer1"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Human Mace",
|
||||
description: "An unremarkable mace, with dents and chunks missing.",
|
||||
description: "An unremarkable mace, that has seen a lot of use.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("WornIronHammer2"),
|
||||
|
@ -1,6 +1,6 @@
|
||||
ItemDef(
|
||||
name: "Worn Orcish Hammer",
|
||||
description: "A heavy orc crafted hammer, very bloodstained.",
|
||||
description: "A heavy orc crafted hammer, missing chunks from heavy use.",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Hammer("WornIronHammer3"),
|
||||
|
Loading…
Reference in New Issue
Block a user